GrandProtectorDark Posted December 22, 2018 Share Posted December 22, 2018 36 minutes ago, DJWyre said: Stage 1: Kerbin ASL for initial ascent. Stage 2: Vacuum for circularisation and Duna injection. Stage 3: Duna upper atmo/surface. KER didn't do that either though Quote Link to comment Share on other sites More sharing options...
theJesuit Posted December 22, 2018 Share Posted December 22, 2018 1 hour ago, DJWyre said: Stage 1: Kerbin ASL for initial ascent. Stage 2: Vacuum for circularisation and Duna injection. Stage 3: Duna upper atmo/surface. This would be the only thing that would make it better than KER. Peace. Quote Link to comment Share on other sites More sharing options...
Snark Posted December 22, 2018 Share Posted December 22, 2018 15 hours ago, Jesusthebird said: blast..I was about to edit my post lol. seems theres an issue with r-clicking parts. But I still had my mods installed...time for the ol "one by one" install method... Something to check before you go on a lengthy "which mod is the problem" expedition. (TL;DR: It might not be your mods-- it could be an issue with local corrupted files.) Quote Link to comment Share on other sites More sharing options...
Xurkitree Posted December 22, 2018 Share Posted December 22, 2018 Guys, has anyone noticed a problem with Stock Craft? Apparently the Ravenspear mk3, Mallard, VTOL and the Stearwing don't load as the lack the following part - noseCone. @SQUAD? You did rebuild them... Quote Link to comment Share on other sites More sharing options...
Brownhair2 Posted December 22, 2018 Share Posted December 22, 2018 18 minutes ago, Xurkitree said: Guys, has anyone noticed a problem with Stock Craft? Apparently the Ravenspear mk3, Mallard, VTOL and the Stearwing don't load as the lack the following part - noseCone. @SQUAD? You did rebuild them... I see no issues with these craft, it might just be something on your end. Quote Link to comment Share on other sites More sharing options...
Xurkitree Posted December 22, 2018 Share Posted December 22, 2018 Can confirm Laythe has breathable air - science defs have been changed accordingly. Breathe through mouth only lmao Quote Link to comment Share on other sites More sharing options...
coyotesfrontier Posted December 22, 2018 Share Posted December 22, 2018 5 minutes ago, Xurkitree said: Can confirm Laythe has breathable air - science defs have been changed accordingly. Breathe through mouth only lmao Holy Lore! Quote Link to comment Share on other sites More sharing options...
DJWyre Posted December 22, 2018 Share Posted December 22, 2018 (edited) 7 hours ago, GrandProtectorDark said: KER didn't do that either though I know, but I kinda gave the impression I thought it did. Just a suggestion though. <Stares at Squad.> Edited December 22, 2018 by DJWyre Quote Link to comment Share on other sites More sharing options...
Jesusthebird Posted December 22, 2018 Share Posted December 22, 2018 3 hours ago, Snark said: Something to check before you go on a lengthy "which mod is the problem" expedition. (TL;DR: It might not be your mods-- it could be an issue with local corrupted files.) Hmm indeed thats a pesky boof by steam..ive noticed almost every time I validate install recently..2 files were missing or corrupted. Its a regular occurance it seems. I wish it told us which files... Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted December 22, 2018 Share Posted December 22, 2018 From @Lupi's post, here is what I see: [EXC 11:53:09.282] NullReferenceException: Object reference not set to an instance of an object UIPartActionVariantSelector.RefreshVariantButtons () UIPartActionVariantSelector.Setup (.UIPartActionWindow window, .Part part, .PartModule partModule, UI_Scene scene, .UI_Control control, .BaseField field) UIPartActionWindow.AddFieldControl (.BaseField field, .Part part, .PartModule module) UIPartActionWindow.CreatePartList (Boolean clearFirst) UIPartActionWindow.UpdateWindow () UIPartActionController.UpdateActiveWindows () UIPartActionController.UpdateEditor () UIPartActionController.Update () Quote Link to comment Share on other sites More sharing options...
pandaman Posted December 22, 2018 Share Posted December 22, 2018 9 hours ago, DJWyre said: Eg. Stage 1: Kerbin ASL for initial ascent. Stage 2: Vacuum for circularisation and Duna injection. Stage 3: Duna upper atmo/surface. Excellent idea. That along with integrating 'Alarm Clock' and 'Launch Window Planning' tools would be awesome. Quote Link to comment Share on other sites More sharing options...
Xurkitree Posted December 23, 2018 Share Posted December 23, 2018 I found some bugs while playing around with a Rover I made - As you can see, the collider names are popping up - not the Runway. And Kerbals can phase through wheels. But in other news - This is what I was talking about. This is my rover. Pretty cool neh? Quote Link to comment Share on other sites More sharing options...
bonyetty Posted December 23, 2018 Share Posted December 23, 2018 On 12/22/2018 at 1:17 AM, tater said: I have a PC as well. I'm not very fond of it (it's ugly, and noisy (I built it, myself, but the available choices for parts/cases doesn't escape ugly and noisy easily)). JUst up this thread are some answers from Squad that are not in the support forum at all regarding the issues with getting the Mac version to run. You, like me appear to have DLed the zip version---for good reason, since as far as any of us knew, the "Installer" has never worked, and so we never bothered to use it. It apparently actually works! Try DLing the installer and running that instead of the usual use of the zip file. Don't use the "Launcher" that's in the file structure, that doesn't work (I'm curious does it work for anyone?). Seems like a waste of 53MB of DL. To be clear, go to the KSP Store, to your account, then under Kerbal Space Program, DL the "Installer (.pkg)" instead of the zip, and run that once it's downloaded. Thanks. You called it, nail on the head. Wow the installer works. Quote Link to comment Share on other sites More sharing options...
purpleivan Posted December 23, 2018 Share Posted December 23, 2018 (edited) I'm liking what I've seen of 1.6 so far, especially the removable neck ring and kerbal idle anims. The Mk2 Lander Can variant is a cool addition to the part too. However I've notice some strange behaviour of the Mk2 Lander Can rover variant, when driven around. I've posted a bug about this, but thought I'd post here in case others have noticed the same behaviour. The behaviour is that when powered is applied the vehicle veers strongly to the right, as if the center of mass of the Lander Can is off center (although it appears centered in the VAB). The detail of the behaviour is that from a standing start the vehicle pulls a few degrees to the right, then continues straight ahead until a certain speed is reach at which point it steers continuously in a steady right turn. I tried out both the RoveMax Model M1 and the TR-2L wheels and both had the same behaviour. I tested out the RoveMax with some different bodies for the rover (Mk1 Cockpit with a Structural Fuselage as well as Mk1 Lander Can and some girders) and those behaved normally. Something else I noticed was that the Mk2 Lander Can based rover exhibited much stronger movement of the suspension that the other designs, regardless of whether it was lighter or heavier than them. It was generally bouncy as well as a pronounced dive down at the front when accelerating (opposite of what I'd expect) and at the back when braking. All the wheel settings were default and the wheel positions were definitely symmetrical (positioned then snapped into place after to be sure) for all vehicles tested. Here's a couple of pics of to show what I mean. Braking. Accelerating. Edited December 23, 2018 by purpleivan Quote Link to comment Share on other sites More sharing options...
Deddly Posted December 23, 2018 Share Posted December 23, 2018 2 hours ago, purpleivan said: I've notice some strange behaviour of the Mk2 Lander Can rover variant Sorry if I'm just repeating what was written earlier in the thread, but are you on Steam? Have you tried verifying the KSP files? Quote Link to comment Share on other sites More sharing options...
Wolfie2474 Posted December 23, 2018 Share Posted December 23, 2018 I can't install it it's missing all of the files the only file in the ksp directory is steamdep Quote Link to comment Share on other sites More sharing options...
klgraham1013 Posted December 23, 2018 Share Posted December 23, 2018 (edited) 8 hours ago, Xurkitree said: And Kerbals can phase through wheels. Since 1.1 I think. Squad couldn't figure out how to keep the Kraken away when Kerbal's got ran over by the new, improved Unity wheel code. So, they just made Kerbal's phase through wheels instead. Edited December 23, 2018 by klgraham1013 Quote Link to comment Share on other sites More sharing options...
purpleivan Posted December 23, 2018 Share Posted December 23, 2018 2 hours ago, Deddly said: Sorry if I'm just repeating what was written earlier in the thread, but are you on Steam? Have you tried verifying the KSP files? Didn't do a verify but it was a fresh install, not over an existing one. Away from my PC for next few days but can try that when I'm back. Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted December 23, 2018 Share Posted December 23, 2018 5 hours ago, purpleivan said: The behaviour is that when powered is applied the vehicle veers strongly to the right, as if the center of mass of the Lander Can is off center (although it appears centered in the VAB). Try toggling the control point to Forwards in the right click menu. The nav ball should be showing you the horizon in front of the vehicle, not the sky. Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted December 23, 2018 Share Posted December 23, 2018 12 hours ago, purpleivan said: ...The behaviour is that when powered is applied the vehicle veers strongly to the right, as if the center of mass of the Lander Can is off center (although it appears centered in the VAB).... Another thing to check is if you have the reaction wheel disabled - that catches me with every rover I build till I remember to turn it off so the wheels are in control Quote Link to comment Share on other sites More sharing options...
sneekyzeke Posted December 24, 2018 Share Posted December 24, 2018 On 12/23/2018 at 9:37 AM, HebaruSan said: Try toggling the control point to Forwards in the right click menu. The nav ball should be showing you the horizon in front of the vehicle, not the sky. "The nav ball should be showing you the horizon in front of the vehicle, not the sky." Thanks for this. Perfect way to visualize it. Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted December 25, 2018 Share Posted December 25, 2018 Bug, I can't right click whenever I choose the MK2 can, it is a fairly game killing bug. Quote Link to comment Share on other sites More sharing options...
Deddly Posted December 25, 2018 Share Posted December 25, 2018 34 minutes ago, The-Doctor said: Bug, I can't right click whenever I choose the MK2 can, it is a fairly game killing bug. Have you verified the files? Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted December 25, 2018 Share Posted December 25, 2018 (edited) 2 hours ago, Deddly said: Have you verified the files? As in? If I chose the mk2 I can't right click. It's a common bugs others have faced it. I deleted my game folder and reinstalled and the bug still exists Edited December 25, 2018 by The-Doctor Quote Link to comment Share on other sites More sharing options...
GrandProtectorDark Posted December 25, 2018 Share Posted December 25, 2018 1 minute ago, The-Doctor said: As in? If I chose the mk2 I can't right click. It's a common bugs others have faced it. I deleted my game folder and reinstalled and the bug still exists Verify game files, open game, go to editor, close game open it again. And I have no idea why, but it works (sorta-ish) Quote Link to comment Share on other sites More sharing options...
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