blackheart612 Posted February 25, 2018 Share Posted February 25, 2018 (edited) Grounded Modular Vehicles Makes it possible to make cars, trucks, vans as how you want them with modular parts. NOW WITH STOCK PART VARIANT SWITCH! Feedbacks would be helpful. Download at: Spacedock · Curseforge Interested in supporting the development? Just click any of the two if you want to! PATREON CRAFT FILES Features: Integrated with career, vehicles at the start of the tree No plug-in dependency (Will always be up to date!) Articulating Hitch for trailers Science! Based on KSP's vehicles itself. Changelog: Spoiler Added Place-Anywhere Rotating Illuminator (uses a rotor function, speed of rotation can be set through the rotor RPM) Added G1 Convert-O-Tron 65 System Module (Convert-O-Tron, Radiator, Battery, based on a car's engine setup) Added G1 Drill O'Matic Junior Mining Excavator Kit (Drill-O'Matic, Ore Storage, Radiator) - Fixed issue where Modular Platform Cap, Modular Platform Cap Half is not switching textures Fixed issue where G1 Service Command has wrong normals on Black version Fixed all wheel suspension to now show visually in action, and better spring adjustments Fixed Chassis Hybrid Cell having animation modules when there are no animations - Lowered Center of Mass for all parts that can be put above platforms to help lower vehicle Center of Mass Widened the placement of wheel colliders to help avoid roll overs Reduced TR-1L 22.5" Ruggedized Vehicular Wheel suspension travel distance to help avoid roll overs Updated for 1.7.x Breaking Ground Installation: Remove old folder if there's an old installation. Copy the GameData folder into your root folder. License: Edited March 27, 2022 by blackheart612 Release 5.0 Quote Link to comment Share on other sites More sharing options...
ARS Posted February 25, 2018 Share Posted February 25, 2018 Very nice design! If fits perfectly with kerbal stock aesthetic! Question: does the containers compatible with KIS? Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted February 25, 2018 Author Share Posted February 25, 2018 5 minutes ago, ARS said: Very nice design! If fits perfectly with kerbal stock aesthetic! Question: does the containers compatible with KIS? The container only carries Ore. There's another way to carry KIS containers. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted February 25, 2018 Share Posted February 25, 2018 (edited) These look neat! I have used your Airplane Plus pack for awhile and these ground vehicles are a nice complement. Edited February 25, 2018 by Angel-125 Quote Link to comment Share on other sites More sharing options...
Daniel Prates Posted February 25, 2018 Share Posted February 25, 2018 What a most needed mod! Kudos! The parts look very handsome too. Actually, they look just right: stockalike enough to fit the rest of the game. An idea: modular tank hulls. BDA needs one of those. We already have tons of guns ans turrets, and tracks thanks to kerbal foundry, but little to put them on to. Quote Link to comment Share on other sites More sharing options...
ARS Posted February 25, 2018 Share Posted February 25, 2018 2 hours ago, blackheart612 said: The container only carries Ore. There's another way to carry KIS containers. Ore-carrying container is still good idea for a base truck, I can put some power source, small drill, ISRU, radiator and fuel tanks to turn it into mobile refinery suitable for refueling small landers that lands close to my base Quote Link to comment Share on other sites More sharing options...
Cdodders Posted February 25, 2018 Share Posted February 25, 2018 How does the hitch work, I cant seem to get it to work Quote Link to comment Share on other sites More sharing options...
LoadingTimeExpert Posted February 25, 2018 Share Posted February 25, 2018 how to you attach things to the command cab. i don't seem to be able to. Quote Link to comment Share on other sites More sharing options...
Well Posted February 25, 2018 Share Posted February 25, 2018 Awesome work @blackheart612 i have always liked ground vehicule to start my career. Thank you for this mod ! Quote Link to comment Share on other sites More sharing options...
Daniel Prates Posted February 25, 2018 Share Posted February 25, 2018 (edited) 1 hour ago, [email protected] said: how to you attach things to the command cab. i don't seem to be able to. Put a chassis under it. The different parts are attached to the bottom parts, and the bottom parts attach onto themselves. I am having difficulties, though, understanding how to couple different wagons. I understand how to dock them when already launched, but is there a way to assemble them docked together in the SPH? Edited February 25, 2018 by Daniel Prates Quote Link to comment Share on other sites More sharing options...
Daniel Prates Posted February 25, 2018 Share Posted February 25, 2018 (edited) I know I am overposting, but this one really got me going. To those asking about how to carry resources other than ore etc: I am having ZERO DIFFICULTY in placing containers from other mods on this mod's truck chassis. It takes some part sliding and offsetting, but it is no sweat at all. This here is a rather old-fashioned truck I made with parts from "feline utility rover" containers ... ... and in these two images you can see I even managed to attach tracks from kerbal foundrie's mod, resulting in a competent snow-mobile: This is turning out to be quite a mod! Edited February 25, 2018 by Daniel Prates Quote Link to comment Share on other sites More sharing options...
Bottle Rocketeer 500 Posted February 25, 2018 Share Posted February 25, 2018 @blackheart612 Looks AWESOME! Looking forward to more vehicle parts! Quote Link to comment Share on other sites More sharing options...
Natokerbal Posted February 25, 2018 Share Posted February 25, 2018 The attachment nodes on the cabs aren't connecting to the chassis or anything else Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted February 26, 2018 Author Share Posted February 26, 2018 @Natokerbal I've put the where they go to in the part description. I'll put a compilation of parts and how it would look like soon. The chassis and platform go hand in hand but cabs only get attached to platforms. Platforms go into chassis. But a single platform already has a chassis because there's no need to have a different chassis @[email protected] Through nodes? There is only one node for the cabin, it's below it. Once you attach a platform under it, it goes from there. @Angel-125 I have to do some magic fixes for Airplane Plus soon to perfectly fit the rovers inside the cargo bay when there's a landing gear. Hehe @Cdodders @Daniel Prates To properly use a hitch, it can't be attached already on the SPH. Note that we're not using any special mods and these are fully stock so there's no special trick here. Just launching two separate vehicles and coupling on the runway. The things needed are the Modular Chassis Hitch Segment and the Modular Chassis Hitchpike Segment: The Hitch attaches to things (anything, actually, but it's inward so it needs something to be able to reach inside). The Hitchpike reaches inside the hitch to couple. Once coupled, you can then toggle Free Pivot and it will articulate the trailer. Be careful with driving and properly attaching, you might get your vehicle stuck in a wheelie forever! --- Sorry for the lack of documentation, I made this in a rush. I'll make one soonTM I'm glad some people like it and I hope you enjoy. Quote Link to comment Share on other sites More sharing options...
Daniel Prates Posted February 26, 2018 Share Posted February 26, 2018 @blackheart612 once again, many thanks. This is a good example on how a simple mod can be a thing of genius (simple concept, that is. I am sure it was a lot of work). KSP needs more of this. Do consider my suggestion of a modular tank hull parts mod! Quote Link to comment Share on other sites More sharing options...
Z3R0_0NL1N3 Posted February 26, 2018 Share Posted February 26, 2018 This is awesome! I absolutely adore vehicle packs for KSP! I really want to try this out, but I have a paper due tomorrow Are you going to have the stock vehicles in the pack? I know I can get them from Lack's stock expansion or KSOS, but if it's simple, having them all in one place would be nice, as would others like KSOS's, since the mod is barely supported any longer. One more suggestion, @Omega482 has a building pack as seen below, which has a set of some more like a forklift. Though these would require IR, it's an interesting idea. Spoiler Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted February 26, 2018 Author Share Posted February 26, 2018 @Z3R0_0NL1N3 It's possible. Though I'll be thinking of integrating them properly first. The forklift is possible without IR but it would be limited. The size and the height, and it probably would not look like that... But we will see. More suggestions, more plans, more things to do. Quote Link to comment Share on other sites More sharing options...
Saltshaker Posted February 26, 2018 Share Posted February 26, 2018 Amazing! Quote Link to comment Share on other sites More sharing options...
Natokerbal Posted February 26, 2018 Share Posted February 26, 2018 2 hours ago, blackheart612 said: I've put the where they go to in the part description. I'll put a compilation of parts and how it would look like soon. The chassis and platform go hand in hand but cabs only get attached to platforms. Platforms go into chassis. But a single platform already has a chassis because there's no need to have a different chassis Thanks I didn't notice I love the mod though really helps me with roleplayfunctions. Quote Link to comment Share on other sites More sharing options...
wallum61 Posted February 26, 2018 Share Posted February 26, 2018 (edited) Immediately had to make this dirty girl British beauty! Edited February 26, 2018 by wallum61 Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted February 26, 2018 Author Share Posted February 26, 2018 @wallum61 Looks fantastic! Clearly better than what I had intended things to be in mind. Gives me ideas for part improvement. Quote Link to comment Share on other sites More sharing options...
SpaceMouse Posted February 26, 2018 Share Posted February 26, 2018 Hunh. I did my own car parts mod a while back but yours blends much better with the stock aesthetic. Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted February 26, 2018 Author Share Posted February 26, 2018 1 hour ago, SpaceMouse said: Hunh. I did my own car parts mod a while back but yours blends much better with the stock aesthetic. Keep making enough things, your things improve Never stop contributing! Quote Link to comment Share on other sites More sharing options...
SpaceMouse Posted February 26, 2018 Share Posted February 26, 2018 2 minutes ago, blackheart612 said: Keep making enough things, your things improve Never stop contributing! Meh, I kinda lost interest in that particular one. No-one else showed much interest in it either. Our specs ended up pretty similar for parts though. Your cabin properly accommodates Kerbal heads and I stuck with more normal car dimensions. Quote Link to comment Share on other sites More sharing options...
Z3R0_0NL1N3 Posted February 26, 2018 Share Posted February 26, 2018 I've been playing around with this for a little while, I had something to share Quote Link to comment Share on other sites More sharing options...
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