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Everything posted by Dafni
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Now that the main dependency is updated, I look forward to jump right back into this! BTW, this Venus texture in the pic above looks awesome! Cant wait to see more! cheers
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Which feature of KSP 2 attracts you the most?
Dafni replied to Xd the great's topic in Prelaunch KSP2 Discussion
I can understand your point. Personally though, I never felt like that in KSP. I only ever play sandbox (and that's since version 0.9) and still have a very long list of things I want to do. I never felt the need for a career game at all. -
Which feature of KSP 2 attracts you the most?
Dafni replied to Xd the great's topic in Prelaunch KSP2 Discussion
This. Thank you steve_v for once more spelling out my thoughts. -
Interview with a Private Division producer.
Dafni replied to Vanamonde's topic in Prelaunch KSP2 Discussion
thanks for sharing -
thank you. I am aware of this. I was just asking what version of KSP you guys are running and if anybody still runs this on 1.6.1 (long time RSS player here, thinking about jumping from 1.6.1 to 1.7.3 now, or rather wait for kopernicus and then go straight to 1.8.1) It was just asking myself if the performance improvements in the base-game would make a noticeable difference running such heavy textures.
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What is the recommended version of KSP and RSS to run this? Anybody got some experience with this on KSP 1.6.1? Thanks in advance
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Exactly the same story here. Cant stand debris orbiting around and will go out of my way to clean it up. Always.
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Eve lander gets completely destroyed
Dafni replied to RoninFrog's topic in KSP1 Gameplay Questions and Tutorials
Wait, what?? I never heard of that one. Must have missed it. Thanks for the heads up. That sounds like a nasty bug there.- 4 replies
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- structural failure
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Those are some very nice looking screen shots!
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Oh, no need to apologize! It is ready when it is ready and it will be amazing I am sure. In the meantime I'll happily play the current version. Cheers and thanks again for the nice work!
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Intriguing! Can we hope for a release before the holidays maybe? That would be awesome! Either way, many thanks in advance!
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Hey, that was actually pretty good. I corrected only two tiny things for you, easy mistakes to make. I am impressed. Good luck and keep it up.
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[KSP 1.4.2] Flare Replacer [v1.0.3] [01 April 2018]
Dafni replied to Galileo's topic in KSP1 Mod Releases
Again, still some of the best sunflares around. Anyone already figured out how to use these in KSP 1.8.1? cheers- 37 replies
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[1.3.*-1.12.*] Pood's Skyboxes [v1.3.0] [17th Jan. 2019]
Dafni replied to Poodmund's topic in KSP1 Mod Releases
Is there a way yet to have these lovely skyboxes in 1.8.1? thanks in advance! -
I can relate. But after years in KSP I got kinda blunted. There is always something missing it seems. Play an older version to have the full mod set - miss out on a new mod, or have to deal with an old bug or little oversight. Always stay with the latest release, well, constant waiting for hotfixes etc. Get used to a version, they drop a new one, tempting you to move on too. 1.3.1 is still my main game, with some 1.6.1. sprinkled in between. Hopes are still up for 1.8.X. Lets see. But I dont think it will ever stop, nor that KSP2 will be any different.
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totm june 2018 Work-in-Progress [WIP] Design Thread
Dafni replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Experience and practice. Triop built a ton of them so far. And he keeps on improving too! Nice stuff Triop, keep it up -
Cool, I wouldn't mind Murph to become harder at all. Sounds good. Oh, if you could get Scatterer/EVE configs sorted it would be amazing indeed! That would really be the icing on the cake now. Please make it happen. That is really the only thing I miss in this mod. If you dont have the time for getting into this, maybe you could outsource the job? Or get somebody else on-board? Or the configs for DOE and Planetshine? I am sure there are folks out there who would be willing to help... Some of your planets just scream CLOUDS at me
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Personally I like it like it is. You did a great job there. The whole mod is visually appealing and sensibly balanced for a nice challenge. One can tell a whole lot of thought, love, time and effort went into this. I am eagerly awaiting the dependencies to update to 1.8.x and look forward to add this again to my main game. In the meantime this mod remains one of the reasons to fire up 1.7.3 from time to time.
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Thanks for the update!
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Anybody had a chance yet to test this mod in 1.8.1? Just curious. I'll probably have some time to test it myself on the weekend.
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Help me land my Mun Rover :(
Dafni replied to Azamorn's topic in KSP1 Gameplay Questions and Tutorials
Ya, same here. What's more: the hotkey to reset all trim! Thanks for reminding me @AHHans, I'll have to write it down somewhere. -
[1.12.3] Restock - Revamping KSP's art (Feb 25)
Dafni replied to Nertea's topic in KSP1 Mod Releases
If I may ask, is this discord group public? I would love to join and follow the development and discussions around it more closely. Thanks in advance Daf -
Blocker features in KSP2 -- what would stop you from playing it?
Dafni replied to a topic in Prelaunch KSP2 Discussion
Same here. Couldn't care less about multiplayer, never saw the appeal in that. Sharing/exchanging craft files and/or save files has always been enough for me. Oh! I hope you get better mate, that sounds horrifying. All the best wishes! -
How hard is it to reach the speed of light in ksp?
Dafni replied to Fenceingmadman's topic in KSP1 Discussion
That's 1.25% of the speed of light. Still, not a bad result, everything considered. Congrats. I never attempted this myself, but IIRC that's the ballpark of the best results people achieved in KSP.