Jump to content

CobaltWolf

Members
  • Posts

    7,338
  • Joined

  • Last visited

Everything posted by CobaltWolf

  1. why are you still running such an old version?
  2. we actually found that his Saturn models were really inaccurate? I look at his stuff a lot still but I don't trust it nearly as much anymore.
  3. I'm not sure I like that option, but I'm not sure what else I could do. Post pics! Let's get inked together fam
  4. I specified PLAYTEST because it will NOT be career ready. We are still a long ways off from having a version that's safe for use in career.
  5. Well, to explain myself a bit better - the whole thing already has a proper model. I need images of significant/cool details to greeble the models with to finish them. As well as anything that would apply for texturing.
  6. At the risk of building the hype to uncontrollable levels, the S-IVB stage is mostly unwrapped and textured except for the engine. I basically just have to do the J2 and then I can get it in game. No pictures since I'm posting this update on my phone, just wanted to let y'all know. EDIT: Also, I'm going to be on an 11 HOUR bus trip on Saturday, so ANY AND ALL GOOD REFERENCE y'all have for the Saturn V stages would be appreciated so I can work offline. I plan on trying to finish modeling, UV unwrap them and maybe get them textured that day. We are getting so close to having a full playtest (i.e. a full beta) for the Saturn V/Apollo/LEM mission set.
  7. Because it is 8.3 cubic meters (1.875m diameter, 3m length) compared to 17.6 cubic meters (2.5m diameter, 3.6m long) for the stock lab. You're barely cramming two guys into the MOS, let alone the equipment. It's a far less efficient layout - but it is more to enable certain early game experiments I have planned that require a lab module.
  8. Well it's supposed to be less than the normal one - especially because it's the same # of scientists. If you have some better means of balancing it to be ~50% the power of the stock MPL, let me know.
  9. It is stark white. @Jso thinks that the texture isn't loading? I think it just has to have more detail added to it - which I can take care of. At some point. When I'm not furiously texturing S-IVB.
  10. No way! I think I know what mini expansion BDB needs now...
  11. 1. Skylab, along with Eyes Turned Skyward's Spacelab, is planned. Since it isn't going to be done 'soon', you might want to check out the awesome (and reconfigurable!) Skylab being made by @Angel-125 for his MOLE mod. 2. I don't think I ever had a chance to test the MOS lab in game. Anyone else have thoughts on it? 3. As cool as doing ISS or even Freedom parts would be, they are already made - and being converted to the same artstyle - in @cxg2827's excellent CX Aerospace. Alternatively, perhaps check out @benjee10's HabTech. 4. MMU and a little docking port for it have been made by @Pak for his Cormorant Aeronology mod. If you don't care for shuttle stuff, you'll have to ask him how to prune the rest of it out of the mod. Isn't that exciting? At least half the stuff you wanted is already done!
  12. yeah just go ahead and post them. I thrive on feedback, but no promise anything changes. I have no plans to do IVAs myself, I have several people who expressed interest in doing them or are already working on ones. EDIT: Wow, that abort sequence really puts some distance between you and the booster. Glad to see your project the last couple days paid off! Thanks again to @Kurld for creating a single part version of his mod for us! If you liked those abort sequences, check out his mod: Also, on a somewhat similar note, I think y'all should check out this mod for your launch towers. I haven't used it yet but I am curious how the Saturn 1 looks sitting there with them:
  13. they were both designed by Nazis... They WERE the supreme race after all... (real talk if I ever see anyone talking about how we only landed on the moon due to your idea of 'pedant super science', I WILL delete the mod. Giving false credit to a genocidal regime triggers me)
  14. Mostly self taught. That was a big reason why I started working on BDB - I wanted to practice modeling and texturing. I am attending Drexel University for a 3D Animation and Visual Effects degree but modeling really isn't a focus.
  15. Hey y'all, didn't get to do much last night but I made a little progress on the S-IVB engine mount and finalized the model of the APS.
  16. oh? I thought you were doing Soyuz then N1, now that you've done LK you will have refreshed your whole moonshot stack.
×
×
  • Create New...