![](https://forum.kerbalspaceprogram.com/uploads/set_resources_17/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
![](https://forum.kerbalspaceprogram.com/uploads/set_resources_17/84c1e40ea0e759e3f1505eb1788ddf3c_default_photo.png)
OrbitalManeuvers
Members-
Posts
1,610 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by OrbitalManeuvers
-
[1.8.x - 1.12.x] US Probes Pack - Old and New - 8-26-21
OrbitalManeuvers replied to raidernick's topic in KSP1 Mod Releases
Hello, and thank you for keeping this awesome mod up to date, and for making the install so simple. I installed this on 1.11.2 and had fun exploring all the parts. I had a couple questions: For the parts that have built-in fuel/engines, is there any sort of expected scale for the player's solar system? Historical probes seem tricky in this department, because I assume you're trying to match the basic mission capabilities the probe, but how that scales to KSP seems to be a matter of opinion. Do you have an overall approach for these parts? I noticed Surveyor has a whopping 3800m/s, even without the SRM, and Juno has 661. TexturesUnlimited is definitely doing its thing while I'm in the VAB, but does nothing in the flight scene - the textures are non-reflective and look the same as when TU is not installed. I haven't tried debugging this yet but are there any known mod incompatibilities? I have all the usual suspects like scatterer and tufx. This mod is my first to require TU so I don't know how it does on any other parts. If I needed to prune a couple parts, is it generally safe to prune at the folder level? (I realize some folders have multiple parts). Thanks again for this mod. I learned some stuff about IUS/Shuttle missions just from investigating each of the missions these probes executed (or attempted)! -
[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
OrbitalManeuvers replied to tony48's topic in KSP1 Mod Releases
Unfortunately not for me. I updated the entire KSRSS folder from gitlabs this morning. Here's my VAB, which looks the same regardless of the KSC location: And my setup info:- 1,971 replies
-
- totm mar 2022
- rss
-
(and 3 more)
Tagged with:
-
[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
OrbitalManeuvers replied to tony48's topic in KSP1 Mod Releases
yep- 1,971 replies
-
- 2
-
-
- totm mar 2022
- rss
-
(and 3 more)
Tagged with:
-
I don't have the best of luck with KSRSS + KK, but this worked! Thank you for figuring out how to shoehorn this amazing mod into 2.5x for us non-RSSers!
-
[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
OrbitalManeuvers replied to tony48's topic in KSP1 Mod Releases
I have this too with 0.7 from gitlabs and KSP 1.11.2. Personally, I haven't seen the dev team say they want bug reports for the dev version, so I've just been keeping them to myself.- 1,971 replies
-
- totm mar 2022
- rss
-
(and 3 more)
Tagged with:
-
[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
OrbitalManeuvers replied to tony48's topic in KSP1 Mod Releases
It would really help to see your GameData folder, but I'm using KSRSS on 1.11.2, so it's definitely possible. You'll need the Gitlab (0.7) dev version, not the released version. You also need the latest Kopernicus, I'm on 1.12.1.59, which is probably a couple builds behind by now but works.- 1,971 replies
-
- totm mar 2022
- rss
-
(and 3 more)
Tagged with:
-
Zorg's Screenshots and Customised Visual Set Up
OrbitalManeuvers replied to Zorg's topic in KSP Fan Works
I've made a few very similar tweaks, plus applied Zorg's WIP sun stuff to KSRSS, too. I just did this blindly, not knowing if any of the params actually work for KSRSS or what ... but here's where I'm at so far. also, this is scatterer's projector mode, and KSP's 8x AA re-enabled. original was super_sampled and then this is resized in PS back to 1080p. I feel like this is pretty well balanced, but definitely nothing breathtaking yet. Maybe I de-hyped it a little too much? -
[KSP 1.8+] Kerbal Konstructs (Continued)
OrbitalManeuvers replied to NathanKell's topic in KSP1 Mod Releases
This thread was started a few days ago by a very prolific community member who is taking over an existing mod that no one has been working on for a long time, so ... clearly we see this differently, but I'm really excited that someone has taken this on out of the kindness of their heart and love for the community. The original mod and thread still exists. If being on the bleeding edge of a mod's development is uncomfortable for you the original one can still be downloaded, and has all the requirements in the zip file. You'd be looking for: Kerbal-Konstructs-1.8.1.15.zip and the thread is here: Or here https://github.com/GER-Space/Kerbal-Konstructs/releases -
[1.12.x] Transfer Window Planner v1.8.0.0 (April 11)
OrbitalManeuvers replied to TriggerAu's topic in KSP1 Mod Releases
IMHO, the maneuver node planner in 1.12 is simply not a version of TWP. TWP is brilliant and incredibly useful, and the thing in 1.12 is quite literally useless to me. The only patching they could do to make 1.12's feature replace TWP would be to actually include TWP - which was the hype pre 1.12 release, but it definitely did not pan out like that. -
I've been revisiting this mod in 1.12.1, and I didn't have any issues with the heat shield attachment either. Worked fine for me. However, I do have a major showstopper - ejecting the heat shield destroys one or two of my landing legs every time ... Where/when are you guys ejecting the heat shield? My failed attempt:
-
For me this is sort of an ongoing, uphill battle. The highest scatterer preset also completely changes how AA works, and on my system, it doesn't work well at all. So my actual steps when I start an instance of KSP is to go reselect the highest preset in scatterer, but then I turn on projector mode on its page. Then save/apply scatterer, then I go into KSP settings, and even though it says 8x for AA, I have to switch it to 4x and then 8x and then save the Settings dialog. After this sequence I have satisfied the voodoo gods of KSP graphics, and I have (for my system) the best compromise between AA and shadows. Just in case it's a thing for you too, here's how this manifested on my system:
-
you are running scatterer too, yes? have you ever tried selecting scatterer settings from the space center scene (blue ball icon) and using scatterer's highest quality preset? Just wondering if that changes what you see with shadows at all. I've had similar issues, Planetside textures showed the problem far worse than any other textures I had. If you try this, don't forget to hit Apply.
-
I don't know if there's a simple answer to this. If the thread was updated to say [1.8+] before 1.12 came out, then there's obviously no way the author could have predicted how it'll behave on 1.12. On the other hand, this thread was started after 1.12 came out, so I would assume it's compatible with "every version available today" (and it does indeed seem fine under 1.12 for me) What I do is look near the end of the thread for recent messages that might say if someone has tried it or not. But in the end, if there's not a clear indication for the version you want, the best bet is always to just try it yourself on the version you have. For part mods (since they can break games) I always start a new sandbox game and try the parts before I open any saves that I care about. If the parts don't work you can just delete the mod and not affect any saved games.
-
[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
OrbitalManeuvers replied to tony48's topic in KSP1 Mod Releases
If you are running KSP 1.11.2, you want the 1.12 version of Kopernicus. As of this moment, it's still at release 55: https://github.com/kopernicus/kopernicus/releases Also, I can only speak for myself, but I'm using the dev branch of KSRSS from gitlab on 1.11.2, not the older version.- 1,971 replies
-
- totm mar 2022
- rss
-
(and 3 more)
Tagged with:
-
Oh wow, I completely forgot that was a side effect of the parts layout. Well, I'm leaving it as-is ... the tradeoff is totally worth it. I have all the parts' locations memorized anyway
- 2,299 replies
-
- launch pad
- saturn
-
(and 3 more)
Tagged with:
-
On my machine, KSP's built-in search feature cannot find words in MLP part titles like it can for all other parts. "Crane" does not reveal the crane. I'm not searching for tags, just text in the part titles. Is this fixable?
- 2,299 replies
-
- launch pad
- saturn
-
(and 3 more)
Tagged with:
-
[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
OrbitalManeuvers replied to tony48's topic in KSP1 Mod Releases
I have been on the high res setting of the dev version for many moons! Those are my issues with that setup- 1,971 replies
-
- totm mar 2022
- rss
-
(and 3 more)
Tagged with:
-
[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
OrbitalManeuvers replied to tony48's topic in KSP1 Mod Releases
yeah I can't quite go THIS far, but it definitely works These are the only nits I really notice:- 1,971 replies
-
- totm mar 2022
- rss
-
(and 3 more)
Tagged with:
-
[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
OrbitalManeuvers replied to tony48's topic in KSP1 Mod Releases
i'm using the dev branch on 1.11.2- 1,971 replies
-
- totm mar 2022
- rss
-
(and 3 more)
Tagged with: