

Richmountain112
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Richmountain112 replied to Pak's topic in KSP1 Mod Releases
The Igloo and Iglett spacelabs have black textures.- 2,354 replies
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- space shuttle
- parts
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Same!
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[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]
Richmountain112 replied to Poodmund's topic in KSP1 Mod Releases
It would be cool to have some anomalies on the OPM moons and Plock if there aren't any already. Kerbal Konstructs might be necessary for them though. -
[1.12.x] [Planet Pack] Outer Planets Expansion (OPX)
Richmountain112 replied to The Minmus Derp's topic in KSP1 Mod Releases
When I first landed on Thatmo, I entered into a Retrograde orbit so that getting into orbit was easier.- 529 replies
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- totm sep 2024
- dwarf planet
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Launching a craft with a PotatoRoid part normally causes it to glitch out and explode.
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So that is why it spins around and crashes into the runway (one time I got it on the SPH instead) instead of flying despite having a starting TWR of approximately 1.06 at sea level, as reported by KER. Not even a disposable kickstand could get it to take off (granted, the kickstand wasn't a rocket sled and I used the stretched variant so maybe a rocket sled could get it to take off?)
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(OPM) Exploring Sarnus
Richmountain112 replied to juanml82's topic in KSP1 Gameplay Questions and Tutorials
None of these antennae are radial-mounted; they have to be mounted in-line. -
[1.12.*] KerBalloons Reinflated - Real Science?
Richmountain112 replied to linuxgurugamer's topic in KSP1 Mod Releases
I'd have to make more textures to accommodate OPM though... And also, I still want balloons optimized for OPM (as well as the gas giants) -
[1.12.*] KerBalloons Reinflated - Real Science?
Richmountain112 replied to linuxgurugamer's topic in KSP1 Mod Releases
It appears the mod only supports stock bodies -
[1.12.*] KerBalloons Reinflated - Real Science?
Richmountain112 replied to linuxgurugamer's topic in KSP1 Mod Releases
Can these balloons be used to lift a rocket-powered ascent vehicle to a high enough altitude (unpowered) and then popped once TWR is greater than 1 on Eve, Jool, Laythe, Tekto, Sarnus, Urlum, or Neidon? (For Laythe, it's probably better to use jet engines) -
I did check and they still weren’t there… until I installed ReShade. Why are some parts hidden if ReShade isn't installed? Anyways, I'm gonna send the complex to Sarnus along with a couple of tourists. How long does the nuclear reactor last without extra enriched uranium? And is the MEK core meant to be reusable (reenter kerbin orbit) or expended (burns up in the atmosphere or ejected to solar orbit)?
- 22,701 replies
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- totm march 2020
- mod
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The MPK Engine bays aren't showing up in the VAB for me.
- 22,701 replies
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- totm march 2020
- mod
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