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KSP2 Release Notes
Everything posted by CobaltWolf
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Looking for heat effects in early KSP
CobaltWolf replied to Smokin'Boots's topic in KSP1 Mods Discussions
why are you still running such an old version? -
At the risk of building the hype to uncontrollable levels, the S-IVB stage is mostly unwrapped and textured except for the engine. I basically just have to do the J2 and then I can get it in game. No pictures since I'm posting this update on my phone, just wanted to let y'all know. EDIT: Also, I'm going to be on an 11 HOUR bus trip on Saturday, so ANY AND ALL GOOD REFERENCE y'all have for the Saturn V stages would be appreciated so I can work offline. I plan on trying to finish modeling, UV unwrap them and maybe get them textured that day. We are getting so close to having a full playtest (i.e. a full beta) for the Saturn V/Apollo/LEM mission set.
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Because it is 8.3 cubic meters (1.875m diameter, 3m length) compared to 17.6 cubic meters (2.5m diameter, 3.6m long) for the stock lab. You're barely cramming two guys into the MOS, let alone the equipment. It's a far less efficient layout - but it is more to enable certain early game experiments I have planned that require a lab module.
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[1.12.x] RetractableLiftingSurface Module released
CobaltWolf replied to linuxgurugamer's topic in KSP1 Mod Releases
No way! I think I know what mini expansion BDB needs now... -
1. Skylab, along with Eyes Turned Skyward's Spacelab, is planned. Since it isn't going to be done 'soon', you might want to check out the awesome (and reconfigurable!) Skylab being made by @Angel-125 for his MOLE mod. 2. I don't think I ever had a chance to test the MOS lab in game. Anyone else have thoughts on it? 3. As cool as doing ISS or even Freedom parts would be, they are already made - and being converted to the same artstyle - in @cxg2827's excellent CX Aerospace. Alternatively, perhaps check out @benjee10's HabTech. 4. MMU and a little docking port for it have been made by @Pak for his Cormorant Aeronology mod. If you don't care for shuttle stuff, you'll have to ask him how to prune the rest of it out of the mod. Isn't that exciting? At least half the stuff you wanted is already done!
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yeah just go ahead and post them. I thrive on feedback, but no promise anything changes. I have no plans to do IVAs myself, I have several people who expressed interest in doing them or are already working on ones. EDIT: Wow, that abort sequence really puts some distance between you and the booster. Glad to see your project the last couple days paid off! Thanks again to @Kurld for creating a single part version of his mod for us! If you liked those abort sequences, check out his mod: Also, on a somewhat similar note, I think y'all should check out this mod for your launch towers. I haven't used it yet but I am curious how the Saturn 1 looks sitting there with them:
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oh? I thought you were doing Soyuz then N1, now that you've done LK you will have refreshed your whole moonshot stack.
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