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[1.12.5] Bluedog Design Bureau - Stockalike Saturn, Apollo, and more! (v1.14.0 "металл" 30/Sep/2024)


CobaltWolf

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  On 7/4/2022 at 3:29 PM, Beccab said:

There ya go! "Direct flight study using Saturn C-5 for Apollo project", from february 1963 (6 months after the LOR decision, pics are inside the spoiler)

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Also since I had some free time, here's its recreation in KSPOykjawt.png
 

wSc1SP1.pngsx54uFH.pngdMsfIJG.pngRnrnREt.pngoJYfwud.png1DMQgug.png

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Nice, is that kitbashing or a specific mod's parts?

  On 7/5/2022 at 6:52 PM, Alpha512 said:

Is it on Github already?

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Trust me; nobody wants this more than I do.  But when you poke a dev with a stick..."bad things"TM happen.

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  On 7/6/2022 at 1:44 AM, RocketBoy1641 said:

Nice, is that kitbashing or a specific mod's parts?

Trust me; nobody wants this more than I do.  But when you poke a dev with a stick..."bad things"TM happen.

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Totally was not intending to poke Cobalt with a stick, sorry if it looked so.

Was just checkin' whether i should update my build now (as i don't quite know hot to check it myself on Git, gotta admit)

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  On 7/6/2022 at 12:27 PM, Alpha512 said:

Totally was not intending to poke Cobalt with a stick, sorry if it looked so.

Was just checkin' whether i should update my build now (as i don't quite know hot to check it myself on Git, gotta admit)

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You're fine :) I just know the parts are buggy right now, and I didn't want a bunch of people running into/reporting the same issues that my testers have. Don't want to waste a bunch of people's time with something that won't work, y'know?

Of course, I just played Rimworld when I got home last night and didn't put any more time into this... oops...

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  On 7/6/2022 at 12:27 PM, Alpha512 said:

(as i don't quite know hot to check it myself on Git, gotta admit)

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You can keep an eye on commits by selecting the relevant branch and clicking Commits. The messages vary in how informative they are but should give you a general idea of whats being done. But anything important like new parts are generally announced here on the thread.

Image

Image

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Been a while since I posted here, so here's my obligatory screenshot tax:

"We're flying a Kod-Damned Nuke!" ~Chuck Kerman, Kerballo-N

f4Dnm3x.png
Still haven't been able to build out a Sarnus V(N) yet though.

 

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I'm one of Cobalt's testers for the LRV because of my experience kitbashing my own in the past, and he gave me permission to post a couple screenshots to enjoy while you all wait for the GitHub drop. I can confirm that the parts still need some work before they're released to the public:

ZYwDNKV.png

HJkcPbo.png

q7VM0pI.png

HnPRZSH.png

dZBHZS1.png

MBFnPRi.png

 

Kudos if you can identify the landing site.

Edited by pTrevTrevs
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Is BDB not compatible with RealFuels-Stock? I've tried it and it shows the following errors on the loading screen:

4 errors related to GameData/RealFuels-Stock/BlueDog_DB/RF_BDB_Scout.cfg

10 errors related to GameData/RealFuels-Stock/BlueDog_DB/RF_BDB_Vega.cfg

EDIT: Its also showing a lot of errors related to B9 Part Switch.

Edited by DA299
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  On 7/7/2022 at 7:26 AM, DA299 said:

Is BDB not compatible with RealFuels-Stock? I've tried it and it shows the following errors on the loading screen:

4 errors related to GameData/RealFuels-Stock/BlueDog_DB/RF_BDB_Scout.cfg

10 errors related to GameData/RealFuels-Stock/BlueDog_DB/RF_BDB_Vega.cfg

EDIT: Its also showing a lot of errors related to B9 Part Switch.

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Real fuels configs for BDB are handled by RealFuels-Stock themselves, since the BDB development team do not use that mod we don't have the expertise or time to configure it. I don't know when RF-stock was last updated. You would need to report any issues on that side (maybe help them out with a pull request if you're up to it :) )

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  On 7/7/2022 at 10:05 AM, septemberWaves said:

@GoldForest Very nice monstrosity you have there. I do wonder though, why not attach the boosters to the lowest part of the rocket, so that they're partially occluded below the wider cylinder, to minimize drag?

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Boosters don't fit, and they hang off, plus the decoupler connection points hang off in space.  Just doesn't look good to me.  If I make the boosters shorter, I would have to add more, and they'd just end up on the S-II anyway.  There's also part clipping between the boosters and the Skylab solar array on the main body, even if I place the array between two boosters, the thrust vectoring fluid tanks clips. 

jTxMmsc.png

Although. I do like the shape...  Thanks for giving me my next project!

A8T6ybQ.png

Well, here we go. Soon this will launch.

8lzMm93.png

Edited by GoldForest
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  On 7/7/2022 at 1:40 AM, pTrevTrevs said:

I'm one of Cobalt's testers for the LRV because of my experience kitbashing my own in the past, and he gave me permission to post a couple screenshots to enjoy while you all wait for the GitHub drop. I can confirm that the parts still need some work before they're released to the public:

ZYwDNKV.png

HJkcPbo.png

q7VM0pI.png

HnPRZSH.png

dZBHZS1.png

MBFnPRi.png

 

Kudos if you can identify the landing site.

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Taurus-Littrow?

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I just made a patch in BDB Extras to make it possible to for inflight CSM texture switching (mostly to enable switching to the toasty CM mid-flight). I haven’t tested it yet (currently away from a computer w/ KSP) so if there are any issues let me know

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  On 7/7/2022 at 3:16 PM, Invaderchaos said:

I just made a patch in BDB Extras to make it possible to for inflight CSM texture switching (mostly to enable switching to the toasty CM mid-flight). I haven’t tested it yet (currently away from a computer w/ KSP) so if there are any issues let me know

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Appears, it works:
https://streamable.com/56mvnh

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  On 7/7/2022 at 7:26 AM, DA299 said:

Is BDB not compatible with RealFuels-Stock? I've tried it and it shows the following errors on the loading screen:

4 errors related to GameData/RealFuels-Stock/BlueDog_DB/RF_BDB_Scout.cfg

10 errors related to GameData/RealFuels-Stock/BlueDog_DB/RF_BDB_Vega.cfg

EDIT: Its also showing a lot of errors related to B9 Part Switch.

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Zorg has already answered this but I thought I would throw this out as an opinion.  

IF you are only  building "real" rockets then something like realFuels (any) or RO are great.    However if you are going for "Lego-ability," which I am pretty certain BDB was built around, then you might be better off using BDB+Nertea's Cryotanks+ the Hypergolic BDB patch that is in the Extras (Shameless plug since I made it with significant help from Jso!)     You get Hydrolox, Methalox, AZ50/NTO and standard LFO.  Sure you are not using MMH+NTO or UDMH+WFNA but you are in the correct ballpark with these options.

The reason I lean this way is because that is what most Rockets are.  A series of interchangeable or semi-interchangeable parts.   (Looking at you Saturn A and B series...  Saturn Atlas Centaur go!)

 

In the end, you have to do what you want/need,.  Again, this is just my opinion as a player and Historian (and not a member of the BDB team!)

 

 

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