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Everything posted by Jas0n
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Some random stuff that I need.
Jas0n replied to AR3S_TGL's topic in KSP1 Suggestions & Development Discussion
Here's my opinions/knowledge on them: 1) It is/was being worked on. 2) Would be helpful, but is provided by mods. 3) Good idea, but not in stock because it would take too much computer resource. Also would take ages to get to without warp drives. 4) That is more limited by your computer and the amount of mods and parts that are being loaded. 5) Would be cool, but how would they interact with mods? 6) No, not everyone has the game through steam and it's easy to hide malicious code in a dll on Steam. https://steamcommunity.com/app/220200/discussions/0/494631967660451431/ 7) Would be nice. Maybe integration of KAS/KIS. 8) If you need Liquid Fuel and Oxidizer how is it different than a normal rocket engine? 9) Multiplayer has many technical issues that have been discussed many many many many times in this subforum. such as here: 10) Yes they would make the oceans of Kerbin, Eve, and Laythe more accessible. But it is Kerbal SPACE Program after all so I don't know if they should be stock. -
The old go straight up and then turn to 45 degrees is from before the aerodynamics were changed. Now it's better to turn gradually from lower.
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You know that you have over-modded KSP when...
Jas0n replied to MedwedianPresident's topic in KSP1 Discussion
I have GPP installed, which is probably why. But it used to work and then I played RSS for a while and came back to this. Probably due to some mods being updated and others not. -
Family/Project/Customisable Sub-folders
Jas0n replied to MR L A's topic in KSP1 Suggestions & Development Discussion
I would like to see this feature very much. It would make VAB/SPH load lists a lot less cluttered.- 1 reply
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KSP loading screen crash
Jas0n replied to DaveTheFish's topic in KSP1 Technical Support (PC, modded installs)
What mods do you have installed? Are you sure they are all compatible with KSP 1.3.0? Edit: After a quick search through your log, I can see that you have kethane installed and that is not compatible -
Mods Not Installing
Jas0n replied to FrontlineMist57's topic in KSP1 Technical Support (PC, modded installs)
Are you sure you installed it correctly? You can always delete it and install it again to see.- 11 replies
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- module manager
- mech jeb
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Crashes on loading
Jas0n replied to Matty2532's topic in KSP1 Technical Support (PC, modded installs)
For getting up to date mods, use CKAN or read the mod release thread. -
Crashes on loading
Jas0n replied to Matty2532's topic in KSP1 Technical Support (PC, modded installs)
Your game is modded. Moderator move this to modded support pls. -
Mods Not Installing
Jas0n replied to FrontlineMist57's topic in KSP1 Technical Support (PC, modded installs)
Did you add the Mechjeb case to your craft? If you don't nothing will show up. The case should in the control tab in the VAB/SPH- 11 replies
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- module manager
- mech jeb
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You know that you have over-modded KSP when...
Jas0n replied to MedwedianPresident's topic in KSP1 Discussion
When this happens (If you can't tell what's going on from the pics, the structures added by KSC ++ are floating above the surface) -
Mods Not Installing
Jas0n replied to FrontlineMist57's topic in KSP1 Technical Support (PC, modded installs)
the zip just contains the dll. Download 2.8.0 and drop the dll in Gamedata and that should work.- 11 replies
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- module manager
- mech jeb
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If you are using steam, I recommend modding a copy of KSP so that it doesn't break from Steam updating KSP.
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1.3 crashes on startup
Jas0n replied to Nasyan's topic in KSP1 Technical Support (PC, modded installs)
Check the release thread for each mod to make sure they are all compatible. -
Mods Not Installing
Jas0n replied to FrontlineMist57's topic in KSP1 Technical Support (PC, modded installs)
I'm assuming that you have Ksp version 1.2.2 or 1.3.0. Active Texture Management is no longer needed because its features are now stock. Looking at the picture, you downloaded the source file for ModuleManager instead of the dll. The download you want is here: Also, make sure you have the right version of the mods for the right version of KSP.- 11 replies
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- module manager
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I will tell you that KSP runs fine with reduced graphics and 50+ mods on an intel HD graphics 4600, so yeah, GPU doesn't matter that much.
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From your picture your rocket is not staged correctly. Stage 3 has both an engine and a stack decoupler. KER did the calculations based on that and completely ignored that stage.
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The delta V of a rocket is a measurement of how much acceleration it can produce (Someone correct me if I'm wrong). Basically the mileage on a car. This is a delta V map. To find how much delta v you need, add up all the numbers from Kerbin to your destination. For example if you're going for a Minmus landing then return, you would need 3400 + 930 + 160 + 180 + 180 + 160 + 930 = 5940 m/s of delta V. Note that you can save a lot of fuel by aerobraking. In the KER window under delta V, the first number is how much delta V that stage has and the second number is the total delta V of the rocket up to that stage.
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Crash and low framerate
Jas0n replied to Angelo Miccichè's topic in KSP1 Technical Support (PC, modded installs)
Are your mods up-to-date? Are you running the right versions for the right version of KSP. If you're on 32-bit it's very likely you're running out of memory and you should try playing stock KSP. -
Another feature i would recommend is an R&D fee so that it's more realistic instead there being a custom engine for each rocket. The fee would depend on the specs of the engine and if it's a derivative or not.
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That sounds like a cool idea. My question is that can the ISP be accurately calculated?
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i have no idea
Jas0n replied to Oxygentlemen's topic in KSP1 Technical Support (PC, modded installs)
Also, make sure you don't have any mods that are for 1.3.0, not 1.2.2. -
Broken orbit paths - please help
Jas0n replied to thomasgreen's topic in KSP1 Technical Support (PC, modded installs)
What mods do you have installed? -
There was a whole big debate a while ago in the forums about mod bundles/mod packs. I believe the conclusion was mod packs are allowed but they have to follow strict licensing rules(feel free to correct me if I'm wrong). However I haven't seen any mod packs.