UomoCapra Posted February 27, 2020 Share Posted February 27, 2020 Hello everyone! Kerbal Space Program 1.9.1 is live! This patch focuses mainly on solving issues encountered in the base game and both the Making History and Breaking Ground Expansions. Check out this patch's Changelog for further details: =================================== v1.9.1 ============================================================ 1.9.1 Changelog - BaseGame ONLY (see below for Making History and Breaking Ground changelog) +++ Localization * Fix Drain Value Resource Names Localization in PAWs. +++ Bugfixes * Fixed an NRE when the warning "Warning No Control!" and player was able to click another facility while the dialog is open. * Fix altimeter dropdown in flight from being locked under certain incorrect conditions. * Fix some issues on Kerbin texture atlas for Ultra Detail Shader. * Fix broken propellant tooltips for abbreviated propellant names in stage icons. * Reverted Wheel Friction and Brake changes to 1.8.1 behaviors. * Fix Ground physics material settings for EVA kerbal interactions. Stop that sinking feeling. * Fix for kerbal helmet safety not being applied after cheating a vessel to airless world * Fix unable to drag maneuver nodes on future patched conics. * Fix Set position cheat overheating vessels set into position within an atmosphere. * Fix error in Intake air resourceDefinition config that marked it as drainable. =================================== Making History 1.9.1 =================================== +++ Localization * Fix unlocalized text in the Intermediate Tutorial. +++ Bugfixes * The VAB and SPH should not be open in the stock Meet me in Zero G mission. =================================== Breaking Ground 1.4.1 =================================== +++ Bugfixes * Fix non-motorized robotic parts being free moving. Remember that you can help us find bugs/issues by reporting them into our bugtracker and that you can also upvote reports to make them more visible. Happy launchings! Link to comment Share on other sites More sharing options...
Arco123 Posted February 27, 2020 Share Posted February 27, 2020 NOOOOOO, my intake drain valve. Link to comment Share on other sites More sharing options...
prestja Posted February 27, 2020 Share Posted February 27, 2020 (edited) 5 hours ago, UomoCapra said: * Fix error in Intake air resourceDefinition config that marked it as drainable. And just like that the most Kerbal thing possible vanished. Jebediah sighs a sigh of relief. Edited February 27, 2020 by prestja Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 27, 2020 Share Posted February 27, 2020 YAY! Sorry, stupid bug caused by a typo, should never have been there. If you want it back, write a MM patch Link to comment Share on other sites More sharing options...
Bej Kerman Posted February 27, 2020 Share Posted February 27, 2020 6 hours ago, UomoCapra said: * Reverted Wheel Friction and Brake changes to 1.8.1 behaviors. ? Link to comment Share on other sites More sharing options...
MechBFP Posted February 27, 2020 Share Posted February 27, 2020 Nice. BTW does anyone have an MM patch they could link to for fixing the terrier problem that causes it to explode when entering an atmosphere because of the “21” typo? Or rather can anyone confirm if that is fixed in the parts database or not with this version? Link to comment Share on other sites More sharing options...
XLjedi Posted February 27, 2020 Share Posted February 27, 2020 +++ Bugfixes * Fix non-motorized robotic parts being free moving. Appreciate it, thanks. Link to comment Share on other sites More sharing options...
RealKerbal3x Posted February 27, 2020 Share Posted February 27, 2020 Yes! There were so many irritating bugs in 1.9.0, thanks so much for fixing them. For future releases though, I think I'm just going to skip 1.x.0. Sadly they always seem to be bug-ridden. Link to comment Share on other sites More sharing options...
RealKerbal3x Posted February 27, 2020 Share Posted February 27, 2020 Interesting how they've posted this in two places... Link to comment Share on other sites More sharing options...
VoidSquid Posted February 27, 2020 Share Posted February 27, 2020 38 minutes ago, Bej Kerman said: ? This https://bugs.kerbalspaceprogram.com/issues/24848 I'd assume. 7 hours ago, UomoCapra said: * Fix for kerbal helmet safety not being applied after cheating a vessel to airless world I'm probably a bit dense here, but is this about https://bugs.kerbalspaceprogram.com/issues/24871 ? I don't see anything mentioned about "cheating" in that (confirmed) bug report. Is that issue #24871 solved or not? Link to comment Share on other sites More sharing options...
Lisias Posted February 27, 2020 Share Posted February 27, 2020 3 minutes ago, RealKerbal3x said: Interesting how they've posted this in two places... It's a wise move, IMHO. They need a P/R safe announcement to be linked by the media at the same time they want to keep an open and friendly (or the most friendly possible) channel to get frank and (almost) uncensored feedback from the users - and more than often, these two requirements are mutually exclusive. We don't wash our laundry on the media. But, still, we need a place to wash our laundry. Link to comment Share on other sites More sharing options...
Daniel Prates Posted February 27, 2020 Share Posted February 27, 2020 Always great to see bugs being fleshed out. Link to comment Share on other sites More sharing options...
TriggerAu Posted February 27, 2020 Share Posted February 27, 2020 14 minutes ago, VoidSquid said: This https://bugs.kerbalspaceprogram.com/issues/24848 I'd assume. I'm probably a bit dense here, but is this about https://bugs.kerbalspaceprogram.com/issues/24871 ? I don't see anything mentioned about "cheating" in that (confirmed) bug report. Is that issue #24871 solved or not? Yes 24871 is the bug that was fixed for helmets yes Link to comment Share on other sites More sharing options...
VoidSquid Posted February 27, 2020 Share Posted February 27, 2020 (edited) 6 minutes ago, TriggerAu said: Yes 24871 is the bug that was fixed for helmets yes Hey @TriggerAu, and sorry to be obnoxious, but allow me the question: why does the change log say "after cheating" when nothing in the bug report mentions any "cheating"? Or, in other words: will this issue - exploding Kerbal heads - still happen as per the bug report when players are NOT cheating into that described situation? The devil is always in the details Edited February 27, 2020 by VoidSquid Link to comment Share on other sites More sharing options...
Stamp20 Posted February 27, 2020 Share Posted February 27, 2020 7 hours ago, UomoCapra said: * Fix error in Intake air resourceDefinition config that marked it as drainable. R.I.P. infinite thrust. Link to comment Share on other sites More sharing options...
TriggerAu Posted February 27, 2020 Share Posted February 27, 2020 Just now, VoidSquid said: Hey @TriggerAu, and sorry to be obnoxious, but allow me the question: why does the change log say "after cheating" when nothing in the bug report mentions any "cheating"? Thats not obnoxious, its good to chat. The changelog says that "from memory" because the repetition steps involved using the SetPosition "cheat". probably a bad choice when reading back from the changelog. apologies Link to comment Share on other sites More sharing options...
VoidSquid Posted February 27, 2020 Share Posted February 27, 2020 1 minute ago, Stamp20 said: R.I.P. infinite thrust. 42: Moar Boosters! Just now, TriggerAu said: its good to chat. Thanks Just now, TriggerAu said: The changelog says that "from memory" Err... what do I miss here? I just read 7 hours ago, UomoCapra said: * Fix for kerbal helmet safety not being applied after cheating a vessel to airless world Can't find the words "from memory" here? Link to comment Share on other sites More sharing options...
TriggerAu Posted February 27, 2020 Share Posted February 27, 2020 5 minutes ago, VoidSquid said: 42: Moar Boosters! Thanks Err... what do I miss here? I just read Can't find the words "from memory" here? From my memory , sorry - its early where i am Link to comment Share on other sites More sharing options...
VoidSquid Posted February 27, 2020 Share Posted February 27, 2020 (edited) 3 minutes ago, TriggerAu said: From my memory , sorry - its early where i am All good, thanks for clarification! And it's a bit late where I am, lol, I actually understood memory = RAM, thanks and good night Edited February 27, 2020 by VoidSquid Link to comment Share on other sites More sharing options...
dok_377 Posted February 27, 2020 Share Posted February 27, 2020 Still waiting, Squad. Still waiting. https://bugs.kerbalspaceprogram.com/issues/24844 Link to comment Share on other sites More sharing options...
Neilski Posted February 27, 2020 Share Posted February 27, 2020 Yay for fixing the broken maneuver nodes (only the very first one worked properly). That one was massively annoying I almost stopped playing to wait for 1.9.1. Shame that the 150t tiny asteroid problem remains unfixed (gotta be a trivial fix, no?). This just means I can't be bothered to try any of my class-C (and smaller) asteroid contracts (of which I have 5 right now). Link to comment Share on other sites More sharing options...
nestor Posted February 27, 2020 Share Posted February 27, 2020 42 minutes ago, dok_377 said: Still waiting, Squad. Still waiting. https://bugs.kerbalspaceprogram.com/issues/24844 We have given a try to this and other symmetry bugs. Unfortunately we are limited by the design of the symmetry code. Fixing these issues will require rearchitecturing the symmetry code. We have a task in our backlog for this but we can't promise any dates yet. Link to comment Share on other sites More sharing options...
dok_377 Posted February 27, 2020 Share Posted February 27, 2020 1 minute ago, nestor said: We have given a try to this and other symmetry bugs. Unfortunately we are limited by the design of the symmetry code. Fixing these issues will require rearchitecturing the symmetry code. We have a task in our backlog for this but we can't promise any dates yet. Strange. It was working well in 1.7 (apart from the other bugs) and refused to work after 1.8 was released. Was there a significant change somewhere in Unity or maybe in the game itself that I don't recall? Link to comment Share on other sites More sharing options...
nestor Posted February 27, 2020 Share Posted February 27, 2020 1 minute ago, dok_377 said: Strange. It was working well in 1.7 (apart from the other bugs) and refused to work after 1.8 was released. Was there a significant change somewhere in Unity or maybe in the game itself that I don't recall? I don't know the code myself but probably fixing another symmetry issue caused this issue since we are running with the limitations of the symmetry code I described. The long term solution is what I described before but unfortunately it's going to take longer. Link to comment Share on other sites More sharing options...
MechBFP Posted February 27, 2020 Share Posted February 27, 2020 3 minutes ago, dok_377 said: Strange. It was working well in 1.7 (apart from the other bugs) and refused to work after 1.8 was released. Was there a significant change somewhere in Unity or maybe in the game itself that I don't recall? That’s what happens in software when you fix one bug, you end up creating another one (or 3 if the code hates you). Link to comment Share on other sites More sharing options...
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