davidy12 Posted January 26, 2018 Share Posted January 26, 2018 @bcink: is the IVA done? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted January 26, 2018 Author Share Posted January 26, 2018 6 minutes ago, davidy12 said: @bcink: is the IVA done? No, me and him are still working on it. (Read: I think of more work for him to do on it, and he does it because he is awesome). We have a couple small custom parts (like that big handle above / between the windows) and stuff like that. I'm planning on including it in the upcoming release. 14 minutes ago, Kerbal01 said: copied the cfg, set the rescale factor to 3.75, see if that works too much! plus bonus Big G splashdown. https://imgur.com/a/RYAAK Well, yeah, rescale factor defaults to 1 sooo... also if you're trying to use that adapter / shorty service module, it won't give you a clean size out since it's 1.5m>1.875m * 1 2/3... 1.875 * 1 2/3 = 3.125m for the final part. Neat! And unexpected. Therefore, the rescale factor should be 1.6667. Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted January 26, 2018 Share Posted January 26, 2018 it fits! now to make the TWR less garbage https://imgur.com/a/f6APB Quote Link to comment Share on other sites More sharing options...
Pappystein Posted January 26, 2018 Share Posted January 26, 2018 3 hours ago, Kerbal01 said: it fits! now to make the TWR less garbage https://imgur.com/a/f6APB Um. Put the AJ-260 inline short SRM in place of the Saturn IB stage? AFter all that is what the AJ-260 Cobalt made the other day is for! Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted January 26, 2018 Share Posted January 26, 2018 (edited) 2 hours ago, Pappystein said: Um. Put the AJ-260 inline short SRM in place of the Saturn IB stage? AFter all that is what the AJ-260 Cobalt made the other day is for! it's 275 m/s less Dv, but the acceptable TWR might make up the difference. Just downloaded the latest master to see if the scaling issue is fixed. Edited January 26, 2018 by Kerbal01 Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted January 26, 2018 Share Posted January 26, 2018 (edited) nope, still scaled off, and the sound is cancer. Plus the plume isn’t real. Performance is perfect though Edited January 26, 2018 by Kerbal01 Quote Link to comment Share on other sites More sharing options...
TimothyC Posted January 27, 2018 Share Posted January 27, 2018 @damonvv, @CobaltWolf asked me to tag you. We're live Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted January 27, 2018 Author Share Posted January 27, 2018 (edited) https://en.wikipedia.org/wiki/Fallen_Astronaut @damonvv Edited January 27, 2018 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
reviest Posted January 27, 2018 Share Posted January 27, 2018 Hey guys! Do someone have custom MM patch for integration of RemoteTech in probes and antennas of this awesome mod. I guess something messed up in mod configs, and many of probe cores and antennas doesn't contain RT modules. Thanks! Quote Link to comment Share on other sites More sharing options...
Mike` Posted January 27, 2018 Share Posted January 27, 2018 Hey @CobaltWolf, really liking the new Atlas parts. Sadly, the new LR101 vernier seems to have some trouble when used with FAR - it has a gigantic drag. Do you have any idea why that might be? If not, i guess i'll ask ferram about it. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted January 27, 2018 Author Share Posted January 27, 2018 (edited) @damonvv 11 hours ago, reviest said: Hey guys! Do someone have custom MM patch for integration of RemoteTech in probes and antennas of this awesome mod. I guess something messed up in mod configs, and many of probe cores and antennas doesn't contain RT modules. Thanks! We should bundle RT configs, but they haven't been updated in some time. I honestly didn't even know RemoteTech was still around. 3 hours ago, Mike` said: Hey @CobaltWolf, really liking the new Atlas parts. Sadly, the new LR101 vernier seems to have some trouble when used with FAR - it has a gigantic drag. Do you have any idea why that might be? If not, i guess i'll ask ferram about it. Sorry, I don't know anything about FAR. It's definitely not just you, @slaintemaith was asking me about it the other day. Edited January 27, 2018 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
Damon Posted January 27, 2018 Share Posted January 27, 2018 @CobaltWolf Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted January 27, 2018 Share Posted January 27, 2018 @damonvv when did BDB get legs and grid fins? ... lol Quote Link to comment Share on other sites More sharing options...
Damon Posted January 27, 2018 Share Posted January 27, 2018 1 minute ago, Stone Blue said: @damonvv when did BDB get legs and grid fins? ... lol Because every rocket needs to be reusable. Quote Link to comment Share on other sites More sharing options...
davidy12 Posted January 27, 2018 Share Posted January 27, 2018 6 minutes ago, damonvv said: Because every rocket needs to be reusable. Actually, their was a plan to use parachutes with it. Quote Link to comment Share on other sites More sharing options...
Hay Posted January 27, 2018 Share Posted January 27, 2018 36 minutes ago, davidy12 said: Actually, their was a plan to use parachutes with it. Or to give it wings. Quote Link to comment Share on other sites More sharing options...
davidy12 Posted January 27, 2018 Share Posted January 27, 2018 (edited) May I ask, what is the engine mount for the two LEM engines? Edited January 27, 2018 by davidy12 Quote Link to comment Share on other sites More sharing options...
Pxtseryu Posted January 27, 2018 Share Posted January 27, 2018 Ares: Departing Earth Quote Link to comment Share on other sites More sharing options...
Mike` Posted January 27, 2018 Share Posted January 27, 2018 (edited) 16 hours ago, CobaltWolf said: Sorry, I don't know anything about FAR. It's definitely not just you, @slaintemaith was asking me about it the other day. I asked ferram about it, here's what he had to say: "There's probably a random transform floating somewhere far from the rest of the mesh that's screwing it up". If you haven't done so already, would you be so kind to recheck the model for that? Edited January 28, 2018 by Mike` Quote Link to comment Share on other sites More sharing options...
Sudragon Posted January 28, 2018 Share Posted January 28, 2018 2 hours ago, Stone Blue said: @damonvv when did BDB get legs and grid fins? ... lol When did KSC get LANDING PADS? Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted January 28, 2018 Share Posted January 28, 2018 1 minute ago, Sudragon said: When did KSC get LANDING PADS? Soon™https://forum.kerbalspaceprogram.com/index.php?/topic/169891-wip-omega482s-dev-thread-stockalike-buildings-and-spacex-style-landing-pad/ Quote Link to comment Share on other sites More sharing options...
Pappystein Posted January 28, 2018 Share Posted January 28, 2018 8 hours ago, damonvv said: Because every rocket needs to be reusable. Um Cobalt and JSO asked me why I needed some specific config alts for a MM file set I was helping to test (part NOT to be coming soon but maybe... someday) and I said because I need to reuse it. They said For a 60 cost empty SRM? I said yes. Local Congress critter didn't like me launching from KSP on my northern orbits and dropping stages on the poor Homes... err... trees. The only stage I have not been able to recover is the MS-IC stage (my personal MM file.) Seems it breaks up before StagedRecovery can grab it. I probably have something screwy in the MM file. I recover the engine mount and the engines but I never seem to recover the tank. Half of my launches are devoted to recovering non probe controled stages from LKO. And most of my upper stages have a probe core of some sort on board (even if it is a pioneer 0.125m core.) I ALWAYS try to leave a little fuel in my orbiting stages with probe core to de-orbit it to recovery. 8 hours ago, Hay said: Or to give it wings. Actually the Winged Saturn S-IC stage was only *SERIOUSLY* proposed for Saturn-Shuttle. None of the winged proposals I have seen are for the Apollo era Moon launches except in VERY GENERIC, hey we could try this, kind of wishful proposing/thinking. Parachutes for the versions of Saturn IN BDB currently... to stay correct to history. But I do believe @e of pi was involved with an alternative timeline that had a Saturn Shuttle launcher and a winged Saturn S-IC stage.... I THINK. I ALSO think I read in one of the many books on the Valk I have, that North American and General Electric proposed slapping a bunch of J93-GE-3 or -9 engines on a Valkyrie derived wing structure, appropriately scaled up onto the S-IC stage. As part of a Saturn Shuttle proposal. Quote Link to comment Share on other sites More sharing options...
TiktaalikDreaming Posted January 28, 2018 Share Posted January 28, 2018 8 hours ago, theaveragepxtseryu said: Ares: Departing Earth Wow, nothing brought home the significant disconnect between regular parts and procedural fairings to me as much as this screen shot. And I don't want this to sound like I'm picking on anyone, least of all whomever did the fairing in use (and I really can't tell, it is procedural after all). But there's just so much that limits the texture/normal maps when you make things procedural. And when everything else is at the "best achievable with Unity/KSP", it just stands out. Quote Link to comment Share on other sites More sharing options...
Pxtseryu Posted January 28, 2018 Share Posted January 28, 2018 (edited) 5 hours ago, TiktaalikDreaming said: And I don't want this to sound like I'm picking on anyone, least of all whomever did the fairing in use (and I really can't tell, it is procedural after all) The fairing is from bdb. Anways, what did you think of the screenie apart from that? anyways Ares: MARS! The fairing seperation exposes the MEM to the vaccum, and allows it to successfully deorbit when the time comes. Edited January 28, 2018 by Pxtseryu Quote Link to comment Share on other sites More sharing options...
notJebKerman Posted January 28, 2018 Share Posted January 28, 2018 About the TexturesUnlimited thing... There is a few things I have no idea what to do with. Apollo CM should definitely have a shiny metal texture and the SM should just keep the texture it already has. But what about the Skylab and Spacelab modules? And AARDV? And Apollo engines (SPS, APS, DPS)? Also, Agena, versions of Centaur, Atlas, Vega and Star SRMs will have the metal texture too. Quote Link to comment Share on other sites More sharing options...
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