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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle


Pak

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Attribution-NonCommercial-NoDerivatives 4.0 International

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Mk3 Shuttle Pack (aka Shuttle Lifting Body) is required to use this add-on.

Shared textures are engines>CA_STME and shuttleStack>CAet

Attribution-NonCommercial-NoDerivatives 4.0 International

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If you would like to see a mod supported by Cormorant Aeronology, write an @part patch and message me with the patch and a link to the mod so I can check it out. Like these fine people did

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Realism Overhaul Patch by @DrLicor (Github Link)

2.5x Scale dV Patch by Me and @TheRedTom on Github (Works with Quarter RSS by @pap1723)

Real Plume Configs by @VenomousRequiem included

USI-LS patch by @FellipeC included

TAC-LS patch by @Spike88 on Github

Cool Rockets effects by @damonvv on Github

Stock Fuel Values by @PickledTripod on Github (Adjusts the ET and boosters to match Stock fuel volumes. Best used in 2x-3x systems)

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Persistent Rotation Upgraded by @MarkusA380  and @linuxgurugamer

Atmosphere Autopilot by @Boris-Barboris

Changelog

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This mod redistributes

Firespitter Core by snjo and Roverdude - Forum Thread

Module Manager by ialdabaoth and sarbian - Forum Thread

 

Attribution-NonCommercial-NoDerivatives 4.0 International

 

Parts derived from stock assets are free to be used in any way:

CAdelta, CAstrake, CArudder, CA_Elevon1, CA_Elevon2

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Edited by Pak
1.12.5 Update
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Thanks for the love and comments.

OP is back. I edited the post and it got sent back to moderator review because of my new member status.

  ChristopherJon said:
Unbelievable. I was playing last night and was frustrated by how horrible it is to make a realistic shuttle. Perfectly done. I know you said you're adding FAR support, any idea how it functions if you use FAR as is? Again, I am very impressed. Solid work.

I tried it out really quick and can confirm that it doesn't explode. It's a little more sluggish than I'd like, but it's not the worst. I don't really have any reference though as I haven't used FAR in a while

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Wow, I actually really like this! I can't wait to try it out! But what am I supposed to do for engines? That's been the problem with the whole stock Mk3 thing. Could you give a look at making a Mk3 tri-coupler part? I'll also put out there my idea: OMS pods + RCS. It'd go great with everything else, but no rush!

Secondly, I have a question. Are these RAM-free parts that reference the stock textures?

Finally, does anyone know where I can find a proper stockalike shuttle EFT + SRB set to go with this?

(Also, just a minor gripe: could you put the forum link on Kerbal Stuff to the top of the page in that main bar thing?)

Edited by Z3R0_0NL1N3
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Thanks for the support guys

  Z3R0_0NL1N3 said:
Wow, I actually really like this! I can't wait to try it out! But what am I supposed to do for engines? That's been the problem with the whole stock Mk3 thing. Could you give a look at making a Mk3 tri-coupler part? I'll also put out there my idea: OMS pods + RCS. It'd go great with everything else, but no rush!

Secondly, I have a question. Are these RAM-free parts that reference the stock textures?

I normally used nosecones to stick engines on on the back, but more recently have been using Ven's Stock Revamp which has surface attach engines. I can take a look at adding some more nodes though.

OMS with RCS is most likely going to be the next thing I tackle as that's the last section that adds a lot of parts to a shuttle.

It's not RAM-free, just stock-alike. All the parts share one texture though.

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  Pak said:
Thanks for the support guys

I normally used nosecones to stick engines on on the back, but more recently have been using Ven's Stock Revamp which has surface attach engines. I can take a look at adding some more nodes though.

OMS with RCS is most likely going to be the next thing I tackle as that's the last section that adds a lot of parts to a shuttle.

It's not RAM-free, just stock-alike. All the parts share one texture though.

Whatever way you put engines on the back, it still ends up being rather ugly and very haphazard. Especially because the back texture of the Mk3 looks great as a bulkhead between parts, but not much at all as an end piece. The actual Shuttle's engines were mounted on a flush back surface. Something like that; even another part, would be perfect! It might also be nice to have a slight angle to it, as stock engines don't have that amount of gimbal.

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OMS would be great as well!

Finally, I don't mean to sound nitpicky, but RAM-less textures would be nice moving forward--at least as much as can be done. I know things like the black tiling needs to be scratch-drawn, but the interiors that you show could just be copied from the stock texturing.

I can't wait to see how this all goes, though! I've never made a working stockalike shuttle, because it was never much good before. It's great to see someone fixing that problem!

EDIT: I still haven't played this (my gaming computer isn't up right now) but looking back closely at your screenshots, it looks like you do have some rear black tiling! So all it would need is I think some tweaks to the nodes maybe, or a slight angle to be kinder to stock engines' gimbal.

Also, one very simple request: mission flags! One on each side of that back piece.

Edited by Z3R0_0NL1N3
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