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KSP2 Release Notes
Everything posted by linuxgurugamer
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Please remember that I don't do models :-( So, whatever you can do would be great. The entire mod is up on Github, so if you are missing something, look there.
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Too bad, but thanks for trying.
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[WIP] RCS size variants and new options
linuxgurugamer replied to TiktaalikDreaming's topic in KSP1 Mod Development
I have the entire Kerbalstuff archive, I'll take a look for it. -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Given how many mods you install, you really need to try to identify where the problem really is. In this case, it's an RP-0 problem, which you seem to be asking everyone else except the RP-0 people to fix. To prove this, just install KW by itself in a plain install, and see if you get any errors. -
[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
linuxgurugamer replied to FreeThinker's topic in KSP1 Mod Releases
Ok, thanks- 1,187 replies
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- fuel switching
- mesh switching
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[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
linuxgurugamer replied to FreeThinker's topic in KSP1 Mod Releases
ok. So, do you know how to tell MM to apply a patch to files in a specific mod? Or do I need to specify each individual part? Thanks- 1,187 replies
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- fuel switching
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[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
linuxgurugamer replied to FreeThinker's topic in KSP1 Mod Releases
Sorry, I'm not stating it properly. Is there a need for a local patch for IFS if this patch will do it for all tanks?- 1,187 replies
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[WIP] RCS size variants and new options
linuxgurugamer replied to TiktaalikDreaming's topic in KSP1 Mod Development
Umm, how? I see 3 blocks, rectangular, round and oval. would be nice if they could be resized. And then I see 1 or 2 nozzles, also resizable Oh, you are referring to the vessel part count. Easy to deal with, make them physicless, so the game won't have to deal with the physics, which is where it really bogs down. Make the blocks have physics, and, if you want, a small mod could be written to add the mass of the nozzles to the block, that mod would only be active in the Editor -
[WIP] RCS size variants and new options
linuxgurugamer replied to TiktaalikDreaming's topic in KSP1 Mod Development
This may sound crazy, but hear me out. I had this idea that, rather than have so many parts, to create an RCS block module with a number of attachment points (both rectangular , round and ovel) and then have several individual RCS nozzles that could be attached to the block module. This would allow anyone to create exactly what they need, could even have different size nozzles pointing different directions. -
Yes, try removing them and see what happens No, it doesn't affect unloaded vessels Thanks. Dang it can happen any time, including during launches. Launch Failure only during launches
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[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
linuxgurugamer replied to FreeThinker's topic in KSP1 Mod Releases
Understood. But, if that patch which is included is applicable to all tanks, then maybe I don't need to include a patch for this- 1,187 replies
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KSP Weekly Challenge Suggestions
linuxgurugamer replied to Just Jim's topic in KSP1 Challenges & Mission ideas
Very soon. The release got delayed, but are nearly ready. -
Will this work properly? It will need to only process on parts in the MunarIndustries directory only, but be done before any patches are done from the InterstellarFuelSwitch mod are done. This was copied from a patch from IFS and modified for my needs: @PART[*]:FOR[MunarIndustries]:NEEDS[InterstellarFuelSwitch]:HAS[@RESOURCE[LiquidFuel],@RESOURCE[Oxidizer],!RESOURCE[MonoPropellant],!MODULE[ModuleTankManager],!MODULE[InterstellarFuelSwitch],!MODULE[FSfuelSwitch],!MODULE[B9PartSwitch],!MODULE[ModuleEnginesFX],!MODULE[ModuleEngines]]:NEEDS[InterstellarFuelSwitch&!CryoTanks&!ModularFuelTanks&!RealFuels]:BEFORE[InterstellarFuelSwitch] { blah blah blah } Thanks
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[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
linuxgurugamer replied to FreeThinker's topic in KSP1 Mod Releases
I'm working on updating an old mod which has an IFS patch. The patch is hard-coded for each tank in the mod, it's rather long, and tedious to fix i was looking at the IFS download, and sw the patch: IntegrationLiquidFuelOxidizer.cfg file. It appears to be what I need. It looks like it is taking the actual amounts from the part and using those to add a correct config to the parts. Is this correct? If so, then I can just delete the existing patch. Assuming it can, then how can I specify the default config for the tanks? This is a short excerpt from the existing patch:- 1,187 replies
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MicroLab Suggestions - Mod Developments
linuxgurugamer replied to TechTier's topic in KSP1 Mod Development
Frankly, I'm not that much of a fan of Tweakscale. it doesn't scale volumes properly, and as a result, the weights aren't scaled properly either. It can be very cheaty What you want to do is interesting, good luck with it. -
[1.9.x] K2 Command Pod: Two Kerbal stock-alike pod
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 1.1.8.1: Fixed patch for ConnectedLivingSpace (wasn't working) -
[1.12.x] Connected Living Space v2.0.2.0 (12 Feb 2022)
linuxgurugamer replied to Papa_Joe's topic in KSP1 Mod Releases
Re. the K2, it had a patch, but was incorrect. I'm fixing it now, will release an update soon