Pappystein Posted April 28, 2022 Share Posted April 28, 2022 1 minute ago, pTrevTrevs said: Titan III? Nah, that little thing looks more like a Titan 1.5. Yeah I will back that. Titan IIIC-- or Titan IIID--- maybe Quote Link to comment Share on other sites More sharing options...
JustDark Posted April 28, 2022 Share Posted April 28, 2022 Will Bluedog get TU configs for the rest of the SM? It’s something I’ve been killing for Quote Link to comment Share on other sites More sharing options...
Zorg Posted April 28, 2022 Share Posted April 28, 2022 12 minutes ago, JustDark said: Will Bluedog get TU configs for the rest of the SM? It’s something I’ve been killing for It will definitely get PBR textures for KSP2 But more seriously not officially. Certain parts that stood out particularly like the CM and the bare Skylab workshop got custom PBR textures with TU configs. The metal on the SM is fairly matte unlike the CM. A total conversion is not part of our plans for KSP1. Some third party attempts might do so. Note that our official TU "configs" for the parts we did were more than just configs, they include custom textures as well. Trying to convert just using configs rarely looks good. Quote Link to comment Share on other sites More sharing options...
Shlyopa Posted April 28, 2022 Share Posted April 28, 2022 What about titan 2.5? Thicken rocket for a thicc low orbit resque ship Quote Link to comment Share on other sites More sharing options...
Adam-Kerman Posted April 28, 2022 Share Posted April 28, 2022 Quote Link to comment Share on other sites More sharing options...
610yesnolovely Posted April 28, 2022 Share Posted April 28, 2022 (edited) For the only 22 people who use IVAs: Reviva + B9PartSwitch + MAS + MOARdVPlus = Kane CM functional IVA (retro and modern, kerbalized) - bonus it also supports 6 other MK1-3 IVAs (Stock, RPM, ASET, MAS, DE, DE+MAS). Reviva allows switching IVA in-editor or in-flight using B9PartSwitch, the default will be the normal BDB IVA. Recommended: @ensou04's Rocket Sound Enhancement - makes it sound really really scary. TrackIR head tracking. Thanks to @MOARdVfor the super impressive Avionics System and MOARdVPlus - really these mods are so good and need more attention from more than 22 people. The DSKY is functional as a display only info panel, but the FDAI works. Also things like "EVA Light", "Docking Probe", "Jettison Launch Tower" and some other switches do the right thing if the part exists on your rocket, without taking up AGxx slots. That's all @MOARdV's doing, check: https://github.com/MOARdV/MOARdVPlus/wiki for the manuals. Experimental: May cause rapid CM explosive decompression. Edited April 28, 2022 by 610yesnolovely Quote Link to comment Share on other sites More sharing options...
Zorg Posted April 28, 2022 Share Posted April 28, 2022 Added a mesh switch to the S4B and SII fairing bases to toggle the inner truss off (and its collider too) for a hollow ring. Because some people asked. For stuff like this I guess? Quote Link to comment Share on other sites More sharing options...
JoeSheridan Posted April 28, 2022 Share Posted April 28, 2022 19 hours ago, Pappystein said: As it is, my most recent documents are up on the Wiki. I saw them, but i think you should go threw the first three articles, like Saturn II , again. It seemed to me like you forgot a word on some places. Quote Link to comment Share on other sites More sharing options...
JustDark Posted April 28, 2022 Share Posted April 28, 2022 9 hours ago, Zorg said: Thanks to kind contributor Viper, we now have a set of custom Conformal Decals for the Saturn V for realistic recreations. They appear as a new BDB decal part which should come up when you search for "BDB" and "Decal". The colours have been adjusted to fit the KSP re-stockalike palette BDB uses. We might get a few more for Saturn I too. Is this added in the development branch or just the master one? Quote Link to comment Share on other sites More sharing options...
bigyihsuan Posted April 28, 2022 Share Posted April 28, 2022 Is there a current fork to BDBNIC for the new BDB-1.10.1 update? The latest I can find on CKAN is from pre-1.10 and probably won't work with the new Saturn parts and such. Quote Link to comment Share on other sites More sharing options...
Zorg Posted April 28, 2022 Share Posted April 28, 2022 56 minutes ago, JustDark said: Is this added in the development branch or just the master one? Its in both and will be available in the next patch. Quote Link to comment Share on other sites More sharing options...
Zorg Posted April 28, 2022 Share Posted April 28, 2022 Wots this? Yup SII wet workshop now on github. (both master and dev despite being shown here with the power tower) Quote Link to comment Share on other sites More sharing options...
dababykerman Posted April 28, 2022 Share Posted April 28, 2022 I've a question, how am I supposed to launch the Pegasus? It has a boilerplate capsule and I was wondering how to properly stage it or something along those lines. Quote Link to comment Share on other sites More sharing options...
JustDark Posted April 28, 2022 Share Posted April 28, 2022 30 minutes ago, Zorg said: Wots this? Yup SII wet workshop now on github. (both master and dev despite being shown here with the power tower) OH OH MY Quote Link to comment Share on other sites More sharing options...
chaos113 Posted April 28, 2022 Share Posted April 28, 2022 will it iva Quote Link to comment Share on other sites More sharing options...
Zorg Posted April 28, 2022 Share Posted April 28, 2022 11 minutes ago, chaos113 said: will it iva Maybe one day. But for now only the Skylab has an IVA (in the next patch release) Quote Link to comment Share on other sites More sharing options...
chaos113 Posted April 28, 2022 Share Posted April 28, 2022 also will there possibly be a drylab version Quote Link to comment Share on other sites More sharing options...
Zorg Posted April 28, 2022 Share Posted April 28, 2022 3 minutes ago, chaos113 said: also will there possibly be a drylab version You can set the tank to Lab before launching. In fact its the default. But there is no point to a separate part. Quote Link to comment Share on other sites More sharing options...
chaos113 Posted April 28, 2022 Share Posted April 28, 2022 this is larger than nerteas 5 meter hab parts making this the largest crewed part ive ever seen Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted April 28, 2022 Share Posted April 28, 2022 (edited) Latest dev branch, the S-IVB tank's SA-6 texture is missing the white bits again Edited April 28, 2022 by KeaKaka Quote Link to comment Share on other sites More sharing options...
Adam-Kerman Posted April 29, 2022 Share Posted April 29, 2022 21 minutes ago, KeaKaka said: Latest dev branch, the S-IVB tank's SA-6 texture is missing the white bits again Meanwhile for me, never seen the white bits Quote Link to comment Share on other sites More sharing options...
GoldForest Posted April 29, 2022 Share Posted April 29, 2022 4 hours ago, Zorg said: Wots this? Yup SII wet workshop now on github. (both master and dev despite being shown here with the power tower) Von Braun station, here we come! Quote Link to comment Share on other sites More sharing options...
610yesnolovely Posted April 29, 2022 Share Posted April 29, 2022 (edited) 6 hours ago, bigyihsuan said: Is there a current fork to BDBNIC for the new BDB-1.10.1 update? The latest I can find on CKAN is from pre-1.10 and probably won't work with the new Saturn parts and such. https://github.com/Araym-KSP/BDBNIC/archive/refs/heads/master.zip <-- This is the fork! https://github.com/Bellabong/Bella_TU/releases/download/1.0/BellaTU10.zip <-- This is great also, and works with the above, adds moar! Both these seem to work with BDB 1.10.1 / 1.12.3 - tried them yesterday. Looks good to go. Edited April 29, 2022 by 610yesnolovely Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted April 29, 2022 Share Posted April 29, 2022 Would it be possible to get TU configs for the Auxiliary Propulsion Systems? Not a big deal but extra shiny is always appreciated Quote Link to comment Share on other sites More sharing options...
Naeth Kerman Posted April 29, 2022 Share Posted April 29, 2022 (edited) In the 1960's the NRO (National Reconnaissance Office) spied on the Soviets... and then they wanted to spy on the Moon. Spoiler https://www.thespacereview.com/article/1737/1 sorry, not much here except a good article on the subject https://www.thespacereview.com/article/2596/1 this one was impossible to make without creating new parts Edited April 29, 2022 by Naeth Kerman the Quote Link to comment Share on other sites More sharing options...
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