Jcking Posted October 27, 2021 Share Posted October 27, 2021 (edited) On 10/26/2021 at 10:00 PM, TaintedLion said: Also I asked earlier but it got buried, I want to switch out the IVAs for Mercury and Apollo with the ones from FASA, how would I go about doing that? Expand Assuming that you have either of the internals folders in your gamedata folder, go to the internal.config file and copy the line that goes like name = FASAMercuryInt, then to to the config for the pod, scroll down to the INTERNAL line and replace the name with the capsule (e.g. replace name = Hermes_Crew_A_Interior with name = FASAMercuryInt). This example would replace the BDB mercury interior with the FASA one (though the IVA for the FASA Mercury is slightly missaligned with the BDB model). You'll also want to keep the props folder from FASA so that the custom props for the interiors appear. Edited October 27, 2021 by Jcking Quote Link to comment Share on other sites More sharing options...
Adam-Kerman Posted October 27, 2021 Share Posted October 27, 2021 On 10/27/2021 at 12:21 AM, SpaceFace545 said: Yes Expand So, can delete TU folder without messing Skylab up? also, page 900! Quote Link to comment Share on other sites More sharing options...
1something Posted October 27, 2021 Share Posted October 27, 2021 On 10/26/2021 at 9:06 AM, Hay said: Have you tried retracting the ring? Expand On 10/26/2021 at 10:11 AM, Zorg said: Added a variant to the Skylab/S4B fairing without the wallbase for a shorter minimum length (still adjustable via wall segments). This option is only available on the fairing base itself not the airlock modules. the ring is to be kept extended for intial "soft docking" to make contact and align. Once soft docked and the petals are interlocked, retract the ring on the active version to hard dock. If this doesnt work its probably due to the rescale. Expand Although I do have a question: What if I skip the soft docking and don't extend the ring at all? Would that work? Quote Link to comment Share on other sites More sharing options...
Kurley_Kerbal Posted October 27, 2021 Share Posted October 27, 2021 I love this mod, but I don't want the Bluedog contracts. How do I get rid of them without removing Bluedog? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 27, 2021 Author Share Posted October 27, 2021 (edited) Saturn INT-17 parts - 7x S-II mount, more lengths for the interstage (to use as a skirt), and a fin/launch mount. EDIT: LM Leg switch to disable the... uh, legs. Edited October 27, 2021 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
Grimmas Posted October 27, 2021 Share Posted October 27, 2021 On 10/27/2021 at 2:06 AM, Kurley_Kerbal said: I love this mod, but I don't want the Bluedog contracts. How do I get rid of them without removing Bluedog? Expand You can just delete the GameData/Bluedog_DB/Contracts folder. Or i that sounds scary you can simply go into difficulty settings -> contract configurator and uncheck BDB. Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted October 27, 2021 Share Posted October 27, 2021 On 10/27/2021 at 2:03 AM, 1something said: Although I do have a question: What if I skip the soft docking and don't extend the ring at all? Would that work? Expand It works as a normal docking port. Quote Link to comment Share on other sites More sharing options...
birdog357 Posted October 27, 2021 Share Posted October 27, 2021 On 10/27/2021 at 2:41 AM, CobaltWolf said: Saturn INT-17 parts - 7x S-II mount, more lengths for the interstage (to use as a skirt), and a fin/launch mount. Expand I thought the whole point of jettisoning the interstage was heat buildup? Why would they have bolted one on when used as a first stage? Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted October 27, 2021 Share Posted October 27, 2021 On 10/27/2021 at 3:02 AM, birdog357 said: I thought the whole point of jettisoning the interstage was heat buildup? Why would they have bolted one on when used as a first stage? Expand Aerodynamic reasons while during the early stages of ascent and max-Q I believe. Quote Link to comment Share on other sites More sharing options...
1something Posted October 27, 2021 Share Posted October 27, 2021 On 10/27/2021 at 2:59 AM, Entr8899 said: It works as a normal docking port. Expand Oh That made things a lot easier Quote Link to comment Share on other sites More sharing options...
GoldForest Posted October 27, 2021 Share Posted October 27, 2021 (edited) Everyone look at this BEAUTIFUL rocket, especially you @CobaltWolf and @Zorg. Reveal hidden contents I make no apologies. This is all in good fun. Just pulling your legs. Edited October 27, 2021 by GoldForest Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted October 27, 2021 Share Posted October 27, 2021 On 10/27/2021 at 8:50 AM, GoldForest said: Everyone look at this BEAUTIFUL rocket, especially you @CobaltWolf and @Zorg. Reveal hidden contents I make no apologies. This is all in good fun. Just pulling your legs. Expand I was expecting direct ascent Apollo Quote Link to comment Share on other sites More sharing options...
GoldForest Posted October 27, 2021 Share Posted October 27, 2021 (edited) On 10/27/2021 at 12:03 PM, TaintedLion said: I was expecting direct ascent Apollo Expand I mean, Saturn C-8 is, was designed for (afaik), Direct Ascent to the Moon/Mun. I just didn't go out that far. OFT Edited October 27, 2021 by GoldForest Quote Link to comment Share on other sites More sharing options...
davidy12 Posted October 27, 2021 Share Posted October 27, 2021 Sarnus Int-20 Congrats on 900pgs guys! Quote Link to comment Share on other sites More sharing options...
davidy12 Posted October 27, 2021 Share Posted October 27, 2021 Just Downloaded the latest build from GH and this happened: The textures on B9 part switch has the switches but they're duplicated Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 27, 2021 Author Share Posted October 27, 2021 On 10/27/2021 at 4:58 PM, davidy12 said: Just Downloaded the latest build from GH and this happened: The textures on B9 part switch has the switches but they're duplicated Expand Yes I'm working on it Quote Link to comment Share on other sites More sharing options...
SebastianPahlsson Posted October 27, 2021 Share Posted October 27, 2021 On 8/24/2019 at 2:30 PM, Cruss said: I can't for the life of me find the sarnus-he2j-550 engine variant, i've even tried finding it in the parts folder so i knew what I needed to research. No luck, one of the engine mounts refers to them and it might be the reason why my second stage is so weak atm. Expand I know this is an old post, but I can't find the Sarnus-HE2J-550 engine either. Does anyone got the same issue or is there anyone that can help me with this? Quote Link to comment Share on other sites More sharing options...
davidy12 Posted October 27, 2021 Share Posted October 27, 2021 Kerballo 17 Haven't done many MEM pics yet and its the 900th page so yeah, here's one... Huge thanks to @zakkpaz for the rover. Quote Link to comment Share on other sites More sharing options...
Dash1310 Posted October 27, 2021 Share Posted October 27, 2021 (edited) The Saturn S-1 engine mount part switch appears to be broken in such a way that when Saturn IB is selected I get the Saturn I Block 2 engine mount. It's been like that ever since the Juno V engine mount part switches were added to that part. Edited October 27, 2021 by Dash1310 I was unclear in my description of the problem. Quote Link to comment Share on other sites More sharing options...
Kass__XAP Posted October 27, 2021 Share Posted October 27, 2021 Apollo 9 with the new Command Module materials. Quote Link to comment Share on other sites More sharing options...
Pappystein Posted October 27, 2021 Share Posted October 27, 2021 On 10/26/2021 at 10:41 PM, Adam-Kerman said: INT-17, I believe? Expand Correct, What engines in the S-II stage (I am guessing RL20?) Also what kind of payload/did you offload any fuel for more payload? Sorry haven't built this one with the new parts yet Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted October 27, 2021 Share Posted October 27, 2021 On 10/27/2021 at 9:09 PM, Pappystein said: Correct, What engines in the S-II stage (I am guessing RL20?) Also what kind of payload/did you offload any fuel for more payload? Sorry haven't built this one with the new parts yet Expand having flown INT-17, IMO the flight performance (with 7 RL-20-SL and 1 RL-20 on S-IVB) is average, like it's still bad but it's flyable but damn, it looks freaking cool aka it looks normal when compared to INT-18/19 Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted October 27, 2021 Share Posted October 27, 2021 On 10/27/2021 at 12:41 AM, Jcking said: Assuming that you have either of the internals folders in your gamedata folder, go to the internal.config file and copy the line that goes like name = FASAMercuryInt, then to to the config for the pod, scroll down to the INTERNAL line and replace the name with the capsule (e.g. replace name = Hermes_Crew_A_Interior with name = FASAMercuryInt). This example would replace the BDB mercury interior with the FASA one (though the IVA for the FASA Mercury is slightly missaligned with the BDB model). You'll also want to keep the props folder from FASA so that the custom props for the interiors appear. Expand I tried this, didn't work. Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted October 27, 2021 Share Posted October 27, 2021 Weird timeline Quote Link to comment Share on other sites More sharing options...
Jcking Posted October 27, 2021 Share Posted October 27, 2021 On 10/27/2021 at 10:16 PM, TaintedLion said: I tried this, didn't work. Expand Oh I forgot, there is still the old mercury capsule in the files. Make sure that you replace the internal line for bluedog_Mercury_Capsule, and not bluedog_mercuryPod. Quote Link to comment Share on other sites More sharing options...
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