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Svm420
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Everything posted by Svm420
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[WIP] Nert's Dev Thread - Current: various updates
Svm420 replied to Nertea's topic in KSP1 Mod Development
Dat ass. God I love the mk4 so frisking beatiful. Can not wait to make my shuttle. Nertea is a texture God. -
How many patches does your Module Manager apply?
Svm420 replied to G'th's topic in KSP1 Mods Discussions
Well with all mods I wanted was around 59k -
The issue with Pparts and tweak scaled parts is finally fixed. For sure this time I ran tests that had 100% caused the issue in the past. God this is a dream come true. So when the balance mod is revived we could go back to the wonderful pruning of all tanks and only Pparts. I am so happy this bug is squashed.
- 2,515 replies
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[WIP] Nert's Dev Thread - Current: various updates
Svm420 replied to Nertea's topic in KSP1 Mod Development
No words... So beautiful! -
Not sure where the issue lies but there is issues with Pparts and this mod. Will upload Logs here when I get back to my desktop. More detail here for now.
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[1.12.x] Heat Control - More radiators! (August 18, 2024)
Svm420 replied to Nertea's topic in KSP1 Mod Releases
Well I hate the idea of telling physics to shut up with the radiators, but you say you will continue the plugin for people who want it how it was so as long as that is an option I dont care how you use the stock system. Thank you nertea for doing that! -
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Svm420 replied to Starwaster's topic in KSP1 Mod Releases
Thanks! If you would be able to put a little explanation for some of the skin varible names that would be hugely appreciated or maybe a small guide on good variable to adjust to get general results. I will miss your variable system it was just so straight forward and understandable.- 5,919 replies
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- reentry
- omgitsonfire
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i am having an error using quickstart. It may be a mod conflict has I have close to 100 on 64bit linux. Here are logs and the relevant error snipped out. NullReferenceException: Object reference not set to an instance of an object at KerbalRoster.ExperienceBodyValue (System.String bodyName, System.String entryType, System.String& type, System.Single& value) [0x00000] in <filename unknown>:0 at KerbalRoster.ExperienceAddFlight (.FlightLog flight, System.Collections.Generic.List`1 targets, System.Collections.Generic.List`1 types, System.Collections.Generic.List`1 targetXP) [0x00000] in <filename unknown>:0 at KerbalRoster.CalculateExperience (.FlightLog log) [0x00000] in <filename unknown>:0 at ProtoCrewMember..ctor (Modes mode, .ConfigNode node, KerbalType crewType) [0x00000] in <filename unknown>:0 at KerbalRoster..ctor (.ConfigNode node, Modes mode) [0x00000] in <filename unknown>:0 at Game..ctor (.ConfigNode root) [0x00000] in <filename unknown>:0 at GamePersistence.LoadGame (System.String filename, System.String saveFolder, Boolean haltIfIncompatible, Boolean suppressErrorMessage) [0x00000] in <filename unknown>:0 at QuickStart.QuickStart.Start () [0x00000] in <filename unknown>:0 Only mod I can think affecting crew roster is shipmanifest that allowed me to rename kerbals. This adds non printing ACII characters to the end of names to allow a kerbal to be a certain profession regardless of name since profession is tied to name.
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How did you get the heightmaps? I would love to do this myself for my re-sized system. PM me if you don't want to derail the thread.
- 3,404 replies
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- renaissance compilation
- visual enhancements
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Svm420 replied to Starwaster's topic in KSP1 Mod Releases
I miss the much more concise and clear variables we could play with and adjust. Always seems like squad makes variables with strange names that function different than expected. Please Starwaster your our only hope!- 5,919 replies
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- reentry
- omgitsonfire
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[1.0.4] Instell Incorporated Experimental Technologies
Svm420 replied to 8bitsblu's topic in KSP1 Mod Releases
You mean everyone doesn't clip nosecones in their nukes for less drag. That totally works IRL lol -
[1.12.x] Heat Control - More radiators! (August 18, 2024)
Svm420 replied to Nertea's topic in KSP1 Mod Releases
If that becomes a possibility then I'll have to hope someone else puts out reactors -
[1.12.x] Heat Control - More radiators! (August 18, 2024)
Svm420 replied to Nertea's topic in KSP1 Mod Releases
False now my design consideration are pointless. It limits my creativity and says innovation is the same as slapping crap everywhere. DO NOT WANT! -
Hope this mod doesn't fade away. Really want to see an update for 1.04. Thanks!
- 218 replies
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- magnetic propulsion
- mass driver
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[1.12.x] Heat Control - More radiators! (August 18, 2024)
Svm420 replied to Nertea's topic in KSP1 Mod Releases
Whelp squad's Half baked ideas ruined another mod for me. Hope someone somewhere pick up the ball up and rids us of magic radiators. I will miss 1.02 as my fav version. Stupid steam forced updates -
@aurelius I have thought of reviving the mod starting with pulling the 0.90 verion apart and using what we can and set that as the standard we balance by. I thought if it was setup no Github then people could help contribute patch and changes hopefully making it easier and faster. Right now though I am still on 1.02 till DRe gets updated as I can not trust squads balance for stuff they seem to have they no expertise in. I mean they basically tried to copy DRe because they had no idea what they were doing up till 1.02.
- 2,515 replies
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[WIP] Nert's Dev Thread - Current: various updates
Svm420 replied to Nertea's topic in KSP1 Mod Development
Yes I can't contain my excitement for this! Such a .... form factor. -
[1.3.1][Kopernicus]The Boris System (new planets) ADOPTED!! Finally
Svm420 replied to medikohl's topic in KSP1 Mod Releases
If you don't mind me asking what did you use to calculate the atmosphere? I was kind of looking out for something to make it easier to make pressure curves for planets. Thanks! -
Mk3 Expansion - [KSP 1.12x] Version 1.6 [10/5/21]
Svm420 replied to SuicidalInsanity's topic in KSP1 Mod Development
Use Velocity curve should be false that is the old varible name.- 863 replies
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Sadly . It would be a dream come true not to have to choose between better sized planets/SMA and really awesome and fun bases all over Kerbin. I dream of it.
- 2,488 replies
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- launchsites
- bases
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