Jump to content

[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]


Galileo

Recommended Posts

  On 10/30/2017 at 9:58 PM, eggzy said:

Wondering if someone can tell me how to link a crash folder for y'all to read through so I can figure out why my game data folder keeps crashing KSP. I don't see an option in the to link files in the post editor.

 

 

 

 

 

Expand  

Dropbox is the easiest 

Link to comment
Share on other sites

I was looking at body data, and saw that Ceti's orbital and rotational periods are identical, 23.15 days. I'm no astronomatician, but wouldn't that be exceedingly unlikely? I'd think rotation would be a factor of mass/density of the body's accretion disk + effects of any major collisions, while orbital period is mostly dumb luck of where in the star's accretion disk is the gravitational gradient that triggers a body to start forming.

Also, 24 day nights? There goes my plans for Ceti's Palace Casino, at a spot well outside any troubling legal jurisdictions. I was even going to have Eval Gaelan jump 1/2 of the planet's circumference, riding a Cricket SRB with a command seat strapped on top. Not to mention the monkey knife fights and reproducing NFL games with implied spoken consent. That's the National Frungy League of course, the sport of kings. But seriously, even illegal-gambling monkey knife-fight watching criminalish customers need more sun than THAT. 

Link to comment
Share on other sites

  On 10/31/2017 at 6:23 AM, Poodmund said:

On the contrary, tidal locking of a satellite to its primary body is exceedingly common: https://en.m.wikipedia.org/wiki/Tidal_locking

Expand  

Yarnt.  Ninja’d. :ph34r:

@vossiewulf Tidal locking and energy exchange is some fascinating stuff tho. Even right now, the moon is drifting away a couple of centimeters (a year? A century), gaining orbital energy from Earth while slowing down Earth’s rotation. In a couple billion years, a day here will be 36 hours and the moon will eventually wander off into interplanetary space. 

Over at Neptune, it’s the opposite. Its big moon Triton orbits retrorade, so it’s slowly drifting closer and will eventually be pulled apart by Neptune’s gravity and probably form a ring like Saturn’s... at least for a little while... before it’s all sucked in. 

And I’m sure @OhioBob will be along shortly to correct everything I just got wrong. :sticktongue:

Link to comment
Share on other sites

It's actually far more rare to find a moon that's not tidally locked.  It's also very common for planets near to their stars to be tidally locked.  It was believed for a long time that Mercury was tidally locked to the Sun.  It wasn't until better observations were obtained that is was discovered Mercury is actually in a 3:2 spin-orbit resonance (which is also true of Icarus in GPP).

Link to comment
Share on other sites

  On 10/30/2017 at 12:45 PM, Gordon Fecyk said:

<snip>

Would it be overpowered to take the air compressor I made, and have it produce 12 OX/s with 60 Intake Air/s? I'll have to figure out how much electric charge that would require. 12 OX/sec would feed a Rapier or Aerospike at full thrust roughly. Hm, an air-augmented Rapier might be the ticket off Tellumo if it can be balanced.

Expand  

That's essentially what a Rapier is. It's based on this which uses compressed air as oxidizer while in atmo:

https://www.reactionengines.co.uk/sabre/

 

Link to comment
Share on other sites

  On 10/31/2017 at 11:26 AM, kraden said:

That's essentially what a Rapier is.

Expand  

I guess it is. The air compressor part I hacked together turns the stock Rapier into a closer match to the real world Sabre.

Last night I modified the part to make 12 OX per 60 Intake Air, and without additional oxidizer tanks was able to extend the service ceiling just beyond 20 km and speed just beyond Mach 10. (!!!) Granted this was on Tellumo, I have Ferram Aerospace Research installed, and I had part heating turned off. The thing would have melted otherwise, and I could have made use of the active cooling mod. This part would make the Rapier so overpowered back at Gael or Kerbin.

Link to comment
Share on other sites

  On 10/31/2017 at 8:52 AM, Bowers said:

Actually... I installed GPP through CKAN yesterday and I'm pretty sure I got a lot of (stock?) planets around Grannus.

Expand  

That’s impossible lol. The stock planets are deleted before the game even starts with GPP installed. I think you are confusing OPM with stock.

Link to comment
Share on other sites

  On 10/31/2017 at 2:21 PM, Galileo said:

That’s impossible lol. The stock planets are deleted before the game even starts with GPP installed. I think you are confusing OPM with stock.

Expand  

Indeed... You are absolutely right.

Re-checked the installation and saw that OPM was checked as default when installing via CKAN.

Cool to have a binary star with planets around to explore anyways :D

 

Link to comment
Share on other sites

@kraden It never occurred to me that that part of the SABRE was the jet engine. :o Some of its other great features I also didn't know yet.

. @Gordon Fecyk Would that heat exceed 3400K? The toughest parts I've ever seen in any mod (or in stock: the fairing and heatshields) have ~3400K tolerance. Whatever value you choose for the EC cost for generating Oxidizer in-flight, I'm sure it doesn't need to be much, maybe 9 EC/s per second at most, in anticipation of our fellow engineers who will want to build planes with many RAPIERS and great payloads. Impose the need for a Fuel Cell Array for every pair of compressors.

  On 10/31/2017 at 5:46 AM, vossiewulf said:

I was looking at body data, and saw that Ceti's orbital and rotational periods are identical, 23.15 days.

Expand  

Iota, not Ceti. :wink: Speaking of, I want to measure the time and regularity that it's eclipsed by Gael and mention that on our wiki.

Link to comment
Share on other sites

This way Kerbals on Tellumo will undergo a spezified tectree and invent air-augmented engines way earlier in the carier. Air as propellant for nuclear engines would be a way to save on mass in thick atmosphere layers maybe too? A nuclearpowered airplane heaves an air-augmented booster supported space stage to low density elevations and there is the main place to go up and get the horizontal speed for cirsularisation for orbit.

On Tellumo you have to work long with Probes not for dangers of manned flight but for mass purposes.

Link to comment
Share on other sites

  On 10/31/2017 at 6:35 AM, CatastrophicFailure said:

Yarnt.  Ninja’d. :ph34r:

 Even right now, the moon is drifting away a couple of centimeters (a year? A century), gaining orbital energy from Earth while slowing down Earth’s rotation. In a couple billion years, a day here will be 36 hours and the moon will eventually wander off into interplanetary space. 

Expand  

4cm per annum. Interesting theorie for this time is, as it will become immenent for Moon to escape, the Sun will be a red giant and the contact with stratosphere of the sun will rip the moon appart. Earth will gain a ring for some time before the remains of the moon will fall down. On other hand for same time period there is a 1% chance the Earth will be hit by Mercur draged from Jupiter out of System (Venus by the way is a Candidate to play part in this pachinko play)

Link to comment
Share on other sites

Hahaha of course after I was boasting about no issues with 8GB RAM. I find that hugely odd since I hadn't changed anything about what was installed. Any tips for rectifying the issue beyond buying another stick of RAM (it's otw), dialling back settings, or uninstalling demanding mods (I think the stock part revamp is the primary resource drain on my system as that takes a good while to load up)?

Link to comment
Share on other sites

  On 10/31/2017 at 3:50 PM, eggzy said:

Hahaha of course after I was boasting about no issues with 8GB RAM. I find that hugely odd since I hadn't changed anything about what was installed. Any tips for rectifying the issue beyond buying another stick of RAM (it's otw), dialling back settings, or uninstalling demanding mods (I think the stock part revamp is the primary resource drain on my system as that takes a good while to load up)?

Expand  

As play time increases, so will your ram usage. Doesn't really matter what mods you have.  

A career with 3 hours of play time will use less ram than a career with 30 hours of play time and so on and so forth.

Edited by Galileo
Link to comment
Share on other sites

Fair enough. I understand that as it's got more to load and all. Welp thanks for the help and spending the time with a novice such as myself@Galileo . I guess I'll have to wait for the new stick to arrive. 

 

If I might make this comment - when I ran GPP with the mod list I have and task manager open, it shows the RAM usage in the mid 70s while the GPU spikes from 0 to 100 (real quick) and then it seems like the system backs up and crashes. Would it be wrong to theorize that my older GPU simply can't take the work load and that's where the issue is originating? If so would simply adding a new stick of RAM even sort the problem then?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...