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KSP2 Release Notes
Everything posted by CobaltWolf
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They are currently maintained in Bluedog Design Bureau, I think someone *might* have repackaged them back as a standalone. If not, you can just delete all the other part folders in BDB.
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[1.2x] Bacon Labs Version 1.5, now with Ariane 6
CobaltWolf replied to _Augustus_'s topic in KSP1 Mod Releases
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And my axe.
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Nope, we don't have anything to do with the SEP central station wedge. It's not in our download.
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Cool to see you working on this again!
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Some more images of WIP texture update stuff, all in very very very different states of work. Keep in mind that the stuff that looks 'flat' (including the Apollo/LEM screenshots yesterday) is because I removed/hide the normal and specularity maps so that I could remake them once the base texture is stable again.
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So, I'm planning on actually streaming tonight, continuing my cleanup of old parts and such. I realize that's probably not what everyone wants (they're probably waiting on a certain space station to be finished... or some of the other dozens of things I haven't finished...) but its something that I feel needs to be done. I was experimenting with the Thor tanks earlier and I think the results speak for themselves... Compare to Porkjet's rocket part revamp...
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This isn't something you should be using with career, I basically needed confirmation that the Github development update was successful. And yes, Ed Kyle is a fantastic source. I'm in love with the pages there for the never flown variants of Atlas and Titan. He actually just concluded the Thor Booster Variants thread on nasaspaceflight last week, so hopefully we'll start seeing the Never Flown Thor Variants thread soon! http://forum.nasaspaceflight.com/index.php?topic=40733 EDIT: Also, further work on Skylab is going to be delayed somewhat. I've been spurred into doing a pass on the existing parts, starting with Apollo and the LEM. Stay tuned, I'd like to put on a stream tonight if I get home at a reasonable hour.
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Alright, an update for Skylab is available on Github thanks to @Daelkyr. The parts should no longer require WildBlueTools to work, since the functionality has been moved to compatibility patches. @Jso has been working on adding another function to the BDB.dll mini-plugin to allow us to recreate the solar panel mirroring (which makes it so both fixed panels point the same direction) but I believe it might currently be bugged where the visual model switches but the direction that receives the power does not. The mesh switching for some aspects of the main Skylab station module (window covers, the crew tunnel that goes through the instrument unit) should be working as well.