JoeSheridan Posted May 2, 2022 Share Posted May 2, 2022 6 hours ago, Invaderchaos said: Nearly forgot to post, more progress with Centaur! Thank you I like it And while we are already speaking about centaur: @Friznit I looked into the ETS-Centaur E-Thing and, based on the fuel weight written down in the ETS-wiki, the closest drop in we can get in BDB would be a Centaur III / Common Centaur with two RL-10-A3´s, later A-4´s or possibly even A-4-N´s for the Saturn Multibody after the IIP-Upgrade (not absolutely shure about the last upgrade and i don´t have the time to take a look in the last ETS-Part for verification). Quote Link to comment Share on other sites More sharing options...
DaveyJ576 Posted May 2, 2022 Share Posted May 2, 2022 @CobaltWolf, @Invaderchaos, I know there is a lot of work underway on Atlas V, but do you still have plans for a revamp of the other Atlas parts? I think they look pretty good now, but I have found some minor tweaks and additions that could be made. Thanks! Quote Link to comment Share on other sites More sharing options...
Zorg Posted May 2, 2022 Share Posted May 2, 2022 58 minutes ago, DaveyJ576 said: @CobaltWolf, @Invaderchaos, I know there is a lot of work underway on Atlas V, but do you still have plans for a revamp of the other Atlas parts? I think they look pretty good now, but I have found some minor tweaks and additions that could be made. Thanks! Its planned. Im hoping to get started on it during this dev cycle https://github.com/CobaltWolf/Bluedog-Design-Bureau/issues/974 Quote Link to comment Share on other sites More sharing options...
DaveyJ576 Posted May 2, 2022 Share Posted May 2, 2022 42 minutes ago, Zorg said: Its planned. Im hoping to get started on it during this dev cycle https://github.com/CobaltWolf/Bluedog-Design-Bureau/issues/974 Thanks. I wasn't sure if that branch was still active or not. Quote Link to comment Share on other sites More sharing options...
Zorg Posted May 2, 2022 Share Posted May 2, 2022 (edited) 3 minutes ago, DaveyJ576 said: Thanks. I wasn't sure if that branch was still active or not. its just an issue not tied to any branch. It was always planned for after the initial Saturn/Apollo/Skylab revamp Edited May 2, 2022 by Zorg Quote Link to comment Share on other sites More sharing options...
Pudgemountain Posted May 2, 2022 Share Posted May 2, 2022 (edited) Pictures of my first Manned Mission to the Moon just a flyby ala Apollo 8. Sadly during the encounter with the Moon my game crashed and when I restarted my RCS thrusters were gone probably destroyed by the Kraken and my Kerbal's suits reset so no pictures of Bill on EVA. "...And The Great Kerman said "LET THERE BE SNACKS" Spoiler Bonus picture of a funny science result being a nod to Space Oddity. Edited May 2, 2022 by Pudgemountain Spelling mistake. Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted May 2, 2022 Share Posted May 2, 2022 @CobaltWolf looks like the cradle for the LM whip antenna is untextured. Not a big deal. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted May 2, 2022 Author Share Posted May 2, 2022 20 minutes ago, SpaceFace545 said: @CobaltWolf looks like the cradle for the LM whip antenna is untextured. Not a big deal. Y'know, I noticed that the other day when I was working on the LM variants? I was trying to figure out if I'd meant to just remove the mesh from the part or what. I'll try and make sure to fix it. Quote Link to comment Share on other sites More sharing options...
bigyihsuan Posted May 2, 2022 Share Posted May 2, 2022 The Big Gemini Cargo Module has its 1.835m variant node where the other variants are: Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted May 2, 2022 Author Share Posted May 2, 2022 5 minutes ago, bigyihsuan said: The Big Gemini Cargo Module has its 1.835m variant node where the other variants are: Will take care of it tonight. Quote Link to comment Share on other sites More sharing options...
JustDark Posted May 2, 2022 Share Posted May 2, 2022 Decided to kitbash an idea I've been thinking about for a few days, for now I'm calling it International Skylab. I might learn modding so I can make an accurate S-II with deployable doors, as an addon mod for BDB maybe. Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted May 2, 2022 Share Posted May 2, 2022 32 minutes ago, JustDark said: Decided to kitbash an idea I've been thinking about for a few days, for now I'm calling it International Skylab. I might learn modding so I can make an accurate S-II with deployable doors, as an addon mod for BDB maybe. If you learn how to mod, could you please make a patch for BDB that makes the ETS Apollo antennas and solar panels node-attachable? Quote Link to comment Share on other sites More sharing options...
1124max Posted May 2, 2022 Share Posted May 2, 2022 18 minutes ago, Entr8899 said: If you learn how to mod, could you please make a patch for BDB that makes the ETS Apollo antennas and solar panels node-attachable? Not sure about the main version but in the dev version they attach to nodes in the block v mount. Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted May 2, 2022 Share Posted May 2, 2022 5 minutes ago, 1124max said: Not sure about the main version but in the dev version they attach to nodes in the block v mount. No, the mount is fine, the antennas and solar panels can't be attached to nodes on the mount. It's just a pain trying to align them perfectly, the surface attach on the underside of the mount is strange and it triggers my OCD trying to align them perfectly. Quote Link to comment Share on other sites More sharing options...
Kuiper_Belt Posted May 2, 2022 Share Posted May 2, 2022 A House Warming Gift - STS-9B These are a couple screenshots from a Space Shuttle Mission depicting the delivery of the Skylab Nodal Module, based off of the planned Shuttle Based Skylab revitalization plans using the wonderful new Skylab Parts! You can see the mission in its entirety here: Thank you for these wonderful parts! The mission wouldn't have been nearly as good without these beautiful models. Quote Link to comment Share on other sites More sharing options...
Jcking Posted May 2, 2022 Share Posted May 2, 2022 (edited) 1 hour ago, Entr8899 said: No, the mount is fine, the antennas and solar panels can't be attached to nodes on the mount. It's just a pain trying to align them perfectly, the surface attach on the underside of the mount is strange and it triggers my OCD trying to align them perfectly. Yes, and in the dev version they snap to the nodes specifically made for them on the Block V mount (or any of the nodes on the variations of the Apollo engine mount that have attachment nodes). Edited May 2, 2022 by Jcking Quote Link to comment Share on other sites More sharing options...
GoldForest Posted May 3, 2022 Share Posted May 3, 2022 4 hours ago, Entr8899 said: If you learn how to mod, could you please make a patch for BDB that makes the ETS Apollo antennas and solar panels node-attachable? They already are node attachable in both the latest update and the 1.11 dev branch. Quote Link to comment Share on other sites More sharing options...
derega16 Posted May 3, 2022 Share Posted May 3, 2022 8 hours ago, JustDark said: Decided to kitbash an idea I've been thinking about for a few days, for now I'm calling it International Skylab. I might learn modding so I can make an accurate S-II with deployable doors, as an addon mod for BDB maybe. How can you put that thing into the orbit? Quote Link to comment Share on other sites More sharing options...
GoldForest Posted May 3, 2022 Share Posted May 3, 2022 Full album: Imgur: The magic of the Internet Going a little old school for this launch. Delta 2910 launching Nimbus 7 to a 99 ish degree inclination in a 250 km x 250 km orbit. Quote Link to comment Share on other sites More sharing options...
Zorg Posted May 3, 2022 Share Posted May 3, 2022 11 hours ago, Entr8899 said: No, the mount is fine, the antennas and solar panels can't be attached to nodes on the mount. It's just a pain trying to align them perfectly, the surface attach on the underside of the mount is strange and it triggers my OCD trying to align them perfectly. 10 hours ago, Jcking said: Yes, and in the dev version they snap to the nodes specifically made for them on the Block V mount (or any of the nodes on the variations of the Apollo engine mount that have attachment nodes). Not just dev but in the master and release as well. This was added several weeks before release and I've verified that its working today even. Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted May 3, 2022 Share Posted May 3, 2022 1 hour ago, Zorg said: Not just dev but in the master and release as well. This was added several weeks before release and I've verified that its working today even. Oh, cool, my bad. I haven't been able to play KSP for a few months so I was unaware. Quote Link to comment Share on other sites More sharing options...
JustDark Posted May 3, 2022 Share Posted May 3, 2022 6 hours ago, derega16 said: How can you put that thing into the orbit? The secret ingredient is cheats (: In reality it would be similar to a wetlab: the S-II stage would be filled with propellant and get the station into an orbit, then any excess fuel is dumped and the doors can now be opened Quote Link to comment Share on other sites More sharing options...
Shlyopa Posted May 3, 2022 Share Posted May 3, 2022 (edited) Apollo but cooler Plan to launch this on modified LDC Edited May 3, 2022 by Shlyopa Quote Link to comment Share on other sites More sharing options...
GoldForest Posted May 3, 2022 Share Posted May 3, 2022 (edited) Full album: Imgur: The magic of the Internet After ten launches and three days, I have done it... I have put Skylab on the Mun! Yes! The rocket can make it to the Mun! Yes! It can land on the Mun and be stable enough to stand by itself! Yes! I had a few problems!... but I'm proud of the result. Oh, and yeah, had trouble landing Skylab on the Mun, but thankfully the only damage was the two RL-10 engines. Oh, and this on 2.5x scale! Bonus image: @AlphaMensae Your tower got some air time... seems you put springs inside the legs. And it got major air time, like 50 to 100 meters give or take! Edited May 3, 2022 by GoldForest Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted May 3, 2022 Author Share Posted May 3, 2022 6 hours ago, Zorg said: Not just dev but in the master and release as well. This was added several weeks before release and I've verified that its working today even. 4 hours ago, Entr8899 said: Oh, cool, my bad. I haven't been able to play KSP for a few months so I was unaware. Oh you got me all worried for nothing haha. I saw your post and was like "I thought I specifically fixed that the day before release for that user!" Had me looking through the configs last night for what I missed, I thought I'd forgotten to mark the antennas+solar panels as node attachable. Glad you just hadn't seen the updated version Quote Link to comment Share on other sites More sharing options...
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