KerbMav Posted July 10, 2019 Share Posted July 10, 2019 1 hour ago, OhioBob said: New height = Original height * Atmosphere * atmoTopLayer So the top of Kerbin's atmosphere at 10x is, 70000 * 1.25 * 1.44 = 126000 meters. Right! I remember! Thank you! Quote Link to comment Share on other sites More sharing options...
KerbMav Posted July 12, 2019 Share Posted July 12, 2019 Digging through the config now. What are GPP and FeatureSignal? They seem to be NEEDed acc. to the ModuleManager lingo in the file to set Kronometer and antenna ranges? Quote Link to comment Share on other sites More sharing options...
KerbalKore Posted July 12, 2019 Share Posted July 12, 2019 @KerbMav FeatureSignal is from Kerbalism, and GPP is a planet pack made by Galileo, named, appropriately enough, Galileos Planet Pack. Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted August 5, 2019 Share Posted August 5, 2019 (edited) @Galileo Question, shouldn't the rescale configuration files include configuration to tweak Kerbalsim radiation belt? JNSQ which has a 2.7x scale uses the following configuration: // ============================================================================ // Radiation environments for JNSQ bodies // ============================================================================ RadiationBody:NEEDS[Kerbalism] { name = Lindor radiation_model = giant radiation_inner = 50.0 radiation_outer = 3.5 radiation_pause = -0.008 } // Use Kerbalism's default environments for stock bodies. // ============================================================================ // Tweak heliopause // ============================================================================ @RadiationModel[heliopause]:NEEDS[Kerbalism] { @pause_radius = 6000.0 @pause_quality = 0.02 } so why not add something similar for the sigma scale configuration files as well? Edited August 5, 2019 by FreeThinker Quote Link to comment Share on other sites More sharing options...
THONRI Posted September 12, 2019 Share Posted September 12, 2019 On 11/10/2018 at 4:46 AM, Nathanson said: So 6.4x version works almost fine with KSP 1.5.1 and Kopernicus-1.5.1-1 but for some reason FPS drops to unplayable level ON THE SURFACE of Mun. Does anyone have the same problem? Any solutions? Hello! I'm from Russia, and my English is not good. I'm using Google Translate. Have you managed to solve this problem? 3.2x with KSP 1.7.3, SigmaDimensions v0.10.4, Kopernicus v1.7.3.1 i have the same problem. Quote Link to comment Share on other sites More sharing options...
Starwaster Posted September 12, 2019 Share Posted September 12, 2019 @THONRI The problem you're having in KSP 1.7.3 are probably going to be different from what Nathanson was reporting. The following applies if you have the Breaking Ground DLC. If you have it then continue reading. If you do not have the DLC then this will not help you. (if you're still reading then I will assume you have the Breaking Ground DLC) Try this. Save the text in the spoiler below in a cfg file. It can go anywhere in your GameData folder but you should have a dedicated folder for tweaks like this. (I call my tweaks folder zzzMyTweaks and it gets added to every KSP installation when KSP updates) Spoiler @ROC_DEFINITION:HAS[#Frequency[*]]:FINAL { @Frequency /= #[email protected]/Resize$ //@Frequency /= #[email protected]/Resize$ } @Kopernicus:FINAL { %useOnDemand = True %useManualMemoryManagement = True } @Kopernicus:FINAL { Preset { name = Performance_Low displayName = Performance_Low PLANET { name = Moho minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Eve minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Gilly minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Kerbin minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Mun minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Minmus minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Duna minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Ike minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Dres minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Laythe minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Vall minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Tylo minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Bop minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Pol minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Eeloo minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = LaytheOcean minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = KerbinOcean minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } } Preset { name = Performance_Default displayName = Performance_Default PLANET { name = Moho minDistance = 4 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Eve minDistance = 4 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Gilly minDistance = 4 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Kerbin minDistance = 4 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Mun minDistance = 4 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Minmus minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Duna minDistance = 4 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Ike minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Dres minDistance = 4 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Laythe minDistance = 4 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Vall minDistance = 4 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Tylo minDistance = 4 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Bop minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Pol minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Eeloo minDistance = 4 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = LaytheOcean minDistance = 4 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = KerbinOcean minDistance = 4 minSubdivision = 1 maxSubdivision = 8 } } Preset { name = Performance_High displayName = Performance_High PLANET { name = Moho minDistance = 6 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = Eve minDistance = 6 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = Gilly minDistance = 6 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = Kerbin minDistance = 6 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = Mun minDistance = 6 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = Minmus minDistance = 8 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = Duna minDistance = 6 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = Ike minDistance = 8 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = Dres minDistance = 6 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = Laythe minDistance = 6 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = Vall minDistance = 6 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = Tylo minDistance = 6 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = Bop minDistance = 8 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = Pol minDistance = 8 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = Eeloo minDistance = 6 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = LaytheOcean minDistance = 6 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = KerbinOcean minDistance = 6 minSubdivision = 1 maxSubdivision = 10 } } } The last section adds extra settings to the terrain quality slider in settings. It was mainly lifted out of JNSQ and may not be suitable for all rescale sizes. It's been on my to do list to validate and adjust it as necessary but I never got around to it. In addition to the above you should also go into your settings.cfg file and change the value of SERENITY_ROCS_VISUAL_SPEED. For a rescale of 10x I use a value of 50 and that seems to work well for me. Be careful not to set it too low or the new terrain surface features in Breaking Ground may not show up when you need them to. But in general, the higher you rescale, the lower a speed you need to use. Quote Link to comment Share on other sites More sharing options...
THONRI Posted September 13, 2019 Share Posted September 13, 2019 @Starwaster Oh, your advice helped me! Thank you! In settings.cfg, I set the value to 50, before that, there were 500. Quote Link to comment Share on other sites More sharing options...
THONRI Posted September 14, 2019 Share Posted September 14, 2019 I have to ask you a question again. I play the “Career” mode and I accepted the contract to save the crew, but the pericenter of his ship’s orbit is below 6 kilometers and it crashes after a while. How do I solve this problem? Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 14, 2019 Author Share Posted September 14, 2019 1 hour ago, THONRI said: I have to ask you a question again. I play the “Career” mode and I accepted the contract to save the crew, but the pericenter of his ship’s orbit is below 6 kilometers and it crashes after a while. How do I solve this problem? You ignore or decline the contract. Common practice in rescaled systems is to ignore the rescue missions, as the orbits are typically far too low. Quote Link to comment Share on other sites More sharing options...
birdog357 Posted October 8, 2019 Share Posted October 8, 2019 I'm trying to figure out if I can rescale Alternis Kerbol to 2.5x. So far I am not having any luck. I have tried using a Rescale! config on top of Sigma Dimensions but I get a failure to finish loading. What am I doing wrong? Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted October 8, 2019 Share Posted October 8, 2019 20 hours ago, birdog357 said: I'm trying to figure out if I can rescale Alternis Kerbol to 2.5x. So far I am not having any luck. I have tried using a Rescale! config on top of Sigma Dimensions but I get a failure to finish loading. What am I doing wrong? there is a known issue between the latest MM and the latest SD, if you roll back to the previous version of MM (I think it's 4.0.2) it might solve your issue I can't guarantee it without giving it a longer look, but it's worth a try Quote Link to comment Share on other sites More sharing options...
PTNLemay Posted October 25, 2019 Share Posted October 25, 2019 I'm also running into problems. I did that thing where I go away from KSP for a while, come back because the mood hit me, and despite having done this many times I've lost all ability to install mods properly (at least that's what it feels like). Here's what I'm doing. I start with a clean install of KSP 1.7.3. I get the latest files from the Sigma Dimensions github, here https://github.com/Sigma88/Sigma-Dimensions Same with rescale here: https://github.com/Galileo88/Rescale/releases And Kopernicus here: https://github.com/Kopernicus/Kopernicus The kopernicus one contains a whole bunch of stuff (I imagine for the mod makers?) but the ReadMe says that I only need what's in the GameData folder, which I found under “build”. So I took that. I had been thinking of trying out a bunch of mods (Community Tech Tree) but I wanted to start with a clean install. And this first step is not working very well. This is what my GameData folder looks like after I unzipped the github stuff. Do I have something in the wrong order, or in the wrong place? I initially tried with MM 4.0.3, but upon seeing the issue with MM 4.0.3 mentioned above, I tried again with 4.0.2, but still no luck. The game runs fine, but the planet stays it's normal size. Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted October 26, 2019 Share Posted October 26, 2019 (edited) On 10/26/2019 at 1:04 AM, PTNLemay said: I'm also running into problems. I did that thing where I go away from KSP for a while, come back because the mood hit me, and despite having done this many times I've lost all ability to install mods properly (at least that's what it feels like). Here's what I'm doing. I start with a clean install of KSP 1.7.3. I get the latest files from the Sigma Dimensions github, here https://github.com/Sigma88/Sigma-Dimensions Same with rescale here: https://github.com/Galileo88/Rescale/releases And Kopernicus here: https://github.com/Kopernicus/Kopernicus The kopernicus one contains a whole bunch of stuff (I imagine for the mod makers?) but the ReadMe says that I only need what's in the GameData folder, which I found under “build”. So I took that. I had been thinking of trying out a bunch of mods (Community Tech Tree) but I wanted to start with a clean install. And this first step is not working very well. This is what my GameData folder looks like after I unzipped the github stuff. Do I have something in the wrong order, or in the wrong place? I initially tried with MM 4.0.3, but upon seeing the issue with MM 4.0.3 mentioned above, I tried again with 4.0.2, but still no luck. The game runs fine, but the planet stays it's normal size. I dont know if this might be your issue, The latest version of SD has a bug that has already been solved but I haven't had the time to publish a new release If you go to https://github.com/Sigma88/Sigma-Dimensions/releases/latest You will see a warning I recently added with a link to a temporary version that should work Edit: SD is now updated, latest version should work fine Edited October 29, 2019 by Sigma88 Quote Link to comment Share on other sites More sharing options...
snakeru Posted January 13, 2020 Share Posted January 13, 2020 Is anyone running this with 1.8.1? Worth trying? Quote Link to comment Share on other sites More sharing options...
Cruesoe Posted January 13, 2020 Share Posted January 13, 2020 31 minutes ago, snakeru said: Is anyone running this with 1.8.1? Worth trying? Of course it won't work. It requires Korpernicus which is famously not up to date with1.8.1.. yet. Quote Link to comment Share on other sites More sharing options...
dave1904 Posted March 10, 2020 Share Posted March 10, 2020 @Galileo any reason this thread is not updated to 1.8.1? Seems to be working just fine since sigma dimensions is also updated. I am asking just incase I have somehow missed a new thread or something. Quote Link to comment Share on other sites More sharing options...
Galileo Posted March 10, 2020 Author Share Posted March 10, 2020 2 hours ago, dave1904 said: @Galileo any reason this thread is not updated to 1.8.1? Seems to be working just fine since sigma dimensions is also updated. I am asking just incase I have somehow missed a new thread or something. I just haven’t had time. It works fine, but I do need to go in and remove the version files. Quote Link to comment Share on other sites More sharing options...
snakeru Posted March 15, 2020 Share Posted March 15, 2020 On 3/10/2020 at 9:56 PM, Galileo said: I just haven’t had time. It works fine, but I do need to go in and remove the version files. I am actually playing it with 1.8.1 I experience a bug though, but I do not know to which mod it belongs. I play GPP 6.4x and it seems that terrain colliders are off for Iota (they seem to be fine on Gael). If I try to land then the craft explodes near the surface - sometimes that's a few (20 or so) meters above the ground, sometimes it's below, but it never quite match the rendered terrain. When this happens then some part on the craft explodes and the rest keep drifting like a cloud and keep exploding until nothing is left. Should I try narrowing this down to figure out what mod is causing this (I have kerbalism and then a few small QoL ones) or is this a known problem? Quote Link to comment Share on other sites More sharing options...
Kergarin Posted March 28, 2020 Share Posted March 28, 2020 I made a little comparison of the different sizes for kerbin. Maybe this can help to choose the right size Quote Link to comment Share on other sites More sharing options...
Hego Damask Posted April 9, 2020 Share Posted April 9, 2020 On 3/15/2020 at 4:37 PM, snakeru said: I am actually playing it with 1.8.1 I experience a bug though, but I do not know to which mod it belongs. I play GPP 6.4x and it seems that terrain colliders are off for Iota (they seem to be fine on Gael). If I try to land then the craft explodes near the surface - sometimes that's a few (20 or so) meters above the ground, sometimes it's below, but it never quite match the rendered terrain. When this happens then some part on the craft explodes and the rest keep drifting like a cloud and keep exploding until nothing is left. Should I try narrowing this down to figure out what mod is causing this (I have kerbalism and then a few small QoL ones) or is this a known problem? Hello! Did you manage to solve this problem? my ship also crashes or crashes when landing on the moon. Quote Link to comment Share on other sites More sharing options...
Squishchin Chubbs Posted June 3, 2020 Share Posted June 3, 2020 (edited) I have tried using it in both 1.8.1 and 1.7.3 and neither work. I have tried module managers 4.0.2, 4.1.2, and 4.1.3. Must one modify the config files in both RESCALE and Sigma to 2.5x scale, or does the former overwrite the latter? I also tried going all the way down to version 1.3.1 because sometimes Id get a message of that being the most recent compatible version. I dont even need it to work on a recent version, I just want a larger Kerbin in somehow. There must be something Im not understanding. I cannot stand to run KSP at anything less than 2.5x scale! I saw @Kergarin"s video of using KSP 1.8.1, Kopernicus 1.8.1, Sigma Dimensions 0.10.7, and RESCALE 1.0.2.8, and I could not get it to work. I just hope they learn their lesson and make 2.5x the default scale in KSP 2. Edited June 3, 2020 by Squishchin Chubbs Quote Link to comment Share on other sites More sharing options...
OhioBob Posted June 3, 2020 Share Posted June 3, 2020 (edited) 7 hours ago, Squishchin Chubbs said: I have tried using it in both 1.8.1 and 1.7.3 and neither work. I have tried module managers 4.0.2, 4.1.2, and 4.1.3. Must one modify the config files in both RESCALE and Sigma to 2.5x scale, or does the former overwrite the latter? You don't need to modify any configs, RESCALE overwrites them. You require Koperniucs too, do you have it installed? In your Gamedata folder you should have at least: Kopernicus ModularFlightIntegrator ModuleManager Rescale (for 2.5x) Sigma/Dimensions Squad Edited June 3, 2020 by OhioBob Quote Link to comment Share on other sites More sharing options...
OhioBob Posted June 4, 2020 Share Posted June 4, 2020 On 6/3/2020 at 12:21 AM, Squishchin Chubbs said: I just hope they learn their lesson and make 2.5x the default scale in KSP 2. According to the developers, the starting solar system will be the same scale as KSP1. Though KSP2 is suppose to have multiple solar systems, and some of the other systems are supposedly going to have larger planets. Quote Link to comment Share on other sites More sharing options...
Squishchin Chubbs Posted June 4, 2020 Share Posted June 4, 2020 @OhioBob Thanks for letting me know. I have since temporarily solved my problem, by using a fresh instal of KSP 1.8.1 and newest versions of Kopernicus and Sigma Dimensions. I think the Rescale mod was causing problems, as well as other versions of things being unsupported. Hopefully these things are updated to 1.10 soon and I think thats the version of the game I will stick with until KSP 2 releases. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted June 4, 2020 Share Posted June 4, 2020 33 minutes ago, Squishchin Chubbs said: I think the Rescale mod was causing problems I'm not sure of what in Rescale wouldn't work. As far as I know, nothing has changed that would make it's configs invalid. Quote Link to comment Share on other sites More sharing options...
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