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Everything posted by coyotesfrontier
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[1.3] RCS Sound Effects (2017-06-12)
coyotesfrontier replied to pizzaoverhead's topic in KSP1 Mod Releases
Could we see a version of this for 1.8+? The current RCS sounds are awful to listen to. -
For Questions That Don't Merit Their Own Thread
coyotesfrontier replied to Skyler4856's topic in Science & Spaceflight
Small question: What was the TWR of the Saturn V's second stage, the S-II? I can't seem to find this information anywhere for some reason. -
[1.12.5] Restock - Revamping KSP's art (August 28)
coyotesfrontier replied to Nertea's topic in KSP1 Mod Releases
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[WIP] Nert's Dev Thread - Current: various updates
coyotesfrontier replied to Nertea's topic in KSP1 Mod Development
You can always edit your save file to remove the old-FFT engines on your craft and replace them, it's a bit difficult but not that bad. -
[1.12.5] Restock - Revamping KSP's art (August 28)
coyotesfrontier replied to Nertea's topic in KSP1 Mod Releases
Pretty sure the Swivel and Reliant are the XLR-105-5 (Atlas Core Engine) and XLR-89-5 (Atlas Booster Engine), respectively. Terrier bears a resemblence to the Lunar Module Descent Engine, but I'm not fully sure if it's based on it. Puff is probably the Space Shuttle's OMS engine. -
[1.12.x] Near Future Technologies (September 6)
coyotesfrontier replied to Nertea's topic in KSP1 Mod Releases
Is there a way to manually override it? Would be useful for precise control over how much uranium is being used. -
totm nov 2023 SpaceX Discussion Thread
coyotesfrontier replied to Skylon's topic in Science & Spaceflight
It's on a fishing boat in the foreground, the perspective makes it look like the recovery team is holding it: https://clips.twitch.tv/DifficultPunchySrirachaDoubleRainbow (watch till the end to see what I mean) -
totm nov 2023 SpaceX Discussion Thread
coyotesfrontier replied to Skylon's topic in Science & Spaceflight
Looks like some unrelated fishing boats wanted to get a view of the capsule: https://clips.twitch.tv/DifficultPunchySrirachaDoubleRainbow -
Unify the settings menus
coyotesfrontier posted a topic in KSP1 Suggestions & Development Discussion
KSP has 3 different settings menus, one for the main menu, one for the space center, and one for flight, each with its own exclusive options. For example, you can only edit navball scale in flight, only edit terrain detail in the main menu, etc. Having them all unified into a single menu would be really nice. -
Lo siento por mi mal español, estoy usando el traductor de Google. El mod que estás buscando se llama "Kerbal Konstructs" y está disponible aquí: A pesar de ser para la versión 1.8.1, funciona bien en 1.10.1.
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[1.12.x] Near Future Technologies (September 6)
coyotesfrontier replied to Nertea's topic in KSP1 Mod Releases
If you have the Breaking Ground DLC installed, you can use the KAL controller to automate it -
[WIP] Nert's Dev Thread - Current: various updates
coyotesfrontier replied to Nertea's topic in KSP1 Mod Development
I'll probably use the new metallic fairings in 1.10 to make it a more traditional Daedalus, lol -
[1.12.x] Near Future Technologies (September 6)
coyotesfrontier replied to Nertea's topic in KSP1 Mod Releases
I have an identical problem in 1.8.1, it's not that big of a deal as I can just use fairings in place of the shrouds. I assume it's some weird mod interaction, can you send me your modlist to find what we have in common? -
[WIP] Nert's Dev Thread - Current: various updates
coyotesfrontier replied to Nertea's topic in KSP1 Mod Development
Judging by the GitHub and what we've seen, it's probably a Gasdynamic Mirror Fusion engine. It could also be a Dusty Plasma engine, but I'm 99% certain it's the former -
Why not use Restock and have every part revamped?
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[1.8.1 - 1.9.1] Kopernicus Continued
coyotesfrontier replied to prestja's topic in KSP1 Mod Releases
Maybe something would be helpful in this situation, for the mod devs. Can you guess what it is? -
I don't think it's the dev's fault for not including backups, Sony and Microsoft don't typically allow games to have a backup system for fear of exploits.
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More like the version of Tylo in the Alternis Kerbol mod:
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I've always wondered what Godzilla's atomic breath could actually be composed of. It's depicted as glowing bright blue, is extremely hot, and highly radioactive. However, the plume from a nuclear salt-water rocket from Nertea's upcoming Far Future Tech mod for KSP is an exact match for it, including in temperature and radioactivity: Given that Godzilla comes from the ocean, and his body probably contains the uranium isotopes that gave him his powers and made him grow so large, I think it's highly likely that his breath is the result of a NSW reaction.
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Not sure if it works in recent versions though.
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None, unfortunately. You'll have to stick with the English version.