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KSP2 Release Notes
Everything posted by JedTech
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[1.12.x] Near Future Technologies (September 6)
JedTech replied to Nertea's topic in KSP1 Mod Releases
A recommendation for newcomers: The newest version of of NF Electrical requires a mod called SystemHeat. Unfortunately, this modded heating system turns the game into a thermodynamics simulator, which I don't find to be that fun. Luckily version 1.2.3 works great with the newest version of KSP. So if you find yourself in the same boat as me, just downgrade to version 1.2.3 -
Developer Insights #21 - Rockets' Red Glare
JedTech replied to Intercept Games's topic in Dev Diaries
After reading the whole article I see that and am impressed with their approach. -
Developer Insights #21 - Rockets' Red Glare
JedTech replied to Intercept Games's topic in Dev Diaries
The complications of advanced thermodynamics don't add to fun, sales or new player adoption. But can add to complexity, lagging performance, and development time. Thanks for considering user stories and keeping some things simple in favor of playability! -
@samamstar Oh I see! That's cool! I was hoping it would help with this problem:
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@samamstarI had just tried that with no success. Any tips to make the sloping fairing occur?
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Made it to the Mun and back! Lots of bugs on the way, but over all I'm impressed and can't wait to see KSP 2 mature! https://www.twitch.tv/videos/1747868301 https://imgur.com/gallery/ZtsnZRp
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Same problem, this is gong to get messy.
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So awesome to have SPACEDOCK supporting KSP 2! Thanks so much to Vitas, contributors, donators and modders who make Kerbal Space Program the best modding community on the internet!
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Working pretty well actually. So much more responsive than KSP1.
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Got my settings set to Medium. Running a 1660 Super. Here's to everything working great!
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Downloaded and unzipped. Let's see if it works!! I've got a CPU over the specs, and a 1600 Super (under spec).
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[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
JedTech replied to TriggerAu's topic in KSP1 Mod Releases
Is there a way to disable the stock alarm clock so I can focus on this beautiful mod instead? -
Fun! This was my very first dip into modding in 2014. Goodspeed was the introduction of what we know today as TweakScale. What parts are you excited to revive?
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Getting back to the Mun! A Nova-C Lunar Lander Challenge Contest
JedTech replied to StarSlay3r's topic in 2022
Here is my Nova-C Challenge Entry: Landing Coordinates and Biomes can be viewed and confirmed in the Surface Analysis experiment dialogue. Also posted on Facebook #NovaCChallenge #contest- 123 replies
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[1.12.x] StageRecovery - Recover Funds+ from Dropped Stages
JedTech replied to linuxgurugamer's topic in KSP1 Mod Releases
@linuxgurugamer I've long thought that this mod contains some code that could be really valuable for a stand alone mod. That is a mod that can aid you with knowing if your parachutes will work or not. As a KSP user, I want to understand how much my parachutes will slow my craft (or stage) down, so that I can design my spacecraft to safely land. I understand that RealParachutes has a similar feature, but it is not designed for stock parachutes and the stock parachute module. Just something to consider -
I enjoy a light weight life support system for the extra gameplay, but in no way do I want to deal with Kerbal emotions and health. I have enough of that in real life. As far as I'm concerned, Kerbals live for space travel and have evolved to thrive in a spaceship environment over long periods of time.
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Thanks for updating this super useful mod! It's working great.
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Coming back after a few months, and I can't use search any more. I used to set the filter to "Compatible" and then i could search for a mod and find it. Now when I do that I have to add an "or" filter which completely wrecks the usefulness for me. I get hundreds of results instead of a couple. Any way to use an "And" filter? or even better is there any way to revert to the prior search functionality?
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Having fun today exploring the Lindor system. Thanks for this great planet pack!
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Great work KSP team! I'm really happy with 1.11+
- 203 replies
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- some reassembly required
- 1.11.1
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(and 2 more)
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I just tested this and it's still working great in 1.11 This is still my favorite mod for managing Surface/AGL vs Orbital/ASL displays in unison.