Jump to content

Bej Kerman

Members
  • Posts

    5,000
  • Joined

  • Last visited

Everything posted by Bej Kerman

  1. No points where the sections could have been connected like large docking ports, just one solid structure from what I see. What happened to orbital VABs?
  2. Didn't the devs themselves say we were getting that level of precision?
  3. That would be impossible and would leave you out of all the benefits you get from being able to start over, take a look back and see how everything went wrong with the first game.
  4. Wdym? The original was also single pilot and was basically the same save for the texture being much heavier with its greebling.
  5. Yeah. Honestly, flying rockets just doesn't feel good at the framerates KSP 1 offers.
  6. I don't understand how this hurts anyone. What is this based on?
  7. Please explain how it is unacceptable What difference would it make if Matt is just having a laugh?
  8. Oh, we get that a lot. Typically from people who don't factor in the new codebase, the optimization that the devs have painstakingly explained in their dev diaries, the basic QOL changes like improved maneuver nodes, etc.
  9. Doesn't change what I said. Atmospheric scattering exists in other screenshots as do many other things, so it must be running from the Unity editor.
  10. Just don't change the default settings unless you have a good reason to
  11. You're forgetting the answer that the devs already gave us; different builds of the game I also hear it was probably shot from the unity editor, another likely possibility.
  12. Without a screenshot of your craft to know what's wrong, I can't give you much advice. For the chutes problem, I suspect you're setting the deploy altitude to something too low. You want them to deploy above 1000m aka 1km.
  13. On that note, fins should automatically adjust when moving backwards. KSP 1 assumes you're moving forwards at all times, so trying to counter a spin with your fins when you're a backwards-flying booster stage causes you to spin faster, rendering SAS useless.
  14. I think we are familiar with their clouds already. KSP 2's clouds are better if anything. Their softness and look matches the art direction we've seen the devs establish
  15. This is such an inconsequential thing I can't bring myself to comment on it at all. The landing legs don't reach infinite compression and then explode, and that's what really matters
  16. I'm not accusing anyone of anything, but it's probably worth mentioning that the recent Petameter SSTV saga led to someone making a fake signal and posting it to the forum thread. Even after it was confirmed to be a rickroll, people still questioned its authenticity for a few posts before it was confirmed fake. This one sounds like the Duna SSTV signal and has the same reverb tail, but it's not out of the question someone ripped it from the game files and just added it to the video. Again, not accusing anyone, but given the timing I am somewhat skeptical. Chatterer can be set to make SSTV noises at regular intervals, but OP said they don't have it installed.
  17. This sort of sentence uses the word "celestial" to describe things on other planets, not necessarily a planet itself.
  18. Or they're just using test builds, as previously stated
  19. A. Probably Chatterer B. Can't say anything conclusive because you didn't show us what mods you have. Please attach a mods list to all modded install reports.
×
×
  • Create New...