Jump to content

Search the Community

Showing results for tags 'MODS'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

  1. I can't be the only one who has a problem with the KJR Mods in 1.11 Most of my Crafts, especially with Mod parts wobble around like stupid, no matter which KJR version I take. I also tried Autostrut but it has almost no effect at all, worse than the KJR mods. It also seems like nobody continues the KJR mods anymore and I couldnt do it myself. So is there anyone out there working on a new version? I just want to play KSP peacefully again without being annoyed by constant Kraken effect.
  2. Recently I have downloaded RSS, or Real Solar System. However no matter what I've tried I cant get it to work. I have downloaded via CKAN and was using KSP version 1.8.1, as told by my peers. I get the RSS loading screens and everything, but once the game loads up, its stock KSP. I do not know if I'm missing anything, but I was told all I had to do was Download the RSS mod and switch to 1.8.1, and it would be ready to go. So if anyone could let me know if I am missing something that would be much Appreciated, Thanks.
  3. I need help downloading Kerbal Foundries-I need the tracks to make crawler excavators, crawler cranes, tanks, etc. The only link I have found that is for the newest version (I have KSP 1.11.1, Technically KSP 1.11.1.3066, but I don't now if that matters) is on GitHub, but at about 75% done it says network error, and then as I try to resume the download, it says "forbidden". It could have something to do with my download speed being 0.2 Mbps, but I think it is can get up to around 5 Mbps (Pretty slow, long story) Long-ish story short, before I make it too much more confusing, does anyone have a link to download the latest version of Kerbal Foundries that is not GitHub, or does anyone know why it would be saying forbidden?
  4. Добрый день! Имеются ли моды на улучшенные роверы? Я имею в виду: колёса, командные "кабины" для роверов и т.д. Никак не могу найти! Ищу для версии 1.11.1 (можно более старые, главное, чтобы были). Если знаете таковые - пожалуйста напишите.
  5. I'm searching for real parts mod list (not Realism Overhaul because its doesn't have parts mod list)
  6. I got inspired to start running a fully reusable space program... Problem is, I can't really do it without either mods or SSTO's. Here's the thing: I got an aerodynamic or lifting body spaceplane that works great at everything but getting to orbit and back. The only thing I can do is stick it onto a booster. But then I have to throw away the booster. And I don't want to. So... do you know of any good mods that will automatically guide a booster down to land on parachutes? Or can I already do that stock with the KAL-1000 controller?
  7. hey, i was wondering what mods you guys use for spacex-like parts? thanks!
  8. My KSP 1.11.1 is crashing. I did a new installation of ksp for mods, installed all the mods I wanted via CKAN and the game started to crash, here is the KSP LOG: https://www.mediafire.com/file/rqsi91o3y5jd8s4/KSP.log/file
  9. Here are some screenshots for comparison: I am using KSP version 1.3.1 I'm not able to upload images here, So please refer this link: https://imgur.com/a/nQ0FJ2T, Not only those planets but moons as well, textures in the map mode looks fine but when in game mode it looks pixelated blurred and not clear. This problem persists in both the texture packs 4k and 2k. I tried with 4k first, but same problem, then I replaced it with 2k thinking my laptop is not supporting 4k, again same problem. The hardware is compatible. So what is the issue? Also before installing all the other mods unrelated to Astronomer's visual pack I tested it once but, same problem. Please tell me how to fix it? EDIT: Kerbin looks just fine both in Map and game modes, Problem is with only other planets. AND I used CKAN to install mods.
  10. I got a prompt on CKAN today to install a new version. My windows defender immediately started screaming at me that this was a trojan. This looks dodgy as hell so I'd suggest to avoid the new CKAN update. This is the alert I got from windows defender https://imgur.com/gallery/9cgGAFp
  11. Hello everyone! The KSP Forums have a wealth of great resources for how to develop your own planet pack. But despite these resources, planet making can still be a very confusing process. This page is for people who are new to or curious about Kopernicus and planet-making in KSP. Anyone can contribute questions regarding the subject matter, and other developers are welcome to help answer those questions. Before posting a question here, I highly recommend you check out the following page: I will try to help whenever I can. I might not know the answers to some things: I have been developing my first planet pack for 5 months now, but I still have much to learn
  12. Can't launch or fly any of the rangers/landers/vipers in the mod. After a few short burns,It just plummets to the runway.(the bottom and main engines) Am I doing something wrong? Logs will be available soon.
  13. KSP: version 1.11.0.3045 - All DLC - 64Bit Problem: KSP always crashes after loading. (As in, when the initial loading bar fills and then it begins to transition to the main menu with the circular loading indicator in the bottom-right, it freezes momentarily and then crashes.) Mods: Flight Manager for Reusable Stages (FMRS) Continued (FMRSContinued 1.2.9.1) Advanced Textures (AdvancedTextures 1.8.1) AlphaMensae's Modular Launch Pads (ModularLaunchPads 2.1.2) Animated Decouplers (AnimatedDecouplers v1.4.2.2) Astronomer's Visual Pack (AstronomersVisualPack 2:v4.05) Astronomer's Visual Pack-2k Textures (AVP-2kTextures v1.11) B9 Part Switch (B9PartSwitch v2.17.0) Basic DeltaV (BasicDeltaV 6.0) BreakingGround-DLC (BreakingGround-DLC (unmanaged)) ClickThrough Blocker (ClickThroughBlocker 1:0.1.10.15) Commonwealth Rockets - Stockalike British Rocketry (CRE v2.1) Community Category Kit (CommunityCategoryKit v5.2.0.0) Community Resource Pack (CommunityResourcePack 1.4.2) Community Tech Tree (CommunityTechTree 1:3.4.3) Cryo Tanks (CryoTanks 1.5.6) Cryo Tanks Core (CryoTanks-Core 1.5.6) Cryogenic Engines (CryoEngines 1:1.2.1) Custom Pre Lauch Checks (CustomPreLaunchChecks 1.8.1) Deployable Engines Plugin (DeployableEngines 1.2.3) Distant Object Enhancement Continued (DistantObject v2.0.2.0) Distant Object Enhancement Continued default config (DistantObject-default v2.0.2.0) Dodo Labs - Stockalike Electron (DodoLabsStockalikeElectron 1.3.1.1) Dynamic Battery Storage (DynamicBatteryStorage 2:2.2.1.0) Easy Vessel Switch (EVS) (EasyVesselSwitch 2.2) Engine Lighting (EngineLighting 1.5.1) Environmental Visual Enhancements (EnvironmentalVisualEnhancements 3:1.10.1-3) Kerbal Actuators (KerbalActuators v1.8.3) Kerbal Attachment System (KAS 1.7) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.8.3) Kerbal Inventory System (KIS 1.28) Kerbal Reusability Expansion (SpaceXLegs 2.9.1) Kerbal-Konstructs (KerbalKonstructs 1.8.1.15) Kerbin Side Remastered (KerbinSideRemastered 1.0.1) Kramax Autopilot Continued (KramaxAutopilotContinued 0.4.0) KSC Extended (KSCExtended 2.2) Making History (MakingHistory-DLC 1.11.0) MechJeb 2 (MechJeb2 2.12.0.0) MechJeb and Engineer for all! (MechJebForAll 1.3.0.6) Module Manager (ModuleManager 4.1.4) Near Future IVA Props (NearFutureProps 1:0.6.4) Near Future Launch Vehicles (NearFutureLaunchVehicles 2.1.2) Near Future Solar (NearFutureSolar 1.3.1) Near Future Solar Core (NearFutureSolar-Core 1.3.1) Omega's Stockalike Structures: No Textures Required (StockalikeStructures 0.0.12) RecoveryController (RecoveryController 0.0.4) Retractable Lifting Surface Module (RetractableLiftingSurface 0.2.1.1) SCANsat (SCANsat v20.4) scatterer (Scatterer 3:v0.0723) Scatterer Default Config (Scatterer-config 3:v0.0723) Scatterer Sunflare (Scatterer-sunflare 3:v0.0723) SmokeScreen - Extended FX Plugin (SmokeScreen 2.8.14.0) SpaceX Launch Vehicles - Real Size (SpaceXLaunchVehicles 6.5) Stockalike Station Parts Expansion (StationPartsExpansion 0.5.3) TextureReplacer (TextureReplacer v4.3.1) Textures Unlimited (TexturesUnlimited 1.5.10.25) Toolbar Controller (ToolbarController 1:0.1.9.4) Trajectories (Trajectories v2.3.4) Tundra Exploration - Stockalike Dragon V2 and Falcon 9 (TundraExploration 3.3.0) Tundra Technologies (TundraTechnologies 3.3.0) Tundra's Space Center (TundraSpaceCenter 2.0.1) TweakScale - Rescale Everything! (TweakScale v2.4.4.5) Zero MiniAVC (ZeroMiniAVC 1:1.1.0.1)
  14. When I try to load Kerbal with Tundra exploration installed, B9 part switch says ‘fatal error’. Have I installed the mod wrong? Can someone show a picture of what it’s supposed to look like?
  15. so every time i start the game it gives me this error message. this happens every time. all i did was add the station parts expansion redux mod (incudes the mod itself, module manager and near future props, and b9partswitch, i tried replacing the folder i already had with the one that came with the rar file but it still didn't work)this is everything in my folder. can you guys help me? this is on 1.9.1
  16. This is a stupid question, but can you use mods on ksp Xbox. Most forums say no, but the Xbox version still has a app launcher tab. I mean they completely reworked to game to make it xbox-compatible and wouldn't they remove it if it had no use?
  17. Hi there fellow Space Explorers! Recently I wanted to boost the looks in my KSP 1.11 install as many do. I already tried to follow the guides for things like EVE, Stock Visual Ench.. and scatter. However there must be something I am either doing wrong or is wrong with my installation (btw, uninstall and re-installed yesteday the game). So at the moment I find myself with just scatter as visual mod, I read the page for the mod and tryed to change a couple of parameters but still the planets with atmosphere look nothing alike the ones i see on YouTube... Below links to some pictures. How my Kerbin Looks Mod List Thanks a lot in advance, Nik
  18. I'm stuck at the main menu and i have 42 mods... help
  19. I'm @Kerminator K-100 and I am addicted to mods. KSP has an amazing community of modders who are all brilliant and never fail to come out with amazing mods. And the mods are all free! Last time I checked CKAN had about 3000 mods total and there are more on the forums, github, spacedock, and curseforge. But when I see a mod that looks cool, I instantly download it. But the mods do have a price. Cluttered part lists, ridiculous loadtimes, paralyzing amounts of options and features to keep track of. And also when an update comes out, I can either remove all mods and risk the kraken's wrath or update and pray, and risk the kraken's wrath. I've found that there are cycles to modding my game. When a new update comes out, I trim my list to a few essential mods. But as more are updated my list balloons again, increasing loading times to unbearable amounts. So I've come up with a simple questionnaire for you to ask yourself next time you see that amazing new mod that will solve every problem, or if you want to trim your mod list and can't decide what to get rid of. How often do I complain about this problem? For example a part mod: Do you find yourself saying randomly, if only I had a Starship replica to go to Jool, it would make life so much simpler. How often do you actually do what the mod is supposed to fix? Mech-Jeb is one of my essential mods because I use it to auto-dock. I rendezvous and dock all the time so to me Mech-Jeb is worth it. If you do decide to install the mod, ask yourself, how often do I use this mod? It will vary for each person but you need to set a benchmark for how frequently you need to use a mod, or else its just deadweight. For example I used KIS twice when I first got it. Once to fix a broken spaceship, and once to build a space station. The rest of the time it just sat in my Game Data folder, taking up RAM. So I removed it. However when I started wishing that I could build ships and rovers, I decided to reinstall it. I hope this guide helps you cure your mod addiction and saves your computer from being choked with mods. Please note this is not an attack on modders, you guys are amazing! If you want please comment how many mods you usually play with or just your tips on how to cut back on excessive modding.
  20. My Environmental Visual Enhancements mod does not seem to have an effect on the visual display of Kerbin or any other planets otherwise affected by EVE. All of my visual mods are up-to-date (1.10-1.11, as not all mods are updated to 1.11). Here's my Gamedata folder: The EVE icon is displayed while in-game, but upon opening complains about not having a config for certain visual mods on EVE. Now the main solution would be to download the configuration files from the EVE download page, but the only thing they have is the source code, with the following message "Note that the Config files have not changed in this release - you do not need to update them if you already have these or another config.". Here's an example of the config error: (The same error message is displayed when in a different category, but instead of "EVE_SHADOWS{}", it is replaced with whatever category it is in. (ex: "EVE_CLOUDS{}" for the cloud and atmosphere category). For the last image, here's what the actual problem is: (it appears as though EVE doesn't even have any affect on Kerbin at all). So my question is: Does anybody else have this problem, or a solution to it? And I also ask if EVE Redux is a working mod that functions as intended (that won't also have this problem)
  21. These are my fav graphic and realism mods - Stock Part Revamp Smoke Screen - included with RealPlume Scatterer - https://spacedock.info/mod/141/scatterer RealPlume - https://spacedock.info/mod/154/RealPlume - Stock Raster Prop Monitor Planet Shine EVE - https://github.com/WazWaz/EnvironmentalVisualEnhancements/releases Engine Lighting - https://spacedock.info/mod/272/Engine Lighting Distant Object Enhancements Blast Awesomeness Modifier (BAM) - https://spacedock.info/mod/1225/Blast Awesomeness Modifier (BAM) ASET props and avionics - https://spacedock.info/mod/1213/ASET Avionics & https://spacedock.info/mod/1204/ASET Props FAR - https://spacedock.info/mod/151/Ferram Aerospace Research Are there any other mods I'm missing?
  22. I heard you wanna install mods. This will help you. Soon I will do a Module Manager tutorial, but CKAN in my opinion a very easy easy way to install mods. Steps: First, you wanna go to this link, and follow my instructions. https://github.com/KSP-CKAN/CKAN/releases/tag/v1.29.2 This will take you to something where you will see "Freedman" or something like that. Scroll all the way to the bottom. (This is mainly for windows sorry mac bros) Now, click on ckan.exe. Let it download, and then open it, it should be at the bottom like most .exe downloads are. Now, it might say like it was blocked from Windows Security, if it was, this may be the end, because you might have to change some settings with Windows Defender. Do not do this if you think it will harm your computer. Now, when you open it, it may show like a "Run" option, click Run. It may update repositories when it opens, just wait. Now, you should see a list of mods and then some other things, the only thing you need to really use is Refresh, Apply Changes, and the list of mods. Now, say you want to refresh the list, click refresh. If you want to install a mod(s), click the check box and click Apply Changes. You might wanna make sure the version of the mod is up-to-date, and you might need Module Manager for some, which I will do a tutorial of soon. If you had any problems, let me know and I will help you out.]xc
  23. Eu instalei alguns mods no meu KSP 1.10 (EVE, DistantObject, KSP secondary Motion, PlanetShine, Sigma, Scatterer e Astronomers Visual Pack), despois de instalar quando fui abrir meu save todos os contratos, tantos os ativos quantos os do prédio de missão sumiram. Não consigo mais realizar nenhuma missão e assim não consigo mais pontos de ciência. Alguém pode me ajudar ?
  24. The Challenge: Build a military aircraft that falls under one of the following categories and submit it in your post for the most points possible: Fighter (Baseline, 5 points) Bomber (Baseline, 5 points) Transport (Baseline, 5 points) How to submit: Different submissions have different point bonuses. Choose one of the following ways to submit: Cinematic (Showcase Video with soundtrack, +20 points) Showcase Video (Show off your design in a video, +15 points) Image Gallery with Stats (Have a series of images of your aircraft with its in-game stats, +10 Points) Image with Stats (Have your favorite image of your design with its in-game stats, +5 Points) Image/Image Gallery (+0 Points) Additional Awards: VTOL (+ 5 points) Replica (Rebuild a real aircraft, +10 Points) Custom Aircraft (Make it your own design, +10 Points) Customized (Use custom made flags as details, +20 Points) EJECT! (Include an ejector seat, +10 Points) Skill points for complexity, beauty, and low part count will be awarded. Badges: If you are skilled in making badges and would like to make some for this challenge, please let me know via private message (so we don't clutter the challenge thread). Leaderboard: (Insert Username), (Insert Aircraft Name), (Insert Number of Points) If you are interested in partaking in this challenge, post that you are interested in joining in the 'reply' box.
  25. When I installed it correctly, it started make parts looks weir is it a a bug or I install too many mods (Real plume, Tundra exploration, Kerbal planetary base, and scatters)
×
×
  • Create New...