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Everything posted by minepagan
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I second this. Making tomahawks with stock parts is....difficult..... - - - Updated - - - Although what I REALLY want are GPS-guided MIRVs with Nukes on them......
- 2,035 replies
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
minepagan replied to BahamutoD's topic in KSP1 Mod Development
This would be more suitable to ask on the DMP forum. However, Baha, you should add a link to his work in the OP. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
minepagan replied to BahamutoD's topic in KSP1 Mod Development
Same. A MK3 CARGO RAMP!!!!! OMG!!!!!!! -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
minepagan replied to BahamutoD's topic in KSP1 Mod Development
oh my god yes - - - Updated - - - On another note, the Mk82 bomb, and Mk82 Snakeye, seem to be incompatible with FAR....they always cause my craft to have it's lift calculated for only the root part. -
[1.0.5] FASTCORP Roads 2.2a Colliders Hotfix
minepagan replied to fast_de_la_speed's topic in KSP1 Mod Releases
LOOOOOOOOOOOOOOOOOOOL Darnit beat me to it. Only reason was because weather. :-( -
[1.0.5] FASTCORP Roads 2.2a Colliders Hotfix
minepagan replied to fast_de_la_speed's topic in KSP1 Mod Releases
Possibly with Kerbin City, adding a highway between it and the KSC? On that note....I might try that. -
So you are saying split the conical tank into 2 1.25-1.875m adapters? I like that. Although if you do that, please add a 1.875m fairing.
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- totm march 2020
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Also, I'm having trouble with the LV-905....although the -902, the LV-1, and the LV-15 are looking good. Once I sort out the LV-905 issues, I might start working on a Kerbin 1 capsule.
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PC problems are done, but....some IRL stuff is keeping me busy. I will resume work soon.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
minepagan replied to BahamutoD's topic in KSP1 Mod Development
They are for attacking ground RADARs. You need to have a Weapon Manager, and select the radar with it. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
minepagan replied to BahamutoD's topic in KSP1 Mod Development
I believe he just said no..... -
[1.0.x]Destruction Effects (flames and smoke on joint breaks)
minepagan replied to BahamutoD's topic in KSP1 Mod Development
because I kept thinking it was named damage​ effects...... -
YES YES YES!!!!!!!!!! +rep for you! - - - Updated - - - Crap, I have to spread some first.....
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RoboBrakes v0.4 - Now with Thrust Reverser Support!
minepagan replied to wrcsubers's topic in KSP1 Mod Releases
Thanks for the FAR support! -
Awwww....... Either way, there IS someone experimenting with terrain deformation....MWAHAHA........ Also, how about just picking a 'standard' nuke, a hydrogen bomb, making kerbalized verisons, and calling it a day? (Although ICBM MIRVs would be nice....)
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Now all we need are nukes......MWAHAHA!!!!!
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I agree with this. A quick fix: Have Q Tweakscale Configs installed! (No, really....with that, the possibilities are literally endless)
- 22,678 replies
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- totm march 2020
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
minepagan replied to BahamutoD's topic in KSP1 Mod Development
Welcome to realism, mate. On another note, you could also make the pod vertical, and clip it in until only the ball sticks out. Makes it look a lot like a FLIR. -
OMG PAVEWAY! *faints* OMG MOAB *faints again* OMG.....a......*heart attack* Any chance of fixed guns, and/or small turrets? Like, a 20/30mm IFV turret, or at least fixed versions (just the barrel) for the 30mm and .50 cals? On another note, HAVE A COOKIE! You have done 'MERCIA proud.
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Why? This is world war II! (On a side note, Oto-bereta and Oto-melara cannons would be nice, in varying calibers)
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[1.0.x]Destruction Effects (flames and smoke on joint breaks)
minepagan replied to BahamutoD's topic in KSP1 Mod Development
Baha, you should *really* put a link to this in your sig. I spent (literally) 3/4 months looking for this until I stumbled upon someone posting about it in another thread (FASA). -
If only we could do that..... (I wonder how much a lifelong stay on the ISS would cost?)
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
minepagan replied to BahamutoD's topic in KSP1 Mod Development
On balistic guidance, could we get that as an option for Modular Missile Guidance? Me wants to make an ICBM.