Jump to content

theonegalen

Members
  • Posts

    1,764
  • Joined

  • Last visited

Everything posted by theonegalen

  1. @sarbian, would it be possible to use CBK to allow EVAs from the start, but only in atmosphere? Ejection with a parachute (SM_chute) would help me save a lot of Kerbal lives during flight testing. Also, there's the skydiving contracts from @inigma's GAP I'd like to take.
  2. The chapter in that link may be my favorite.
  3. I feel like the scale is too small. Everything feels tiny compared to the Space Center, like every dimension should be multiplied by 2. Also, how about some hut villages? I am quite a fan of @KSK's classic story First Flight and it would be really cool to see some of his Kermol Villages show up in the world. Any plans to make this compatible with the last releases of Kerbin-Side and KSC+? That is, to move the city a little further away from the KSC and make sure it isn't in the way of those mods? Also, I can't believe that even Kerbals would locate a space center so close to a population center. Otherwise, brilliant work!
  4. The videos on your channel are looking amazing, @alexustas!
  5. The new Mk2 Inline cockpit could also use your ASET wizardry while we're waiting for the Master Wizard @alexustas to finish updating ASET.
  6. I added turbines to some mod engines. I even did some fiddly bits with the KAX turboprop and turboshaft (helicopter) engines to make them look a little more accurate. Copy and paste to a cfg somewhere in your GameData folder. Mods this is for: Karbonite/K+, KAX, Mark IV System
  7. haha, it's no problem. I googled it and found it after about ten minutes of searching through garbage results, then scrolled up and said, "d'oh!"
  8. Yes! Love seeing authors of great mods working together.
  9. Hey @inigma, have you thought about making a wing-walking barnstorm contract? That is, doing the barnstorming with another Kerb hanging on a ladder on the exterior of the craft?
  10. I'd like to know your thoughts, @Tokamak. I'm using the centrifuge too, and would love to see updated values.
  11. This fixes the position of the Kossak internal inside the radial Osaul cockpit.
  12. Hello, back again. Can anyone tell me why the following node might not be showing up? Figured it out. There was an unclosed bracket earlier in the cfg and that messed everything up.
  13. I know it's been a while, but the Biplane seems to work great, except that I can't go EVA, or get into an empty cockpit (it says no hatch) - I was hoping to use it as a basic amphibious rescue craft for a single Kerbal. I don't know if you've touched the Lancaster engines yet, but the wheel seems to have no collider (falls through the runway) and the engine itself is extremely overpowered. The propeller also seems to be creating drag for the Lancaster engine(s). The F-86 parts also seem to work well, although they aren't using the standard control surface modules.
  14. It's too bad the license on the KAX+ pack is a "NoDerivatives" license, because it has an amazing 737 cockpit model in it, with no IVA. :-/
  15. @FreddyPhantom I'm a cfg file hedge wizard, but have no knowledge of texturing or modeling. If you need cfg files, I can do that though. And I've been thinking of learning other aspects of modding, if you'd like help updating things.
  16. Sounds great! I'll definitely toss them to you once you start working on SETIctt again. I have a lot of "homebrewed" mod integrations to UbM (+CTT), but a lot of them also depend on my personal rebalances of quite a few different mods. I had to rebalance some parts to get SXT and APP propellers to work nicely together, especially - they use very different atmCurve values, which leads to widely varying performance.
  17. @Yemo, I made a couple of cfgs to integrate Airplane Plus, KAX, and the SXT Planes and Props pack into UBM. They also move the SQUAD jet engines further back in the techtree if APP or KAX are installed. Only thing is, that the APP cfg currently includes new propeller tech nodes coming off of the the Engineering 101 node - Propeller Engines, Improved Propeller Engines, and Advanced Propeller Engines. The SXT .cfg adds additional nodes coming from start - Gliders, followed by Basic Aviation - and a single node off of Advanced Propeller Engines, Mature Propeller Engines, only if APP is also installed. All of this is intended to work with @inigma's Giving Aircraft a Purpose contract pack, as well. Would you be interested in those configs, or is that outside the purview of Unmanned Before Manned as you see it?
  18. Love the little radial engine! The silver tip looks good, but perhaps it should be a mesh switch instead of a completely separate engine?
  19. Is it at all possible to make a distinction between two mods in the same folder? For example, an install with just the Firespitter dll vs an install with all the Firespitter parts?
  20. Hope you are alive and well @MasseFlieger! Good luck with everything.
×
×
  • Create New...