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Svm420

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Everything posted by Svm420

  1. Dat ass. God I love the mk4 so frisking beatiful. Can not wait to make my shuttle. Nertea is a texture God.
  2. The issue with Pparts and tweak scaled parts is finally fixed. For sure this time I ran tests that had 100% caused the issue in the past. God this is a dream come true. So when the balance mod is revived we could go back to the wonderful pruning of all tanks and only Pparts. I am so happy this bug is squashed.
  3. You did it! I can't believe you did it! You f'n did it. I have no words to express my joy right now. You fixed the tweakscale issue with Pparts. This is a dream come true better update than Kerbal 1.0. OMG thank you thank you thank you! I am soooo happy
  4. Not sure where the issue lies but there is issues with Pparts and this mod. Will upload Logs here when I get back to my desktop. More detail here for now.
  5. Thank you for the update. I had hope seeing a couple of the changes that the linux issue with this mod and tweakscale would be fixed, but alas it is still present.
  6. Well I hate the idea of telling physics to shut up with the radiators, but you say you will continue the plugin for people who want it how it was so as long as that is an option I dont care how you use the stock system. Thank you nertea for doing that!
  7. Thanks! If you would be able to put a little explanation for some of the skin varible names that would be hugely appreciated or maybe a small guide on good variable to adjust to get general results. I will miss your variable system it was just so straight forward and understandable.
  8. i am having an error using quickstart. It may be a mod conflict has I have close to 100 on 64bit linux. Here are logs and the relevant error snipped out. NullReferenceException: Object reference not set to an instance of an object at KerbalRoster.ExperienceBodyValue (System.String bodyName, System.String entryType, System.String& type, System.Single& value) [0x00000] in <filename unknown>:0 at KerbalRoster.ExperienceAddFlight (.FlightLog flight, System.Collections.Generic.List`1 targets, System.Collections.Generic.List`1 types, System.Collections.Generic.List`1 targetXP) [0x00000] in <filename unknown>:0 at KerbalRoster.CalculateExperience (.FlightLog log) [0x00000] in <filename unknown>:0 at ProtoCrewMember..ctor (Modes mode, .ConfigNode node, KerbalType crewType) [0x00000] in <filename unknown>:0 at KerbalRoster..ctor (.ConfigNode node, Modes mode) [0x00000] in <filename unknown>:0 at Game..ctor (.ConfigNode root) [0x00000] in <filename unknown>:0 at GamePersistence.LoadGame (System.String filename, System.String saveFolder, Boolean haltIfIncompatible, Boolean suppressErrorMessage) [0x00000] in <filename unknown>:0 at QuickStart.QuickStart.Start () [0x00000] in <filename unknown>:0 Only mod I can think affecting crew roster is shipmanifest that allowed me to rename kerbals. This adds non printing ACII characters to the end of names to allow a kerbal to be a certain profession regardless of name since profession is tied to name.
  9. How did you get the heightmaps? I would love to do this myself for my re-sized system. PM me if you don't want to derail the thread.
  10. I miss the much more concise and clear variables we could play with and adjust. Always seems like squad makes variables with strange names that function different than expected. Please Starwaster your our only hope!
  11. You mean everyone doesn't clip nosecones in their nukes for less drag. That totally works IRL lol
  12. If that becomes a possibility then I'll have to hope someone else puts out reactors
  13. False now my design consideration are pointless. It limits my creativity and says innovation is the same as slapping crap everywhere. DO NOT WANT!
  14. Whelp squad's Half baked ideas ruined another mod for me. Hope someone somewhere pick up the ball up and rids us of magic radiators. I will miss 1.02 as my fav version. Stupid steam forced updates
  15. @aurelius I have thought of reviving the mod starting with pulling the 0.90 verion apart and using what we can and set that as the standard we balance by. I thought if it was setup no Github then people could help contribute patch and changes hopefully making it easier and faster. Right now though I am still on 1.02 till DRe gets updated as I can not trust squads balance for stuff they seem to have they no expertise in. I mean they basically tried to copy DRe because they had no idea what they were doing up till 1.02.
  16. Yes I can't contain my excitement for this! Such a .... form factor.
  17. If you don't mind me asking what did you use to calculate the atmosphere? I was kind of looking out for something to make it easier to make pressure curves for planets. Thanks!
  18. Use Velocity curve should be false that is the old varible name.
  19. Sadly . It would be a dream come true not to have to choose between better sized planets/SMA and really awesome and fun bases all over Kerbin. I dream of it.
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