modus
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Everything posted by modus
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[1.12.x] Kopernicus Stable branch (Last Updated August 29th, 2024)
modus replied to R-T-B's topic in KSP1 Mod Releases
I think it's because I've been using my main save since 1.7, and a lot of Kopernicusversions And now I think about it, those 3 comets in my save have been there for a long time, without any new ones, so yeah I guess everything works like it should -
Yessir! Click!
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It's funny with the many clicks
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Kerbal Space Program 1.12: "On Final Approach" Grand Discussion Thread
modus replied to UomoCapra's topic in KSP1 Discussion
And don't use your steamversion as your modded version.- 321 replies
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Clickclickclickclickclick Clickclickcluckclick Clickclickclick Clickclick Click
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Oh k thx Click click yo
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So spell click please
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It's like a clickety click here, a clockety clack there, and click clicko click!
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And so, I will click also.
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Click And Click
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[KSP 1.8 - 1.12+] - Probes Before Crew [PBC] Version 2.93
modus replied to _Zee's topic in KSP1 Mod Releases
Think you're in the wrong thread here This mod changes the tech tree, not the planets... -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
iirc I also had this when I first installed the prerelease, It magically worked after I restarted KSP. -
[WIP] Nert's Dev Thread - Current: various updates
modus replied to Nertea's topic in KSP1 Mod Development
Oh my... -
[1.12.x] Kopernicus Stable branch (Last Updated August 29th, 2024)
modus replied to R-T-B's topic in KSP1 Mod Releases
But a few posts below that is the one I was quoting from, which I guess is the result from R-T-B's "legwork"? -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
modus replied to Gameslinx's topic in KSP1 Mod Releases
Perfectly clear, thx again!- 3,091 replies
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- totm oct 2022
- terrain scatters
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(and 3 more)
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
modus replied to Gameslinx's topic in KSP1 Mod Releases
Thx for the quick response! So if you don't set it to ultra there will be no tessellation? So "Changing your terrain shader quality in the settings now changes your Parallax shader quality" means you can change the shader quality (quite necessary on my potato, which is why I was very happy to read "Added low and medium quality shaders. If you have a slower PC, you'll get good performance from these!"), but there will be no tesselation, or am I getting this all wrong?- 3,091 replies
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- totm oct 2022
- terrain scatters
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(and 3 more)
Tagged with: