modus
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Everything posted by modus
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
modus replied to Angelo Kerman's topic in KSP1 Mod Releases
I use Nerteas mods alongside Blueshift, they don't really influence eachother. For me, Blueshift = long transport, Nerteas stuff= what you do when you arrive No hard dependencies iirc. -
can I also click? Please? Click?
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Don't forget to say goodbye to your frames I've made stations with asteroids, they're awesome but it's hard to keep partcount under control...(for me at least)
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[1.12.x] [Planet Pack] Minor Planets Expansion
modus replied to Exo's Lab's topic in KSP1 Mod Releases
It totally would, good luck!- 351 replies
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- totm dec 2021
- planet pack
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(and 3 more)
Tagged with:
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Scott Manley, ofcourse.
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Sr. Docking ports not fully connected
modus replied to maddog59's topic in KSP1 Gameplay Questions and Tutorials
Interesting design! -
Sr. Docking ports not fully connected
modus replied to maddog59's topic in KSP1 Gameplay Questions and Tutorials
Are they really docked? Because that looks really weird. I had something similar in a station where it looked like 2 parts were docked but because the 2 arms I wanted to join up weren't lined up straight they couldn't dock. The magnetism couldn't pull them together, so there was a tiny (but oh so annoying) gap. So, do you have the option to undock? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
As I said, I use the same version as you without problems, so maybe it's something else... But now I'm doubting myself. PL is still in the pre release right? Not really using it anymore. edit2: it sure is there in my pre release on 1.11.2 -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
I have no problems in 1.11.2. -
Did you try to use the latest version? If you only want to use mods that are explicitly updated to 1.12, there's not gonna be many for you to use... Most/many will work just fine.
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
modus replied to cybutek's topic in KSP1 Mod Releases
What parts? -
What do you think will be shown off on Friday?
modus replied to Missingno200's topic in Prelaunch KSP2 Discussion
Yeah I agree. I want to see basic stuff, if possible in action. Which is not so trivial because they'd have to show UI's, the navball, and other stuff that would make us all go nuts. So I get why they don't show stuff like that -
[1.12.x] Kopernicus Stable branch (Last Updated December 21st, 2024)
modus replied to R-T-B's topic in KSP1 Mod Releases
Allright, mysterious good side projects. Sounds...good and mysterious. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
Yeah I could've just posted the link sorry -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
No, I'm saying to use the link on the very top of the page Edit: to clarify: the link is in the text. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
It's the top link on https://umbraspaceindustries.github.io/UmbraSpaceIndustries/ The one that says githubrrepo. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
Told you! -
Why would the moderators know?
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I think if you use the waybackmachine you can also see previous versions.
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Around Moho, hoping the next rescue mission can reach him, with fuel left.