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Everything posted by Superfluous J
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Autostrut locked, why?
Superfluous J replied to Aeroboi's topic in KSP1 Gameplay Questions and Tutorials
I'd like to see your ship. It seems to me you could just attach something else to your heaviest part and get the same - or 99% the same - functionality. That said I do agree with you in principle. Maybe if it's "locked" don't allow the user to turn it off, but still allow them to change what it's strutted to. -
I use it all the time. It's quite a handy resource IMO. I use it when I can't remember what engine has what name, where the atmosphere ends on Duna, how many biomes are on Gilly... Lots of uses.
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That's the difference between game-breaking and non-game-breaking. Can you play the game? Then no minor release to fix it. With any luck it will be fixed in 1.7. Hopefully along with how much docking ports confuse the dV calculator. I actually prefer it to KER's with the exception of it being inaccurate in basically all of my ships (after I unlock docking ports at least)
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It took a bit and I had to back-fill some names, but I got Mal, Simon, Wash, Zoe, River, Kaylee, Jayne, Inara, Book.
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[KSP 1.8 - 1.12+] - Probes Before Crew [PBC] Version 2.93
Superfluous J replied to _Zee's topic in KSP1 Mod Releases
You're losing mod #value by NOT using it! -
[KSP 1.8 - 1.12+] - Probes Before Crew [PBC] Version 2.93
Superfluous J replied to _Zee's topic in KSP1 Mod Releases
Who voted for #VALUE!? 92 times? -
Out of curiosity, what's your craft naming scheme?
Superfluous J replied to a topic in KSP1 Discussion
I'm ridiculously boring usually. Usually it's just <destination> <job> <iteration>, as in "Mun Orbit 2" or "Laythe Lander 1" or maybe "Jeb Rescue" Sometimes I throw in something whimsical. "Eve Exploder" in tribute to Scott Manley or something like that. "Kill Me Not" for dangerous stuff. Whatever. But more often than not, it's the simple <destination> <job> <iteration> -
And procedural tanks, both in size and shape, and contents. And they'll have fixed every single bug and oddity with the dV system. And added configurable readouts of various orbital parameters on each screen. And... and... and... I need to go breathe into a paper bag for a while.
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The Ultimate Jool 5 Challenge Continued
Superfluous J replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
I never submitted by Joolollo mission from my Kerpollo run to the Jool 5. Oops Let met correct that now. 4 videos, about 15-20 minutes all told. From what I can tell this would count as a DLC run in 1.6.1. I "only" used the Wolfhound and amusingly could have just not used it as the ship ended up throwing away a LOT of fuel. If I get the gumption, I may do this again with a bit more stringent restraints on myself. It's also - I believe - a "Level 1" entry. I never landed 2 Kerbals on any one moon, and alternated Jeb and Val in the lander while the other was in the orbiter. Bill came along in the mothership but I literally never used him. I mostly brought him because I felt bad, he'd barely gone anywhere all career. I used a few mods but none that affect physics. I did not actively collect science as I had fully maxed out the tech tree, but I did let ForScience do its thing. MODS: I didn't go for the smallest or cheapest, but I did build fairly small, I think. The ship on the pad was 1,126.906 tons and cost 407,372 funds. The big idea was to park the mothership in an elliptical equatorial Tylo orbit and send the orbiter and lander to each target from there, as it was super cheap to do each sub-mission that way, and also super cheap to achieve that orbit and escape from it back to Kerbin. And I already had the orbiter so I used it to push the Tylo lander down to low Tylo orbit. All in all, the mission went well. Here's a pic in the VAB, and in the spoilers below are the 4 videos comprising the entire mission. Sorry for the dramatic view in the VAB, it's the only way it would all fit on the screen Videos: Part 1: Part 2: Part 3: Part 4: -
My First SRB To Orbit Rocket!
Superfluous J replied to Johnster_Space_Program's topic in KSP1 Mission Reports
This was way back in 0.90 but I was using FAR. It didn't actually get orbit on SRBs only, but based on the numbers it easily could have. I wasn't going for orbit, though. I was going for Mun. Actually, now that I've watched your video (and read your post )I see that you too were Mun bound. If I may critique, I found that my method (start big) is much more mass efficient. -
Alternatively, you may have attached your rocket to the fairing base but did not use a decoupler. you have to put a decoupler between the fairing base and your rocket. Oh never mind
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Let pilots be able to land a ship.
Superfluous J replied to Daveroski's topic in KSP1 Suggestions & Development Discussion
I have bad - or good - news for you. You can't save and exit the game, but you can quicksave, nosedive into a fiery crash, exit the game, come back in, and load your quicksave and be flying the plane. It's a bit safer to alt-f5 to make a named quicksave. Just don't alt-f4 by accident -
[WIP] Restock: KSP Part Art Revamp (Released March 06)
Superfluous J replied to Nertea's topic in KSP1 Mod Development
That is one beautiful engine, that Skipper. Well done! -
Theoretically, could such a binary system exist?
Superfluous J replied to G'th's topic in Science & Spaceflight
I wrote a story about 15 years ago - long before I could possibly have known better - that mostly took place on two Roche lobes that orbited so close they shared an atmosphere. I never said it in the book explicitly but the clues were there that the current situation was not only temporary, but were actually caused by the cataclysmic changes brought about as the two worlds slowly got closer and closer over the past few million years. Maybe I should try to publish it so we can put it in the "Bad science in science fiction" thread. -
Theoretically, could such a binary system exist?
Superfluous J replied to G'th's topic in Science & Spaceflight
Check out the book Rocheworld. -
What have you been playing recently? (Other than KSP)
Superfluous J replied to a topic in The Lounge
I picked up Slay The Spire and Star Traders: Frontiers on Steam's Lunar New Year sale, for about $30 (if you spend more than $30 you get $5 more off so woot there). Slay The Spire is as good as I wanted it to be. A CCG without the whole paying for more stuff with real money aspect, clear progression, tough enemies and very cool (if simplified) art. I can see playing this one for a long time. Star Traders: Frontiers looks to be another long-term game as it checks a lot of boxes for me. Procedural lots-of-things, rpg aspects with growing characters over potentially very long terms, nice comic art, and spaaaaaaaace. I haven't played it yet, because Slay The Spire was so fun it ate all my spare time. Maybe tomorrow. -
Gas Planet 2? Poll
Superfluous J replied to KSPACE's topic in KSP1 Suggestions & Development Discussion
I don't think there's need for another planet until they add something unique for the planets to have/do. We already have 3 lone rocky worlds on tilted orbits, we don't need to gas giants with moons. Rings would be nice, especially if they had some kind of mass and damaged ships going through them too fast (read: Not orbiting the world nearly circular, nearly equatorial, in the correct direction). Axial tilt is the big one I can think of. GP2 replacing Moho would be cool, if not realistic in the least. -
Yeah but again why name it Serenity and not... I don't know... "Making History for Consoles." It may be nothing, and it may be something, but I don't think it has anything to do with consoles.
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I do, but I don't see a missed call. What do you need?