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KSP2 Release Notes
Everything posted by Superfluous J
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It's a config option as that's in the base game, not a mod. I know this for a fact because I'm the one who put in the request for it From a quick look through the settings.cfg I found: WARP_TO_MANNODE_MARGIN = 60 I'd guess in one of your installs that was set to 10 somehow. Do you do separate installs? If you have 2 saves in the same install, they should use the same settings.cfg file. The only way a mod would affect it is if you have a mod that adds timewarp levels. I've seen faster time warp levels cause automated stopping of time warp lag behind the desired stopping time.
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There's a wiki with like mods listed?
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That does not in the least mean that playing with strangers will be a positive experience.
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Long ago I tried to drum up interest in a mod that would do this, and even wrote a lot of the descriptions myself. No one seemed to find it useful enough to want to contribute but if you're interested by all means check out what I did. Feel free to use it, expand on it, or whatever.
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Oh jeez don't say that the last time someone said that to me it was about Cyberpunk. Oh and I know how much they've shown. We just have different definitions of "A decent amount" when it comes to teaser footage of an in-development video game.
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They did. It was a terrible experience all around. When sales of a product rely on positive user reviews and your users will review your product lower based on something you said you were thinking about but then decided against, lambasting you for breaking your promises, then yes your not getting the information you want is their fault. It's surely not the fault of the people who did what you want, only to be financially punished for it? They clearly don't know when it will be delivered and they've shown a decent amount of what it will contain. As they've not updated the most recent "in 2022" timeline, I expect they're still hopeful of meeting that. But whether it's in July or December I doubt they're remotely sure.
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2 was ... not so good. I enjoyed 3 but as an astronomy nerd watching what they did on and around the Apollo launch vehicle WHILE IT WAS IN THE FINAL COUNTDOWN TO LAUNCH makes me laugh and groan at the same time. I watched part of 4 on a big screen on a cruise ship and can't really talk about its merits all that much but what I saw didn't make me want to watch more of it.
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I'd throw T2, Empire Strikes Back, Aliens on that list, though they were all better than good movies (a nice feat). Mad Max was fine, I guess, but it bored me to tears.
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If you can watch Flash Gordon without cheering in the end sequence when Queen sings "Flash! Aaaaa!" you don't have a soul.
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Highlander the TV show was fine at the time it came out, but nowadays, with a more refined TV palate, it's formulaic and repetitive after a while. Highlander 3 IIRC ignored Highlander 2 and pretended it was the sequel to the original. I don't recall if it was actually good or not. I'll throw every Jaws sequel into the ring. Jaws is a nearly perfect film in 2 wonderful parts. Jaws 2 was just a subpar rehash. Jaws 3 was "what about that 3d thing all the movies are doing these days?" Jaws 4 was a revenge movie, where a shark is hunting down the family of the main character from the first two movies in order to kill them all for his killing the sharks in those first two movies. I'm serious. That's the premise. Luckily, we never got to "Jaws 19" as purported by the Back to the Future franchise. *shudder*
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I will now and forever into the future, until I draw my final breath, thumbs-up whomever keeps this mod alive. Thanks zer0Kerbal and Lisias for taking the torch, this is one of the true gems. So simple, unobtrusive, and powerful.
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Removing the idiotic parachutes from the actual kerbals?
Superfluous J replied to tater's topic in KSP1 Mods Discussions
I believe it's ...but as I said I've never tried it -
Yes. Note that if you have "fuel transfer obeys something or other I forget the exact name of the setting" you could claw to something that would not allow transfer, but it would be that thing (decopulers and many structural parts have this property) and not the claw specifically. And this should probably be in gameplay help but I don't mind answering now. EDIT: A rare double-ninja! I got beaten out by 2 different posts above mine that each addressed one of my two points.
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Twitter has been going down the tubes for years and is not getting any better now. But anyway, I relent. I didn't look in the approved places so it's my loss I get it.
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Removing the idiotic parachutes from the actual kerbals?
Superfluous J replied to tater's topic in KSP1 Mods Discussions
the big problem is the inventories reset which drives me INSANE. You literally have to check it every time you launch, and you can NOT launch from the space center you must launch from the VAB, because if you launch from the space center it resets. Apparently there's a "Persist Kerbal Inventory" setting in which each individual Kerbal in your roster remembers what they had last time, and has it this time. You could launch a big crew tube with everybody with no parachutes, and then recover them with "Persist Kerbal Inventory" turned on, and maybe it would work. Never tried it. -
Here and YouTube are the only places I look for KSP info and their YouTube channel - I thought - was the only place where I would be 100% assured to not miss a video. I guess that's too simple and I need a Facebook account.
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I've not even opened the game since November 2021. And then it was just to check something.
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I'd say Breaking Ground is better than Making History. The stuff in Making History is just more parts. Breaking Ground has new a new class of science instruments and the robotics are like nothing else in the (base) game. But if you ask me both are worth it.
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Why is this Unlisted on YouTube? I swear you're TRYING to keep information hard to find.
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Yay, congrats! I'd suggest you spend your science on more science if you have it, and re-do that mission with the new science. Then maybe you can afford both bigger rockets and fuel tanks. The only other suggestion is, try to build a rocket to do what you want to next, and then when you realize you need something buy that tech node. Oh I lied, one more suggestion: Your Mun ship can probably just go to Minmus as-is. It may even be overengineered for it. So you could do that and get a TON more science. And seriously, congrats. You achieved something truly difficult and your pride is very much appropriate.
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[1.12.x] ForScience! - Your science autopilot.
Superfluous J replied to linuxgurugamer's topic in KSP1 Mod Releases
The ONLY mod I will NOT play career without. Thanks for adopting it! -
THE MOST VISITED AND THE LESS VISITED
Superfluous J replied to bluespace34's topic in KSP1 Discussion
Landing or orbiting or just being in the SOI? For me personally, the most landed on is Mun, and the least is probably Eve. The most orbited is again probably Mun* and the least is probably one of Dres, Eeloo, Pol, or Bop. Same answer for just being in the SOI as I rarely visit an SOI without at least going into orbit. *I'm excepting Kerbin from this as you can't really "visit" Kerbin when you launch from there. -
I've not played much since it came out, but it seemed fine to me. It allowed me to not use KAC (not that I mind using KAC) so I guess it does its job.