Grimmas Posted March 9, 2023 Share Posted March 9, 2023 @NaviG Those are switches for subtypes of Near Future Solar panels. Hard to tell without the full log but my first guess would be that you installed that mod incorrectly. Quote Link to comment Share on other sites More sharing options...
NaviG Posted March 9, 2023 Share Posted March 9, 2023 2 hours ago, Grimmas said: @NaviG Those are switches for subtypes of Near Future Solar panels. Hard to tell without the full log but my first guess would be that you installed that mod incorrectly. Just came here to say you nailed it! Strange, cause i'm using CKAN. Uninstall and install and problem's gone! THX Quote Link to comment Share on other sites More sharing options...
Domestic Cat Posted March 13, 2023 Share Posted March 13, 2023 Hi, is it possible to use this mod with current version of the game (12.5)? CKAN says it's outdated and that's a pity since this mod is the pillar on which many great mods lay. Thanks Quote Link to comment Share on other sites More sharing options...
Grimmas Posted March 13, 2023 Share Posted March 13, 2023 It works fine. Quote Link to comment Share on other sites More sharing options...
bjbeardse Posted March 14, 2023 Share Posted March 14, 2023 Got a weird issue that just popped up. I get a fatal error on a "SEPLFOX" part. It throws 3 Exceptions on this phantom part. I also get a serious error on "part unknownPart" All I did was remove Kerbalism. Quote Link to comment Share on other sites More sharing options...
Edge0302 Posted March 18, 2023 Share Posted March 18, 2023 On 3/9/2023 at 9:42 AM, NaviG said: Just came here to say you nailed it! Strange, cause i'm using CKAN. Uninstall and install and problem's gone! THX NaviG, what did you uninstall and reinstall? I seem to be encountering a similar problem. Quote Link to comment Share on other sites More sharing options...
NaviG Posted March 19, 2023 Share Posted March 19, 2023 21 hours ago, Edge0302 said: NaviG, what did you uninstall and reinstall? I seem to be encountering a similar problem. In my case it was Near Future Solar, but idk what's your error. My error was related to NFS parts. Quote Link to comment Share on other sites More sharing options...
Edge0302 Posted March 19, 2023 Share Posted March 19, 2023 Thank you, NaviG, I really appreciate your response, although unfortunately I wasn't able to solve that problem, more presented themselves and now I think I really screwed the game up lol. Quote Link to comment Share on other sites More sharing options...
uglyduckling81 Posted March 21, 2023 Share Posted March 21, 2023 (edited) I keep getting this error. Game seems to play fine anyway but I wouldn't mind knowing what's causing it. Edited March 21, 2023 by uglyduckling81 Quote Link to comment Share on other sites More sharing options...
Grimmas Posted March 21, 2023 Share Posted March 21, 2023 4 hours ago, uglyduckling81 said: I keep getting this error. Game seems to play fine anyway but I wouldn't mind knowing what's causing it. This error usually means that the part module referenced in the (possibly patched) part config cannot be switched because the code for it does not exist, most likely because you are missing another dependency mod that provides it. In this concrete case the part module in question is ModuleSimpleAdjustableFairing which is provided by the Simple Adjustable Fairings mod. So first make sure that this mod is correctly installed. Also make sure you correctly installed Animated Decouplers, DeployableEngines, Community Resource Pack, Benjee10 Shared Assets and HabTechProps - all of these are needed for Benjee's Artemis Construction Kit to work. If all that does not solve the problem then you may have a mod conflict on your hands, where another mod is patching the part and the result breaking. Quote Link to comment Share on other sites More sharing options...
uglyduckling81 Posted March 21, 2023 Share Posted March 21, 2023 1 hour ago, Grimmas said: This error usually means that the part module referenced in the (possibly patched) part config cannot be switched because the code for it does not exist, most likely because you are missing another dependency mod that provides it. In this concrete case the part module in question is ModuleSimpleAdjustableFairing which is provided by the Simple Adjustable Fairings mod. So first make sure that this mod is correctly installed. Also make sure you correctly installed Animated Decouplers, DeployableEngines, Community Resource Pack, Benjee10 Shared Assets and HabTechProps - all of these are needed for Benjee's Artemis Construction Kit to work. If all that does not solve the problem then you may have a mod conflict on your hands, where another mod is patching the part and the result breaking. Hmm, OK. I do have a decently modded game. I'll see if simple adjustable fairings mod is one of them. I don't recognise the name but maybe ckan installed it as a dependency. Quote Link to comment Share on other sites More sharing options...
Invader_guy Posted March 25, 2023 Share Posted March 25, 2023 keep getting these 2 errors at startup, not entirely sure what is happening because the mod dependencies *are* installed as far as I know. log, in case it helps Quote Link to comment Share on other sites More sharing options...
SmokeFan Posted March 26, 2023 Share Posted March 26, 2023 Need some help on this please...thank you Quote Link to comment Share on other sites More sharing options...
larkvi Posted April 14, 2023 Share Posted April 14, 2023 On 3/25/2023 at 10:06 PM, Invader_guy said: keep getting these 2 errors at startup, not entirely sure what is happening because the mod dependencies *are* installed as far as I know. @Invader_guy, did you find a resolution to this? I am encountering the same problem with my install. Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted April 14, 2023 Share Posted April 14, 2023 On 3/26/2023 at 9:00 AM, SmokeFan said: Need some help on this please...thank you I know pretty late, but thats a Tundra Exploration problem. best bet is to post on their thread. @larkvi & @Invader_guy that looks like a BDB problem (at least the 1st one is. Again, should go post on BDB thread. Quote Link to comment Share on other sites More sharing options...
Aion Posted April 25, 2023 Share Posted April 25, 2023 Hi, I am having a problem when loading KSP. I updated the mod list with CKAn and it started to pop up this error for me: Quote Link to comment Share on other sites More sharing options...
kurgut Posted May 7, 2023 Share Posted May 7, 2023 (edited) EDIT : SOLVED, I'm dumb, it was a sneaky patch by a part of rational ressource mod, my bad. Hi ! I'm not sure which mod is the culprit in my case, so I'm posting in both IFS and here, sory in advance : ) I'm having a serious warning each time I pull a stock tank in the VAB, like B9 and IFS are patching the same part, but not "cleanly" so that this message shoudn't pop up... bellow screenshot, and dropbox links with ksp.log, and MM log, https://www.dropbox.com/s/yptzlw66q2u7u12/Player.log?dl=0 https://www.dropbox.com/s/lterynr0ott3nm6/ModuleManager.log?dl=0 Thanks for your help Edited May 7, 2023 by kurgut Quote Link to comment Share on other sites More sharing options...
mikegarrison Posted May 7, 2023 Share Posted May 7, 2023 That sounds pretty straightforward, actually. They are both trying to switch the same part. Why are you using both switching mods? Quote Link to comment Share on other sites More sharing options...
kurgut Posted May 7, 2023 Share Posted May 7, 2023 3 hours ago, mikegarrison said: That sounds pretty straightforward, actually. They are both trying to switch the same part. Why are you using both switching mods? Solved, I edited my post. Using them both is pretty often seen, B9 supports plenty of other things, textures, IVA switch, etc, etc which IFS doesn't, and by default they can play together no prob. The problem wasn't related between, but by Rational ressource mod which added some pacth on top of that. Quote Link to comment Share on other sites More sharing options...
mikegarrison Posted May 7, 2023 Share Posted May 7, 2023 13 hours ago, kurgut said: Solved, I edited my post. Using them both is pretty often seen, B9 supports plenty of other things, textures, IVA switch, etc, etc which IFS doesn't, and by default they can play together no prob. The problem wasn't related between, but by Rational ressource mod which added some pacth on top of that. OK. Quote Link to comment Share on other sites More sharing options...
WereCat Posted May 8, 2023 Share Posted May 8, 2023 Seems like SSPXr throws a error with b9 part switch for some reason? https://imgur.com/a/JoUuywR KSP.log: https://gofile.io/d/MZsqRc Quote Link to comment Share on other sites More sharing options...
WereCat Posted May 8, 2023 Share Posted May 8, 2023 1 hour ago, WereCat said: Seems like SSPXr throws a error with b9 part switch for some reason? https://imgur.com/a/JoUuywR KSP.log: https://gofile.io/d/MZsqRc I reinstalled my whole modlist and now its ok, sorry to bother Quote Link to comment Share on other sites More sharing options...
Kerbal410 Posted June 3, 2023 Share Posted June 3, 2023 (edited) why hasn't the mod been updated for 1.12.5? I don't feel like going back to a previous version, as that would ruin a lot of things for me. I also don't know if mods that have been created in 1.12.5 would work in previous versions when there isn't a version of that mod for that specific version of the game. also, can anyone tell me how to get the logs? https://imgur.com/a/PC4mZEj Edited June 3, 2023 by Kerbal410 Quote Link to comment Share on other sites More sharing options...
Rodger Posted June 4, 2023 Share Posted June 4, 2023 6 hours ago, Kerbal410 said: why hasn't the mod been updated for 1.12.5? I don't feel like going back to a previous version, as that would ruin a lot of things for me. I also don't know if mods that have been created in 1.12.5 would work in previous versions when there isn't a version of that mod for that specific version of the game. also, can anyone tell me how to get the logs? https://imgur.com/a/PC4mZEj Running the current version in 1.12.5 is not a problem. Those kind of B9PS errors will be more to do with the part mods those parts are from, or some incompatibility between those part mods and some other mod trying to edit them. Not B9PS itself. So I'd probably try posting those errors in the relevant mod's thread, or their github issues page if they have one. The main log people will ask for for support will be the KSP.log in the main install folder, the same folder as the KSP exe. Zip it and upload it to a file sharing service like google drive to share it (it's way to big to just post it on the forum). Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted June 4, 2023 Share Posted June 4, 2023 @Kerbal410 Generally, any mod that works as far back as 1.8 will work in any KSP later than that. As far as I know, B9PS hasn't broken. My guess is that whatever mod provides the affected parts uses B9PS to change resource converter recipes and engine stats but doesn't account for mods that are known to rename the modules whose stats are changed. The mods or their bonus patch packs that tend to do rename modules, that I can think of are respectively, SystemHeat (for ISRU) and RealFuels (for engines). Like @Rodger said, you'll need to post your logs and also, ask the modmaker to write configs to detect and respond to these mods. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.