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Intercept/PD needs to speak out NOW
Fizzlebop Smith replied to justspace103's topic in KSP2 Discussion
The LinkedIn profile has changed status from IG to PD there's links somewhere. -
[1.12.x] Periapsis Motors: Sepratrons Expanded
KeaKaka replied to Starseeker's topic in KSP1 Mod Releases
That'd be this: Pretty sure it's currently being maintained by @dangaffa- 8 replies
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Source? It's not that I think you are wrong, just that I hadn't heard that information, and Nate is the last person I want to see 'saved' from the layoffs.
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LilTajine started following [1.12.1] JNSQ [0.10.0] [23 Sept 2021]
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hey, could you perhaps help me? im having issues with the volumetric clouds and scatterer in general, and the patch didnt seem to work correctly, could you guide me through the install and the name correction? thx in advance
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They plan on using a plasma leading-edge to reduce drag (that's the purple edge on the render) and cite several papers where the general concept was proved in the lab, but admit it's another thing entirely to scale it up. One of the papers they cite is really quite interesting: "Lines of Energy Deposition for Supersonic/Hypersonic Temperature/Drag- Reduction and Vehicle Control" Not only do you gain something like a 40-90% reduction in drag and skin temperature by firing frickin' lasers ahead, it is also possible to use the reduction in drag to control a fixed wing by moving the plasma-induced low-pressure area off-centre. Note this is at normal altitudes. At their proposed altitude for the first stage high-altitude balloon (42 km or so), air-pressure is less than 1/20th of normal or ~5 kPa, almost as low as some neon tubes (3 kPa), and the power requirements to strike a plasma are lower. Bonus: check the infographic for the Airship To Orbit: Mad. But I'm glad they're doing it.
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This is amazing!
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LilTajine joined the community
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P 50
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
Kerb24 replied to Dr. Kerbal's topic in Forum Games!
6752- 6,643 replies
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P 49
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What's the reliability of the engines? You can check by turning on Debug Mode.
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
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No, it's fine, really needs crossposting, lol.
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KSP is one of the most influential video games of all time? It's a cultural phenomenon? No it isn't. It's niche and mostly confined to us nerds. Call me when it's brought up in conversations as casually as Half Life, Minecraft, Sonic, Mario, and Pong. He did an okay-ish job and got recognition in nerdy circles but that's not the same as being fundamentally rooted in culture. I can trust him for a relatively small project like Kitbash, but if he tried to do something like KSP 2 I bet he'd announce "No dV indicator!" as some kind of amazing revolutionary feature. So is that the other people who held off on adding dV readouts, fixing said nasty bug, managing the parts list in a competent manner, et cetera? Again, even Intercept identified these problems with HarvesteR's game despite their own issues and I don't feel like I have to cross my fingers for the Rocketwerkz team to avoid the wealth of problems KSP 1 had as they work on their competitor.
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I just noticed the parachute naming being N-. Helps with the other Mk things. Thanks!
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P 49
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[MISSION UPDATE] <<This is Long Caster to all units, start clicking!">>
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The game is doomed
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jlcarneiro started following Need help (support) after "a long winter"...
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How do I get ladders to survive aero-braking?
Starwaster replied to wnderer's topic in KSP1 Discussion
Is Deadly Reentry installed? -
I personally don't think the game is doomed, but I suspect we may be waiting quite a while before we see any more meaningful updates. Maybe they'll push out a few bug fixes before the end of June, but then there is likely going to be a protracted process of post mortem evaluation by a skeleton crew, to determine what the prospects are for meaningfully improving engine performance with the current code base and also to evaluate how much more work would be required to get the colony content such as it is ready to go. Depending on the answers to those questions, it may not actually take that much more money to get the game to where it can honestly be represented as both working properly and having a meaningful amount of stuff that the original did not. If that is the case, then I expect that's what we'll get, but even setting aside how long that process will take, they will probably want to wait a while for all this brouhaha to dissipate anyway. I wouldn't be surprised if that ended up being close to another year at least.