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CobaltWolf

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Everything posted by CobaltWolf

  1. Oh, uhm. This is embarrasing. I was in such a rush to get the Saturn parts out, I never had a chance to make autoshroud interstages for the new engines... So I might not have given them any bottom nodes. BUT... I just checked the part on my end, and it says that it has a bottom node. Can you open the bluedog_J2.cfg in your Bluedog_DB/Parts/Saturn folder and tell me if it has this line (line 15) node_stack_bottom = 0.0, -0.955, 0.0, 0.0, -1.0, 0.0, 2
  2. I'm assuming it would probably be me.
  3. They did not have control surfaces. They actually found out they provided a negligible amount of drag (drag being good for this, pulls the CoL down making the rocket more stable) but it was too late to be worth deleting them. They handwaved it by saying the marginal extra stability would improve safety in an abort. I can't remember if they were also used for hold down clamps like S1B.
  4. Not since the Block V parts were uploaded. I'm more or less officially on hiatus while I get my materials together to apply for the NASA science animation fellowship.
  5. There is a real names config in the BD_Extras folder on Github. https://github.com/CobaltWolf/Bluedog-Design-Bureau
  6. It's the Block III one rescaled. The Block IV one looks different. Ditto the parts for AARDV Block II.
  7. This post has info on how to do the Unity setup. Also, re: folder naming conventions, don't use the ' symbol. I don't even use spaces.
  8. Just a few small ones. They're linked in my sig.
  9. Alumni, I'm a senior in college now. Was the head of one of our mechanical subteams ('B' mechanism for the secondary objective, plus the drivetrain) and the pit crew. Was planning on trying to go to college for mechanical engineering, then on a whim decided to try and enter the safety animation contest... next thing I know I'm an art major, and now I'm making models for KSP. Team 1511 if the name rings a bell.
  10. I still haven't gotten a chance to read Voyage, but anyone interested in it can read the short story Prospero, written by the same author and set in the same universe. It's about the first manned British spaceflight. https://web.archive.org/web/20050310032846/http://www.cix.co.uk/~sjbradshaw/baxterium/prospero.html
  11. srsly bro you gon share that fam? thats classified BDB wip artwork that i sent u via pm that's against the rules to share
  12. I think... the easiest way, for you, would be to have texture switching on the fins, don't attach them with symmetry, and then you can individually change the textures... which sucks. But perhaps a worthwhile technical solution? Also, since you're working on the S-1C, don't forget the retros. They're designed to blast straight through the top of the engine 'lobes'. Did you ever get to use your LES in a full Apollo mission?
  13. Doing ISRO rockets? AWESOME!
  14. Dank. You know where to find me if you ever have questions, both on the details of the Saturn and anything related to the modeling/texturing side.
  15. It was.... deandreedwards I think, back when he used to chill on the stream. @Jso don't we have a MM config in the BD_Extras folder to scale down the default sizes of the DMagic spy camera parts?
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