Alpha512 Posted July 5, 2022 Share Posted July 5, 2022 On 7/2/2022 at 6:21 PM, CobaltWolf said: Time to get the LRV in game... https://www.twitch.tv/cobaltwolfy Is it on Github already? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 5, 2022 Author Share Posted July 5, 2022 3 minutes ago, Alpha512 said: Is it on Github already? No, I'm not putting it on Github until it's working to my satisfaction. I've sent it to a couple people for testing and there's some pretty critical issues still. Quote Link to comment Share on other sites More sharing options...
RocketBoy1641 Posted July 6, 2022 Share Posted July 6, 2022 On 7/4/2022 at 10:29 AM, Beccab said: There ya go! "Direct flight study using Saturn C-5 for Apollo project", from february 1963 (6 months after the LOR decision, pics are inside the spoiler) Reveal hidden contents Also since I had some free time, here's its recreation in KSP Nice, is that kitbashing or a specific mod's parts? 6 hours ago, Alpha512 said: Is it on Github already? Trust me; nobody wants this more than I do. But when you poke a dev with a stick..."bad things"TM happen. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted July 6, 2022 Share Posted July 6, 2022 (edited) Saturn II or some monstrosity I've concocted for my own amusement? Vote now! Coming soon. Edited July 6, 2022 by GoldForest Quote Link to comment Share on other sites More sharing options...
Alpha512 Posted July 6, 2022 Share Posted July 6, 2022 10 hours ago, RocketBoy1641 said: Nice, is that kitbashing or a specific mod's parts? Trust me; nobody wants this more than I do. But when you poke a dev with a stick..."bad things"TM happen. Totally was not intending to poke Cobalt with a stick, sorry if it looked so. Was just checkin' whether i should update my build now (as i don't quite know hot to check it myself on Git, gotta admit) Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 6, 2022 Author Share Posted July 6, 2022 3 hours ago, Alpha512 said: Totally was not intending to poke Cobalt with a stick, sorry if it looked so. Was just checkin' whether i should update my build now (as i don't quite know hot to check it myself on Git, gotta admit) You're fine I just know the parts are buggy right now, and I didn't want a bunch of people running into/reporting the same issues that my testers have. Don't want to waste a bunch of people's time with something that won't work, y'know? Of course, I just played Rimworld when I got home last night and didn't put any more time into this... oops... Quote Link to comment Share on other sites More sharing options...
Zorg Posted July 6, 2022 Share Posted July 6, 2022 3 hours ago, Alpha512 said: (as i don't quite know hot to check it myself on Git, gotta admit) You can keep an eye on commits by selecting the relevant branch and clicking Commits. The messages vary in how informative they are but should give you a general idea of whats being done. But anything important like new parts are generally announced here on the thread. Quote Link to comment Share on other sites More sharing options...
davidy12 Posted July 6, 2022 Share Posted July 6, 2022 Been a while since I posted here, so here's my obligatory screenshot tax: "We're flying a Kod-Damned Nuke!" ~Chuck Kerman, Kerballo-N Still haven't been able to build out a Sarnus V(N) yet though. Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted July 7, 2022 Share Posted July 7, 2022 (edited) I'm one of Cobalt's testers for the LRV because of my experience kitbashing my own in the past, and he gave me permission to post a couple screenshots to enjoy while you all wait for the GitHub drop. I can confirm that the parts still need some work before they're released to the public: Kudos if you can identify the landing site. Edited July 7, 2022 by pTrevTrevs Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted July 7, 2022 Share Posted July 7, 2022 Just in case anyone missed what Zorg did recently, it's in the first 5 seconds here: Spoiler Quote Link to comment Share on other sites More sharing options...
GoldForest Posted July 7, 2022 Share Posted July 7, 2022 1 hour ago, OrbitalManeuvers said: Just in case anyone missed what Zorg did recently, it's in the first 5 seconds here: Hide contents The exhaust rides up the rocket? Neat! Quote Link to comment Share on other sites More sharing options...
Zorg Posted July 7, 2022 Share Posted July 7, 2022 4 hours ago, OrbitalManeuvers said: Just in case anyone missed what Zorg did recently, it's in the first 5 seconds here: Hide contents Needs a little more work still and will try to do a bigger one for RS68/ delta IV as well Quote Link to comment Share on other sites More sharing options...
DA299 Posted July 7, 2022 Share Posted July 7, 2022 (edited) Is BDB not compatible with RealFuels-Stock? I've tried it and it shows the following errors on the loading screen: 4 errors related to GameData/RealFuels-Stock/BlueDog_DB/RF_BDB_Scout.cfg 10 errors related to GameData/RealFuels-Stock/BlueDog_DB/RF_BDB_Vega.cfg EDIT: Its also showing a lot of errors related to B9 Part Switch. Edited July 7, 2022 by DA299 Quote Link to comment Share on other sites More sharing options...
GoldForest Posted July 7, 2022 Share Posted July 7, 2022 Full album: Imgur: The magic of the Internet To those of you that voted some monstrosity I've concocted for my own amusement, congrats, you won! 156 x 157 km orbit at 57.5 degree inclination. This had just enough fuel to reach orbit, with about a 30m/s 2 second burn left in the tanks Quote Link to comment Share on other sites More sharing options...
Zorg Posted July 7, 2022 Share Posted July 7, 2022 1 hour ago, DA299 said: Is BDB not compatible with RealFuels-Stock? I've tried it and it shows the following errors on the loading screen: 4 errors related to GameData/RealFuels-Stock/BlueDog_DB/RF_BDB_Scout.cfg 10 errors related to GameData/RealFuels-Stock/BlueDog_DB/RF_BDB_Vega.cfg EDIT: Its also showing a lot of errors related to B9 Part Switch. Real fuels configs for BDB are handled by RealFuels-Stock themselves, since the BDB development team do not use that mod we don't have the expertise or time to configure it. I don't know when RF-stock was last updated. You would need to report any issues on that side (maybe help them out with a pull request if you're up to it ) Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted July 7, 2022 Share Posted July 7, 2022 (edited) @GoldForest Very nice monstrosity you have there. I do wonder though, why not attach the boosters to the lowest part of the rocket, so that they're partially occluded below the wider cylinder, to minimize drag? Edited July 7, 2022 by septemberWaves Quote Link to comment Share on other sites More sharing options...
GoldForest Posted July 7, 2022 Share Posted July 7, 2022 (edited) 53 minutes ago, septemberWaves said: @GoldForest Very nice monstrosity you have there. I do wonder though, why not attach the boosters to the lowest part of the rocket, so that they're partially occluded below the wider cylinder, to minimize drag? Boosters don't fit, and they hang off, plus the decoupler connection points hang off in space. Just doesn't look good to me. If I make the boosters shorter, I would have to add more, and they'd just end up on the S-II anyway. There's also part clipping between the boosters and the Skylab solar array on the main body, even if I place the array between two boosters, the thrust vectoring fluid tanks clips. Although. I do like the shape... Thanks for giving me my next project! Well, here we go. Soon this will launch. Edited July 7, 2022 by GoldForest Quote Link to comment Share on other sites More sharing options...
Zorg Posted July 7, 2022 Share Posted July 7, 2022 To get this to work properly had to add throttle response to the RS68 so it will ramp up and down slower like the F1 now. Quote Link to comment Share on other sites More sharing options...
DaveyJ576 Posted July 7, 2022 Share Posted July 7, 2022 10 hours ago, pTrevTrevs said: I'm one of Cobalt's testers for the LRV because of my experience kitbashing my own in the past, and he gave me permission to post a couple screenshots to enjoy while you all wait for the GitHub drop. I can confirm that the parts still need some work before they're released to the public: Kudos if you can identify the landing site. Taurus-Littrow? Quote Link to comment Share on other sites More sharing options...
davidy12 Posted July 7, 2022 Share Posted July 7, 2022 47 minutes ago, Zorg said: To get this to work properly had to add throttle response to the RS68 so it will ramp up and down slower like the F1 now. OHHHHHHH...IT'S BEAUTIFULLLLLL!!! Quote Link to comment Share on other sites More sharing options...
noaa_satellite Posted July 7, 2022 Share Posted July 7, 2022 12 hours ago, pTrevTrevs said: Kudos if you can identify the landing site. Mons Vitruvius/Apollo 17? Quote Link to comment Share on other sites More sharing options...
Invaderchaos Posted July 7, 2022 Share Posted July 7, 2022 I just made a patch in BDB Extras to make it possible to for inflight CSM texture switching (mostly to enable switching to the toasty CM mid-flight). I haven’t tested it yet (currently away from a computer w/ KSP) so if there are any issues let me know Quote Link to comment Share on other sites More sharing options...
Adam-Kerman Posted July 7, 2022 Share Posted July 7, 2022 26 minutes ago, Invaderchaos said: I just made a patch in BDB Extras to make it possible to for inflight CSM texture switching (mostly to enable switching to the toasty CM mid-flight). I haven’t tested it yet (currently away from a computer w/ KSP) so if there are any issues let me know Appears, it works:https://streamable.com/56mvnh Quote Link to comment Share on other sites More sharing options...
JoeSheridan Posted July 7, 2022 Share Posted July 7, 2022 17 hours ago, davidy12 said: "We're flying a Kod-Damned Nuke!" ~Chuck Kerman, Kerballo-N Let´s just hope it did go better then Stephen Baxters version Quote Link to comment Share on other sites More sharing options...
Pappystein Posted July 7, 2022 Share Posted July 7, 2022 9 hours ago, DA299 said: Is BDB not compatible with RealFuels-Stock? I've tried it and it shows the following errors on the loading screen: 4 errors related to GameData/RealFuels-Stock/BlueDog_DB/RF_BDB_Scout.cfg 10 errors related to GameData/RealFuels-Stock/BlueDog_DB/RF_BDB_Vega.cfg EDIT: Its also showing a lot of errors related to B9 Part Switch. Zorg has already answered this but I thought I would throw this out as an opinion. IF you are only building "real" rockets then something like realFuels (any) or RO are great. However if you are going for "Lego-ability," which I am pretty certain BDB was built around, then you might be better off using BDB+Nertea's Cryotanks+ the Hypergolic BDB patch that is in the Extras (Shameless plug since I made it with significant help from Jso!) You get Hydrolox, Methalox, AZ50/NTO and standard LFO. Sure you are not using MMH+NTO or UDMH+WFNA but you are in the correct ballpark with these options. The reason I lean this way is because that is what most Rockets are. A series of interchangeable or semi-interchangeable parts. (Looking at you Saturn A and B series... Saturn Atlas Centaur go!) In the end, you have to do what you want/need,. Again, this is just my opinion as a player and Historian (and not a member of the BDB team!) Quote Link to comment Share on other sites More sharing options...
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