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Tazooka

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Everything posted by Tazooka

  1. The Periapsis and Apoapsis have the same time stamp. Maybe this is the maximum time limit? Crazy distances though!
  2. [[SARCASM DECECTED]] Sorry this happened to you
  3. Yep. I often build them too large even for simple missions, like the Mun and end up having reserve fuel The user below me enjoys astrophotography
  4. 4/10 I've seen you around, but not often
  5. Banned for having a space before "."
  6. Granted, you know are deaf I wish I didn't have to sleep so I can be more productive
  7. I want to see this. But the cost is too great
  8. Isn't science and resources going to be two seperate updates though, and quiet a while between them
  9. Ah okay Could it be something to do with the nodes maybe? I say this as usually the burns that are accurate are Prograde/Retrograde But Radial/Anti-Radial and Normal/Anti-normal burns don't tend to be as precise Or maybe it doesn't like a mix of calculations?
  10. Same, sometimes its perfect, other times its short and then it can also be way too generous I've only really used Metholox fuel
  11. I'm interested to see what the community thinks the timeframe will be for the future of KSP 2 and its updates There is no wrong answer! (unless you're a time traveller)
  12. One time my bar started going red from the left side. Even though I was not even close to completing my burn. I didn't understand why it did that
  13. I started building a Mun station, where I had a core module and a lander I had a two-stage ship ready to dock to the "MSS" Fuel (to my lander after landing on the Mun) Probe launcher (lander and orbiter) The original idea was to send my orbital probe in an escape trajectory of Kerbin, using the Mun to slingshot the probe and then slow down to match the orbit of the MSS, launch the lander probe (to land on the Mun) and then dock with the station to provide fuel in the future. I however had two issues: I chose XS docking port instead of a S port for my vessel My probe lander docking port decided to disappear, when I launched my orbiter probe I launched the orbital probe successfully, but at the cost of a docking port disappearing for my lander (which could now not be undocked) Then I realised my mistake of attaching the incorrect docking port, as I approached the Mun station Then after some issues with time warp, I decided to scrap this ship. So I separated the 2 probes to do some scouting instead The probe launcher part (with the stuck lander) was sent to Duna as I had plenty of fuel to land there The fuel part was sent to Minmus, where I landed at the north pole: Eventually I did a separate mission where I added more docking ports (both XS and S) to the Mun station and I think the final product looks very cool! The orbiter probe and Minmus landing are featured in two of my bug reports that include videos if you're interested to see them
  14. Same. I've done a few missions; landed on the Mun and Minmus, made a station, etc. But the bugs are not making it enjoyable and I can only take so much. I'll keep trying with the patches but won't play 'fully' until its at a better state I've got plenty of other games to play
  15. It wasn't this bad though. In KSP 1 it popped only a few meters difference, in KSP 2 I had one disappear 500m away and another time over 3km
  16. I found that this message isn't actually accurate. If you go to the tracking station, the vessels are still alive and controllable (or at least in my case)
  17. And its the opposite when you're flying a ship. The icons block the celestial bodies
  18. That works, however its really stupid
  19. The North pole of Mimnus has really buggy lighting and ground. Simply changing the angle of where you look also changes the shadows of the terrain Its also super dark, but you can glitch the lighting to show at a specific angle, see video below: Its also buggy where the terrain disappears (see altitude and the rock in the distance): It was really difficult to land when its black and had no detail:
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