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KSP2 Release Notes
Everything posted by linuxgurugamer
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[WIP] RCS size variants and new options
linuxgurugamer replied to TiktaalikDreaming's topic in KSP1 Mod Development
I think the suggestion made earlier was good. Rather than having to attach the nozzles, use a right-click menu to select the desired nozzle for each location. -
@tetsuchou I see you are trying to get this available again. It's good that you are using Github, but you need to put a release file there. I'd also suggest adding it to SpaceDock
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[1.3] REKT Escape Pod Mod - v0.4.5.1 (more fixes)
linuxgurugamer replied to steedcrugeon's topic in KSP1 Mod Releases
Yes. First fix the .version file, it has a syntax error. you can test it here: https://jsonformatter.org/ Then, upload the new release to Github and Spacedock, it will be picked up automatically. Make sure that the version you specify when doing the upload matches the version in the .version file -
[WIP] RCS size variants and new options
linuxgurugamer replied to TiktaalikDreaming's topic in KSP1 Mod Development
I have the file, and also all the other files you had on Kerbalstuff. I'm going to see how it works, let me know if you want any of the other files. And, once I disabled the "allow srf attach", attaching the nozzles was pretty easy. But, they are huge, almost like regular rockets. These aren't simple RCS parts, they are mini-rocket engines! Some are small, but others are too big. Anyway, nice to have, let me know if you want the file (or anyone else) -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
and he just acknowledged the problem: -
Please remember that I don't do models :-( So, whatever you can do would be great. The entire mod is up on Github, so if you are missing something, look there.
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Too bad, but thanks for trying.
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[WIP] RCS size variants and new options
linuxgurugamer replied to TiktaalikDreaming's topic in KSP1 Mod Development
I have the entire Kerbalstuff archive, I'll take a look for it. -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Given how many mods you install, you really need to try to identify where the problem really is. In this case, it's an RP-0 problem, which you seem to be asking everyone else except the RP-0 people to fix. To prove this, just install KW by itself in a plain install, and see if you get any errors. -
[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
linuxgurugamer replied to FreeThinker's topic in KSP1 Mod Releases
Ok, thanks- 1,187 replies
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- fuel switching
- mesh switching
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(and 2 more)
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[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
linuxgurugamer replied to FreeThinker's topic in KSP1 Mod Releases
ok. So, do you know how to tell MM to apply a patch to files in a specific mod? Or do I need to specify each individual part? Thanks- 1,187 replies
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- fuel switching
- mesh switching
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(and 2 more)
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[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
linuxgurugamer replied to FreeThinker's topic in KSP1 Mod Releases
Sorry, I'm not stating it properly. Is there a need for a local patch for IFS if this patch will do it for all tanks?- 1,187 replies
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- fuel switching
- mesh switching
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(and 2 more)
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[WIP] RCS size variants and new options
linuxgurugamer replied to TiktaalikDreaming's topic in KSP1 Mod Development
Umm, how? I see 3 blocks, rectangular, round and oval. would be nice if they could be resized. And then I see 1 or 2 nozzles, also resizable Oh, you are referring to the vessel part count. Easy to deal with, make them physicless, so the game won't have to deal with the physics, which is where it really bogs down. Make the blocks have physics, and, if you want, a small mod could be written to add the mass of the nozzles to the block, that mod would only be active in the Editor -
[WIP] RCS size variants and new options
linuxgurugamer replied to TiktaalikDreaming's topic in KSP1 Mod Development
This may sound crazy, but hear me out. I had this idea that, rather than have so many parts, to create an RCS block module with a number of attachment points (both rectangular , round and ovel) and then have several individual RCS nozzles that could be attached to the block module. This would allow anyone to create exactly what they need, could even have different size nozzles pointing different directions.