Nils277 Posted January 21, 2017 Share Posted January 21, 2017 (edited) Kerbetrotter Ltd. is happy to announce its newest creation from the Feline Utility Rover series: The Lynx Rover. A medium sized versatile rover that is capable to operate independently in the harshest environments. It is mainly designed to operate on other planets, but also in the outback of Kerbin. Depending on your configuration it can be used for crew transport, mobile research including a laboratory or as a transport for various resources. You can also use bellowed joints to be more flexible in difficult terrain or use hover engines to pass water. It now also includes a small propeller for when the rover is swimming. Features Joints and Hitches Hover Engines IVAs in all crewed parts Custom Wheels Fits in MK3 Cargo Bay Configurable Containers Galleries Download Please remove the folder of older versions of this Mod before installing! The source code is available on GitHub Instructions For instructions on how to use the hitches and joints, please take a look at the KSPedia entry of Feline Utility Rovers The Hitches and Joints are locked by default when you first launch your vessel. You have to click "Unlock" in the right-click menu to unlock them. The Hover Engines can be controlled with the controls for the Wheels to accelerate and steer. Lateral movement and height changes can be made with the controls for RCS. Please also visit the KSPedia for more information. Translations Español by @bice Русский by @Tirathangil and @Sebra 中国语文 by @ssd21345, @vosskftw and @Levin845 Português (do Brasil) by @FellipeC Deutsch by @DasSkelett and @Nils277 Italiano by @Simog Français by @Mortimer Kerman Looking for help: If anyone is interested to translate FUR into Japanese please let me know! You can find all the texts that need translation here: Localizable Texts. Supported Mods (most mods need ModuleManager to work properly) Life Support:TAC-LS, USI-LS, Snacks!, Kerbalism, IFI Life Support Gameplay:KIS, KeepFit, RemoteTech, Connected Living Space, Pathfinder, Realfuels, Indicator Lights, Community Tech Tree Visual:JSI Advanced Transparend Pods, Raster Prop Monitor, ASET Props, Textures Unlimited Supports resources from:OSE Workshop, Extraplanetary Launchpads, MKS, Deepfreeze, Near Future Propulsion, Near Future Electrical Support and bug reports If you encounter a bug with Feline Utility Rovers, please follow these instructions to report it.Most important: I need the KSP.log FILE. Otherwise i won't be able to help! License The art assets are licensed under: CC-BY-NC The plugin code is licensed under: Apache License 2.0 Thanks @sirkut and @Ziw for Infernal Robotics, which was used as reference/learning source for the functionality of the hitch. Also thanks to @Snjo for the Firespitter mod. The Fuel-Switch is based on the one from Firespitter. Last but not least thanks to @Rafael acevedo for testing and suggestions during the development. Edited April 28, 2022 by Nils277 Update to version 1.3.4 Quote Link to comment Share on other sites More sharing options...
Warezcrawler Posted January 21, 2017 Share Posted January 21, 2017 Nice models, and I really like the flexible joints. Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted January 21, 2017 Share Posted January 21, 2017 Very nice @Nils277!!! Quote Link to comment Share on other sites More sharing options...
ISE Posted January 21, 2017 Share Posted January 21, 2017 Very very nice! Quote Link to comment Share on other sites More sharing options...
klgraham1013 Posted January 21, 2017 Share Posted January 21, 2017 I like these. Quote Link to comment Share on other sites More sharing options...
Rafael acevedo Posted January 21, 2017 Share Posted January 21, 2017 Nils Congrats on the release. I had a blast putting this through its paces. Thanks for the opportunity. Quote Link to comment Share on other sites More sharing options...
Turtles4Life Posted January 21, 2017 Share Posted January 21, 2017 Like the parts, wheels are also really nice! Keep up the good work so far. Quote Link to comment Share on other sites More sharing options...
vardicd Posted January 21, 2017 Share Posted January 21, 2017 Wow. This looks amazingly similar to RoverDude's Malemute Rover. I'm insanely curious as to how well these 2 rovers would work together. Either way, I'm downloading and trying it out. Quote Link to comment Share on other sites More sharing options...
Nils277 Posted January 21, 2017 Author Share Posted January 21, 2017 (edited) 22 minutes ago, vardicd said: Wow. This looks amazingly similar to RoverDude's Malemute Rover. I'm insanely curious as to how well these 2 rovers would work together. Either way, I'm downloading and trying it out. I think that's the case because the both mods used the rover from the last days on mars as inspiration. RoverDudes version is way closer to the original though. I have posted an image of the cockpit long before the MaleMute was released but unfortunately deleted the image while cleaning up my Imgur account I don't think that you can combine the parts of both rovers seamlessly. They have quite a differend formfactor. Edited January 21, 2017 by Nils277 Quote Link to comment Share on other sites More sharing options...
vardicd Posted January 21, 2017 Share Posted January 21, 2017 43 minutes ago, Nils277 said: I think that's the case because the both mods used the rover from the last days on mars as inspiration. RoverDudes version is way closer to the original though. I have posted an image of the cockpit long before the MaleMute was released but unfortunately deleted the image while cleaning up my Imgur account I don't think that you can combine the parts of both rovers seamlessly. They have quite a differend formfactor. True, I didn't mean work together as in, combine parts, I meant how useful it would be to use both rovers in a career game, as in can I find a specific use for each one, or will they both behave and or have the same usage, and thus only serve as a cosmetic difference between the 2 rovers. Quote Link to comment Share on other sites More sharing options...
Nils277 Posted January 21, 2017 Author Share Posted January 21, 2017 @vardicd I guess at the moment there is nothing that the Lynx Rover can do but Malemute can't. In fact when you use MKS, then the Malemute is of more use for you because MKS is not yet supported by this mod. Quote Link to comment Share on other sites More sharing options...
DStaal Posted January 21, 2017 Share Posted January 21, 2017 30 minutes ago, Nils277 said: @vardicd I guess at the moment there is nothing that the Lynx Rover can do but Malemute can't. In fact when you use MKS, then the Malemute is of more use for you because MKS is not yet supported by this mod. I'm not so sure. That cargo bay looks much more useful than the Malemute's - and the Malemute doen't really havy any special MKS integration. (It's considered USI's 'small' rover, so it doesn't have habitation or anything. The science lab is a low-quality recycler, and the storage bays can hold MKS resources, but that's it.) Quote Link to comment Share on other sites More sharing options...
Nils277 Posted January 21, 2017 Author Share Posted January 21, 2017 10 minutes ago, DStaal said: I'm not so sure. That cargo bay looks much more useful than the Malemute's - and the Malemute doen't really havy any special MKS integration. (It's considered USI's 'small' rover, so it doesn't have habitation or anything. The science lab is a low-quality recycler, and the storage bays can hold MKS resources, but that's it.) Yeah, the resource for MKS are the only thing i considered as support for MKS. Quote Link to comment Share on other sites More sharing options...
Rafael acevedo Posted January 21, 2017 Share Posted January 21, 2017 (edited) here are some of the rovers, boats, and planes built during testing. Unless noted These were built using a stock plus install the plus included following feline utility rover, KPBS,tweakscale,kis/kas,usi-ls,kJR,ampyear, scansat, and mechjeb. Rover, cranes, and cargo. Inside hangar in preparation for launch Rover and cargo rover on minmus, hangar open Crane with only 3 mods in use kis, kas and feline rover monopropellant tanks on arms serve as ballast Flatbed cargo with only 3 mods kis, kas and feline rover Ok minmus with a super modded install ( over 40) Planes boats hope you all like them Edited January 21, 2017 by Rafael acevedo Quote Link to comment Share on other sites More sharing options...
Kombat engineer Posted January 21, 2017 Share Posted January 21, 2017 Nice we can now have trains with those bendy passenger carriage connectors. Quote Link to comment Share on other sites More sharing options...
Kombat engineer Posted January 21, 2017 Share Posted January 21, 2017 @Nils277 Its not showing up on CKAN. Quote Link to comment Share on other sites More sharing options...
Nils277 Posted January 21, 2017 Author Share Posted January 21, 2017 @Kombat engineer I already made a pull request for it on Github. It just needs some time until it is merged by the maintainers. Patience you must have young padavan. Quote Link to comment Share on other sites More sharing options...
Kombat engineer Posted January 21, 2017 Share Posted January 21, 2017 Most impressive young modder. Quote Link to comment Share on other sites More sharing options...
Kertech Posted January 21, 2017 Share Posted January 21, 2017 oooooh purdy! Quote Link to comment Share on other sites More sharing options...
nascarlaser1 Posted January 21, 2017 Share Posted January 21, 2017 Will this work with 1.2.1 since its a part mod? (all supported mods I have the correct version of them for my version of game btw). Quote Link to comment Share on other sites More sharing options...
Kombat engineer Posted January 21, 2017 Share Posted January 21, 2017 Yes as 1.2.2 is a bugfix. Quote Link to comment Share on other sites More sharing options...
Nils277 Posted January 21, 2017 Author Share Posted January 21, 2017 2 minutes ago, nascarlaser1 said: Will this work with 1.2.1 since its a part mod? (all supported mods I have the correct version of them for my version of game btw). It should but I can't guarantee it because I haven't tested it with 1.2.1. The code for the flexible parts is a bit more complex. But as said, it should work. Let me know if it doesn't. Quote Link to comment Share on other sites More sharing options...
Rafael acevedo Posted January 21, 2017 Share Posted January 21, 2017 I tried it in 1.2.1 with no issues ( stock with kpbs and feline rover mod) Quote Link to comment Share on other sites More sharing options...
nascarlaser1 Posted January 21, 2017 Share Posted January 21, 2017 24 minutes ago, Rafael acevedo said: I tried it in 1.2.1 with no issues ( stock with kpbs and feline rover mod) ok thxs! Quote Link to comment Share on other sites More sharing options...
drtedastro Posted January 21, 2017 Share Posted January 21, 2017 very impressed. will try and great work. cheers. Quote Link to comment Share on other sites More sharing options...
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