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Everything posted by theonegalen
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[1.0.5/1.1.x] Contract Pack: The K-Files 1.1.1.2 (29/04/16)
theonegalen replied to severedsolo's topic in KSP1 Mod Releases
Sad face! -
The chapter in that link may be my favorite.
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I feel like the scale is too small. Everything feels tiny compared to the Space Center, like every dimension should be multiplied by 2. Also, how about some hut villages? I am quite a fan of @KSK's classic story First Flight and it would be really cool to see some of his Kermol Villages show up in the world. Any plans to make this compatible with the last releases of Kerbin-Side and KSC+? That is, to move the city a little further away from the KSC and make sure it isn't in the way of those mods? Also, I can't believe that even Kerbals would locate a space center so close to a population center. Otherwise, brilliant work!
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ASET Props Pack. v1.5 (for the modders who create IVA)
theonegalen replied to alexustas's topic in KSP1 Mod Development
The videos on your channel are looking amazing, @alexustas! -
[1.1.3] Mk1 Cockpit RPM Internals - Now with ASET!
theonegalen replied to fast_de_la_speed's topic in KSP1 Mod Releases
The new Mk2 Inline cockpit could also use your ASET wizardry while we're waiting for the Master Wizard @alexustas to finish updating ASET. -
[1.1] Stock jet Turbines resurrected
theonegalen replied to Bloody_looser's topic in KSP1 Mod Releases
I added turbines to some mod engines. I even did some fiddly bits with the KAX turboprop and turboshaft (helicopter) engines to make them look a little more accurate. Copy and paste to a cfg somewhere in your GameData folder. Mods this is for: Karbonite/K+, KAX, Mark IV System -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
theonegalen replied to JPLRepo's topic in KSP1 Mod Releases
Yes! Love seeing authors of great mods working together. -
Hey @inigma, have you thought about making a wing-walking barnstorm contract? That is, doing the barnstorming with another Kerb hanging on a ladder on the exterior of the craft?
- 1,046 replies
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- contract configurator
- contract pack
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I'd like to know your thoughts, @Tokamak. I'm using the centrifuge too, and would love to see updated values.
- 129 replies
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- centrifuge
- solar panel
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I know it's been a while, but the Biplane seems to work great, except that I can't go EVA, or get into an empty cockpit (it says no hatch) - I was hoping to use it as a basic amphibious rescue craft for a single Kerbal. I don't know if you've touched the Lancaster engines yet, but the wheel seems to have no collider (falls through the runway) and the engine itself is extremely overpowered. The propeller also seems to be creating drag for the Lancaster engine(s). The F-86 parts also seem to work well, although they aren't using the standard control surface modules.
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[1.0.5][WIP]FantomWorks 0.3.3 KAX+ Part Pack
theonegalen replied to FreddyPhantom's topic in KSP1 Mod Development
@FreddyPhantom I'm a cfg file hedge wizard, but have no knowledge of texturing or modeling. If you need cfg files, I can do that though. And I've been thinking of learning other aspects of modding, if you'd like help updating things. -
[1.3.x] SETI, Unmanned before Manned [Patreon]
theonegalen replied to Yemo's topic in KSP1 Mod Releases
Sounds great! I'll definitely toss them to you once you start working on SETIctt again. I have a lot of "homebrewed" mod integrations to UbM (+CTT), but a lot of them also depend on my personal rebalances of quite a few different mods. I had to rebalance some parts to get SXT and APP propellers to work nicely together, especially - they use very different atmCurve values, which leads to widely varying performance.- 2,515 replies
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[1.3.x] SETI, Unmanned before Manned [Patreon]
theonegalen replied to Yemo's topic in KSP1 Mod Releases
@Yemo, I made a couple of cfgs to integrate Airplane Plus, KAX, and the SXT Planes and Props pack into UBM. They also move the SQUAD jet engines further back in the techtree if APP or KAX are installed. Only thing is, that the APP cfg currently includes new propeller tech nodes coming off of the the Engineering 101 node - Propeller Engines, Improved Propeller Engines, and Advanced Propeller Engines. The SXT .cfg adds additional nodes coming from start - Gliders, followed by Basic Aviation - and a single node off of Advanced Propeller Engines, Mature Propeller Engines, only if APP is also installed. All of this is intended to work with @inigma's Giving Aircraft a Purpose contract pack, as well. Would you be interested in those configs, or is that outside the purview of Unmanned Before Manned as you see it?- 2,515 replies
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Love the little radial engine! The silver tip looks good, but perhaps it should be a mesh switch instead of a completely separate engine?
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- helicopter
- parts
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Wha-what?
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Hope you are alive and well @MasseFlieger! Good luck with everything.