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[1.12.1] JNSQ [0.10.0] [23 Sept 2021]


Galileo

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Really cool overhaul of the system.

I'm only having one issue after installation, some of the bodies with atmospheres are darker than they should be and both gas giants are completely dark spheres.

kmBCCq7.png

kGRXMnv.png

Edited by Jayne
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18 hours ago, Jayne said:

I'm only having one issue after installation, some of the bodies with atmospheres are darker than they should be and both gas giants are completely dark spheres.

Which version of Scatterer do you have? You need the version named like "0.07..." not 0.08 or newer. Scatterer underwent a syntax change between versions and JNSQ is locked into the old syntax.

I'm on mobile with limited search capability. Earlier posts in this thread can tell you the exact Scatterer version if my info is too vague.

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8 hours ago, DeadJohn said:

Which version of Scatterer do you have? You need the version named like "0.07..." not 0.08 or newer. Scatterer underwent a syntax change between versions and JNSQ is locked into the old syntax.

I'm on mobile with limited search capability. Earlier posts in this thread can tell you the exact Scatterer version if my info is too vague.

The older version worked, ty.

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  • 2 weeks later...
12 minutes ago, Jayne said:

Has someone made a transfer angle reference sheet for this mod?

Not that I know of, but here are the angles I calculated.
 

(*The starred angles vary considerably due to orbital eccentricity.)

From Kerbin
Moho: -252* (i.e. Moho is 252 degrees behind Kerbin, or equivalently 108 degrees ahead)
Eve: -54
Duna: +44
Edna: +75
Dres: +82*
Jool: +97
Lindor: +106
Eeloo, Hamek: +109*
Nara: +114*

To Kerbin
Moho: +76 (i.e. Kerbin is 76 degrees ahead of Moho)
Eve: +36
Duna: -75
Edna: -238 (equivalently +122)
Dres: -330* (+30*)
Jool: -769 (-49)
Lindor: -2011 (+149*)
Eeloo, Hamek, Nara: none (the optimal angle varies by more than 360 degrees over the course of the planet's eccentric orbit, and even a 180 degree misalignment is relatively cheap to correct because Kerbin completes many orbits during the transfer)


If you want transfer angles for the moon systems as well, let me know and I'll work on making a table.

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7 hours ago, Krazy1 said:
On 1/9/2024 at 2:13 AM, Jayne said:

Has someone made a transfer angle reference sheet for this mod?

Transfer Window Planner works with JNSQ 

Astrogator or Kerbal Alarm Clock (KAC) can also calculate launch windows. Note that their launch windows can differ by several days or weeks, but I've never dived too deeply into why they disagree. I usually launch into Kerbin orbit early then figure out my precise ejection burn.

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  • 5 weeks later...
  • 4 weeks later...
On 2/17/2024 at 10:52 AM, TaintedLion said:

I found this patch for Scatterer, but I don't know if it would do volumetrics.

Sadly it does not, but hey you get cool atmospheres.

I am hoping soon a patch will be avalible

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On 2/17/2024 at 5:44 AM, Kerb24 said:

For Parallax 2.0 there's this.

This works - thanks for posting. (I only checked Moho)

On 2/17/2024 at 7:52 AM, TaintedLion said:

I found this patch for Scatterer

This sort of works... clouds work once the install folder name is corrected and they look good, more detailed and realistic, but arouras and lightning are missing. Maybe @Coldrifting can add those

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  • 3 weeks later...

I thought I already posted this....
There are no Ridgelines on Gilly. I landed at least 5 places and used the surface feature finder and there are none there. They work on the Mun, Minmus and Moho but not Gilly. 

https://github.com/Galileo88/JNSQ/issues/57

I also had to remove Parallax and the config linked above because it eliminates all BG surface features, not just on Gilly. 

https://github.com/coldrifting/JNSQ_ParallaxScatters/issues/2

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  • 2 weeks later...

I have a question. How can I change the default sunflare from JNSQ? I want to have a custom sunflare, but when I change it in Scatterer, nothing happens. I still get the default flare from JNSQ, I think.

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  • 3 weeks later...

I have installed JNSQ, KK and Omega structures as instructed here, all trough CKAN
However, i cant for the life of me figure how to make the structures appear, I've skimmed trough this forum but couldn't find any answer.
Could i get some help?

KSP 1.12.5.3190
Modlist: https://www.dropbox.com/scl/fi/965685y6vroxocgefr1vc/Modlist.txt?rlkey=ro293o8riqk47xaofdfj50yav&st=153cyiv5&dl=0
Log: https://www.dropbox.com/scl/fi/tl1dqen42ehjgm5bqtmf8/Player.log?rlkey=5lu6zct4lsiku3z966pmz8te6&st=buc8hhe6&dl=0

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On 4/18/2024 at 9:43 PM, WolfyDoo said:

I have a question. How can I change the default sunflare from JNSQ? I want to have a custom sunflare, but when I change it in Scatterer, nothing happens. I still get the default flare from JNSQ, I think.

You have to simply swap the files associated with the sunflare to whatever you'd like to swap them with, just overwrite the ones present in JNSQ. Just make sure they're names are the exact same. I had to do that with Ad Astra mod, as it changed the good sunflare with some janky one.

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5 hours ago, Nikodga said:

Could i get some help?

KK+OSSNTR only gives you the ability to have those statics in world - neither of those actually places any. Have a look at KSCExtended for more info. You can also use the KK editor to place them yourself.

Also, how is the parallax stuff working for you on JNSQ?

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1 hour ago, OrbitalManeuvers said:

KK+OSSNTR only gives you the ability to have those statics in world - neither of those actually places any. Have a look at KSCExtended for more info. You can also use the KK editor to place them yourself.

I thought JNSQ would add them automatically to kerbin - im not very knowledgefull on the how to add any of these places, and i really want them to have real airports for my airliners. could you give me a link to KSCExtended or give me a quick rundown on how i add them?
 

 

1 hour ago, OrbitalManeuvers said:

Also, how is the parallax stuff working for you on JNSQ?

Pretty good. I looked around for config files for parallax and JNSQ and found this: GitHub - coldrifting/JNSQ_ParallaxScatters: Adds parallax scatter support to KSP's JNSQ planet mod

Before i added this, i saw flying grass up to 3 kilometers and clouds were nonexistent during flight. after i added this everything has been working as expected - including collisions with trees and other objects

I also found other configs for JNSQ +  Parallax but i only tried the one i linked, and since it worked i didnt bother with trying this other one: 

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Posted (edited)
2 hours ago, Nikodga said:

I thought JNSQ would add them automatically to kerbin

4 hours ago, OrbitalManeuvers said:

KK+OSSNTR only gives you the ability to have those statics in world - neither of those actually places any.

JNSQ contains the configs and requires OSSNTR which is the asset pack... You must also ensure that you have GameData/CustomPreLaunchChecks/ which is bundled with and required by KK or else KK doesn't function.

Anyone who is will and able to produce/update scatterer and EVE configs is certainly welcome to do so. Configs are usually not restrictive licensed (except when finely crafted PQSMod/terrain topology settings are concerned). Visual mod configs are not my territory but may be @OhioBob's. Do alert us if someone makes it so and we could arrange a release just for that (probably).

Edited by JadeOfMaar
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2 hours ago, Nikodga said:
4 hours ago, OrbitalManeuvers said:

KK+OSSNTR only gives you the ability to have those statics in world - neither of those actually places any. Have a look at KSCExtended for more info. You can also use the KK editor to place them yourself.

I thought JNSQ would add them automatically to kerbin - im not very knowledgefull on the how to add any of these places, and i really want them to have real airports for my airliners. could you give me a link to KSCExtended or give me a quick rundown on how i add them?

JNSQ places many KK statics around Kerbin. Quoting from the top post in this thread:

  • JNSQ provides at least 14 facilities powered by Kerbal Konstructs and requires Omega's Stockalike Stuctures. Most of these facilities have gameplay features within them for making use of spare kerbals, launching and refueling ships, farming funds or science, expanding DSN coverage, recovering for funds in career. Most of these facilities are hidden by default and must be found.
    • 9 of these are airports.
    • 2 of these directly replace the MH launch sites (Woomera2 for Woomerang, and Darude for Dessert).
    • 2 of these are mountain-top observatories with science farming and full DSN capabilities.

There's also an optional "GAP for JNSQ" contract pack that encourages building planes to fly to the airports.

 

 

 

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Posted (edited)
17 minutes ago, JadeOfMaar said:

JNSQ contains the configs and requires OSSNTR which is the asset pack... You must also ensure that you have GameData/CustomPreLaunchChecks/ which is bundled with and required by KK or else KK doesn't function.

Interesting!, I did not have that folder in my gamedata folder. CKAN did not install KK properly it seems. im gonna do a manual install of KK and see what happens.
Thanks!

 

EDIT: i did have CustomPreLaunchChecks in my gamedata folder, checked via CKAN as well and it was installed there.
I don't know what im doing wrong - i really want these new facilities to spawn but they're not

Edited by Nikodga
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13 minutes ago, DeadJohn said:

JNSQ places many KK statics around Kerbin. Quoting from the top post in this thread:

  • JNSQ provides at least 14 facilities powered by Kerbal Konstructs and requires Omega's Stockalike Stuctures. Most of these facilities have gameplay features within them for making use of spare kerbals, launching and refueling ships, farming funds or science, expanding DSN coverage, recovering for funds in career. Most of these facilities are hidden by default and must be found.
    • 9 of these are airports.
    • 2 of these directly replace the MH launch sites (Woomera2 for Woomerang, and Darude for Dessert).
    • 2 of these are mountain-top observatories with science farming and full DSN capabilities.

 

 

 

I've installed all the dependencies, the issue is that they are NOT being placed for an unknow reason, im trying to understand why and hopefully make them appear. I installed everything trough CKAN.

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