Dirkidirk Posted July 2, 2020 Share Posted July 2, 2020 6 hours ago, Lewie said: Dude, I switched to pc and it is a world of difference. It’s on sale right now on steam, I highly recommend you invest ten bucks into it. sadly I most likely won't get a computer until christmas due to a lack of sufficient age and currency. Link to comment Share on other sites More sharing options...
Guest Posted July 3, 2020 Share Posted July 3, 2020 7 hours ago, Dirkidirk said: sadly I most likely won't get a computer until christmas due to a lack of sufficient age and currency. KSP is on sale at christmas too. And you will probably get to experience KSP 1.11 where (hopefully) the rest of the Jool system will be revamped (Still have hopes for u Eeloo) Link to comment Share on other sites More sharing options...
JPLRepo Posted July 3, 2020 Share Posted July 3, 2020 On 7/2/2020 at 3:19 PM, IanCanberra said: After upgrade to 1.10 I am not able to build any fairings for the AE-FF Airstream Protective shells. Have done all the upgrades I know. Has anyone else seeing this problem and if so has anyone got a solution? Are you using any mods? Because there is a known issue with modded fairings. Link to comment Share on other sites More sharing options...
Superfluous J Posted July 3, 2020 Share Posted July 3, 2020 16 hours ago, Aniruddh said: I think he believes console will have better specs than the average pc, and thus get better performance. Like it always has never been? Link to comment Share on other sites More sharing options...
Canopus Posted July 3, 2020 Share Posted July 3, 2020 (edited) 26 minutes ago, Superfluous J said: Like it always has never been? gaming pcs aren't the average. Edited July 3, 2020 by Canopus Link to comment Share on other sites More sharing options...
peteletroll Posted July 3, 2020 Share Posted July 3, 2020 (edited) Found a bug: Mk2 Lander Can Doors can't be opened. It looks like a ModuleAnimateGeneric was removed from the part cfg file. Fixable with a ModuleManager patch, I'll post it soon™. Update: Here's the bug report: https://bugs.kerbalspaceprogram.com/issues/25703 Here's the ModuleManager patch to fix it: Spoiler @PART[mk2LanderCabin_v2]:HAS[!MODULE[ModuleAnimateGeneric]] { MODULE { name = ModuleAnimateGeneric animationName = Mk2Doors startEventGUIName = #autoLOC_502058 //#autoLOC_502058 = Open Doors endEventGUIName = #autoLOC_502059 //#autoLOC_502059 = Close Doors actionGUIName = #autoLOC_502060 //#autoLOC_502060 = Toggle Doors evaDistance = 1.85 useMultipleDragCubes = false } } Edited July 3, 2020 by peteletroll Link to comment Share on other sites More sharing options...
Gargamel Posted July 3, 2020 Share Posted July 3, 2020 1 hour ago, peteletroll said: Here's the ModuleManager patch to fix it: Great find, perhaps you could post that in the mod release forum as a mod. Link to comment Share on other sites More sharing options...
peteletroll Posted July 3, 2020 Share Posted July 3, 2020 16 minutes ago, Gargamel said: Great find, perhaps you could post that in the mod release forum as a mod. Done! Link to comment Share on other sites More sharing options...
Superfluous J Posted July 3, 2020 Share Posted July 3, 2020 6 hours ago, Canopus said: gaming pcs aren't the average. True, though the average KSP2 worthy pc will probably be a bit better. Link to comment Share on other sites More sharing options...
fragtzack Posted July 3, 2020 Share Posted July 3, 2020 Does getting a comet to appear in Career mode require a new saved game for 1.10 ? Link to comment Share on other sites More sharing options...
RealKerbal3x Posted July 3, 2020 Share Posted July 3, 2020 40 minutes ago, fragtzack said: Does getting a comet to appear in Career mode require a new saved game for 1.10 ? I don't think so, but IIRC they are quite rare so you might have to wait a while for one to appear. Link to comment Share on other sites More sharing options...
SiriusRocketry Posted July 3, 2020 Share Posted July 3, 2020 I am still waiting to get 1.10: the mods I've grown accustomed to aren't ready yet. All in good time- the comets look awesome and I love the revamps and decals addition! Side note: I do believe this is the 20,000th post in the Announcements section, unless I'm off by a couple or reading the wrong numbers. Link to comment Share on other sites More sharing options...
cukkoo Posted July 4, 2020 Share Posted July 4, 2020 It actually come 1 day late so squad has pay attention to shadow zone video Link to comment Share on other sites More sharing options...
Mmmmmm Posted July 6, 2020 Share Posted July 6, 2020 Hey when this update for console? Link to comment Share on other sites More sharing options...
Gargamel Posted July 6, 2020 Share Posted July 6, 2020 3 hours ago, Mmmmmm said: Hey when this update for console? Consoles are getting updated roughly 12-18 months behind the PC version. Link to comment Share on other sites More sharing options...
fragtzack Posted July 6, 2020 Share Posted July 6, 2020 On 7/3/2020 at 11:42 AM, fragtzack said: Does getting a comet to appear in Career mode require a new saved game for 1.10 ? Think discovered the answer/issue. First, you will get a Sentinel scan for comets contract. After completing this mission, then will get the comet intercept missions. However, If you have an active Sentinel scan contract mission for asteroids you will not get a comet Sentinel scan mission. The simple version of the above: Active Sentinel asteroid scan contract will prevent the comet scan contract from appearing. Link to comment Share on other sites More sharing options...
kurtwithk Posted July 6, 2020 Share Posted July 6, 2020 On 7/1/2020 at 10:23 AM, Starhelperdude said: does it work?! (no major bugs?) I moved (cheated hehe) a comet into LKO and well... try it for yourself I'm on 1.10 with kopernicus 1.9.1-3 and can't get RSS to work . got a missing texture pack. downloaded from github (4048). running steam and mac(10.15.5) Link to comment Share on other sites More sharing options...
KerbMav Posted July 7, 2020 Share Posted July 7, 2020 6 hours ago, kurtwithk said: I'm on 1.10 with kopernicus 1.9.1-3 and can't get RSS to work . got a missing texture pack. downloaded from github (4048). running steam and mac(10.15.5) This isn’t a bug of the game but an incompatibility of a mod. Kopernicus is both the most game changing and revitalizing KSP mod as well as my biggest show stopper for its long update cycles - but worth it. Just wished Squad would release a way to use a real size Kerbol system without mods. *nudgenudge*winkwink* Link to comment Share on other sites More sharing options...
MechBFP Posted July 7, 2020 Share Posted July 7, 2020 21 minutes ago, KerbMav said: This isn’t a bug of the game but an incompatibility of a mod. Kopernicus is both the most game changing and revitalizing KSP mod as well as my biggest show stopper for its long update cycles - but worth it. Just wished Squad would release a way to use a real size Kerbol system without mods. *nudgenudge*winkwink* I would not be surprised if the next DLC is another solar system or something like that. All these retextures seem like good practice... Link to comment Share on other sites More sharing options...
RealKerbal3x Posted July 7, 2020 Share Posted July 7, 2020 1 hour ago, MechBFP said: I would not be surprised if the next DLC is another solar system or something like that. All these retextures seem like good practice... More likely just another planet. Another solar system would probably be stepping on the toes of KSP2. Link to comment Share on other sites More sharing options...
Starhelperdude Posted July 7, 2020 Share Posted July 7, 2020 2 hours ago, RealKerbal3x said: More likely just another planet. Another solar system would probably be stepping on the toes of KSP2. But I think that wouldn't be a DLC, some parts would likeley be a better Dlc Link to comment Share on other sites More sharing options...
Jognt Posted July 9, 2020 Share Posted July 9, 2020 (edited) Still loving the bug fixes and performance improvements. But man, that suit color UI annoys me to the point of just picking the regular suits. it goes from ‘no color choice’ to ‘full spectrum color picker’ without a simple in-between. The rotation of the suit model in that menu also irked me. It feels more like something you’d expect in photoshop/paint.net for professionals than something that works well for a game. My €0,02. Edit: I much prefer a simple 3-bar RGB+brightness slider like for lights in the VAB. No rotation gimmick, no photoshop style stuff. Edited July 9, 2020 by Jognt Link to comment Share on other sites More sharing options...
KerbalabreK Posted July 12, 2020 Share Posted July 12, 2020 Nice. And how about CNSA for 1.11 Update? ⬇ So maybe you can call it : KERBAL SPACE PROGRAM 1.11 ------ FINALLY WE'VE GOT THREE BIG ONES (NASA, ESA, CNSA) Link to comment Share on other sites More sharing options...
alberro+ Posted July 12, 2020 Share Posted July 12, 2020 4 minutes ago, KerbalabreK said: Nice. And how about CNSA for 1.11 Update? ⬇ So maybe you can call it : KERBAL SPACE PROGRAM 1.11 ------ FINALLY WE'VE GOT THREE BIG ONES (NASA, ESA, CNSA) I'd prefer it being something related to JAXA. CNSA always leaves a bad hypergolic taste in my mouth. Link to comment Share on other sites More sharing options...
SpaceFace545 Posted July 12, 2020 Share Posted July 12, 2020 8 hours ago, alberro+ said: I'd prefer it being something related to JAXA. CNSA always leaves a bad hypergolic taste in my mouth. JAXA and NASDA are pretty good at making weird concept spacecraft. Link to comment Share on other sites More sharing options...
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