Krazy1 Posted August 26 Share Posted August 26 I'm having problems with kerbals sinking into terrain and exploding. Cross-post from JNSQ: Quote Link to comment Share on other sites More sharing options...
R-T-B Posted August 30 Author Share Posted August 30 (edited) New in this latest version release-213: 1.) Add new multistar codepath/support for Sterling Systems. 2.) Add KSPAssemblyDependency that was missing for Harmony (how?!?!?!). This should help with a few load situations when dependency load orders are messy. See Known Bugs & Caveats for known bugs. On 8/25/2024 at 7:52 PM, Krazy1 said: I'm having problems with kerbals sinking into terrain and exploding. Cross-post from JNSQ: This sounds oddly a lot like the "sinking body" problem we sometimes had when going extremely far out in space. But actually on eve you are very close to the sun, interesting. You do have the "Disable distant colliders" feature on, right? Check in the Kopernicus GUI. If it's on and you are still sinking, I have no idea but I will make an issue for you to investigate it. KSP.log from around when it happens may help. Edited August 30 by R-T-B Quote Link to comment Share on other sites More sharing options...
R-T-B Posted August 30 Author Share Posted August 30 (edited) Never can escape the hotfix... New in this latest version release-214: 1.) Hotfix for some missing .cfg files for Sterling Systems (in other words, the support announced last release was working in the "yes, but no" style. Now it works fully. See Known Bugs & Caveats for known bugs. Edited August 30 by R-T-B Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted August 30 Share Posted August 30 5 hours ago, R-T-B said: This sounds oddly a lot like the "sinking body" problem Loaded release 214. Confirmed "disable distant colliders" option is enabled. Nataman Kerman walked on Eve, sank slowly, exploded like before. KSP log [LOG 23:08:27.836] kerbalEVAfemale (Nataman Kerman) Exploded!! - blast awesomeness: 0 Haven't had this issue with other JNSQ planets so far: Moho, Gilly, Kerbin, Mun, Minmus, Duna, Ike, Vall. Thanks for looking. Quote Link to comment Share on other sites More sharing options...
Jsblu549 Posted September 22 Share Posted September 22 (edited) Hey yall, Ive been getting the trouble loading a custom planet order warning and have been digging into the logs but have no clue how to fix it. https://www.dropbox.com/scl/fi/7a96s54sxpc5dsdldz906/Distant-Skies-Demon.pdf?rlkey=qjvmoueogim7x6h8v9dfk9407&st=zzhxov6v&dl=0 https://www.dropbox.com/scl/fi/1md1u7zxe18ahjg5ii2xs/Kopernicus-Distant-Skies.pdf?rlkey=1fsh0x9mrll1k6x7hozbnoygt&st=iqc4fe9x&dl=0 I have experienced it with both the Distant Skies and Kerbal infinity addon and everything has been done through CKAN. Thank you so much for the help Nevermind found the problem, CKAN didnt have the needed height map as a dependency! Edited September 22 by Jsblu549 Quote Link to comment Share on other sites More sharing options...
Nyxilo Posted September 23 Share Posted September 23 Does anyone know how to properly hide the sunflare on a given star ? Using "givesOffLight = False" doesn't work as said in the wiki "Whether the star should emit light and have a LensFlare effect, or whether it's an object like a black hole", it only cuts off the light but leaves the LensFlare in place. The LensFlare is what I'm trying to remove but without any success so far. Is there a parameter I missed ? Note : I need to disable both Scatterer & the Stock Sunflare. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted September 23 Share Posted September 23 (edited) 18 hours ago, Jsblu549 said: Nevermind found the problem, CKAN didnt have the needed height map as a dependency! Thanks for this! I'll get these fixed up. https://github.com/KSP-CKAN/NetKAN/pull/10221 https://github.com/KSP-CKAN/NetKAN/pull/10222 Edited September 23 by JonnyOThan Quote Link to comment Share on other sites More sharing options...
OhioBob Posted September 25 Share Posted September 25 On 9/23/2024 at 11:45 AM, Nyxilo said: Does anyone know how to properly hide the sunflare on a given star ? Using "givesOffLight = False" doesn't work as said in the wiki "Whether the star should emit light and have a LensFlare effect, or whether it's an object like a black hole", it only cuts off the light but leaves the LensFlare in place. The LensFlare is what I'm trying to remove but without any success so far. Is there a parameter I missed ? Note : I need to disable both Scatterer & the Stock Sunflare. As I recall, you just have to make the sunflare color black. For instance, I think the following would do it for the Sun. @Kopernicus { @Body[Sun] { @ScaledVersion { %Light { %sunLensFlareColor = 0,0,0,0 } } } } Quote Link to comment Share on other sites More sharing options...
Nyxilo Posted September 25 Share Posted September 25 10 hours ago, OhioBob said: As I recall, you just have to make the sunflare color black. For instance, I think the following would do it for the Sun. @Kopernicus { @Body[Sun] { @ScaledVersion { %Light { %sunLensFlareColor = 0,0,0,0 } } } } I've tried it but it didn't worked because of Scatterer which was applying its effects at the same time. In the end the solution was just to create a Scatterer Sun config and replacing every flare / spikes / ghost by a black pixel. It's a bit of brute-force but it worked. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted September 26 Share Posted September 26 You can probably delete the scatterer sunflare by doing this: @Scatterer_sunflare { !Sun{} } Or whatever the name of the star is if not Sun. Quote Link to comment Share on other sites More sharing options...
Nyxilo Posted September 26 Share Posted September 26 This worked, but then the stock sun reappears below. I got rid of it by using “givesOffLight = false” but then everything goes dark because the “Sun” doesn't emit light...as expected. Yeah. As in real life, the accretion disk should emit a huge amount of light (not implemented in Singularity) and this is something I want to keep (i.e. use the Sun's light instead of the Disk's). I'll stick with my poor solution for now, I played around a bit with the Light node and the Subscale node but it got me nowhere. In the end it looks like that : (File name is Sun.CFG) Spoiler Scatterer_sunflare { Sun { assetPath = SingularitySunFix\Assets // Black pixels } } @Kopernicus:AFTER[KOPERNICUS]:NEEDS[SINGULARITY] { @Body[Sun] { @Properties { useTheInName = False displayName = Sigularity // Or whatever. Why not Jebediah. } @ScaledVersion { Coronas { Value { Material { texture = SingularitySunFix\Assets\sunFlare.png // Black pixel } } } } } } @Singularity:NEEDS[SINGULARITY] { Singularity_object { name = Sun gravity = 200000000 hideCelestialBody = True useAccretionDisk = True useRadialTextureMapping = False accretionDiskNormal = -0.4,1,1 accretionDiskInnerRadius = 200000000 accretionDiskOuterRadius = 6E+9 accretionDiskRotationSpeed = -1.5 accretionDiskTexturePath = SingularitySunFix\Assets\AccretionDisk.png // Borrowed from the Event Horizon mod. scaleEnclosingMesh = 1 depthWrite = True } } Quote Link to comment Share on other sites More sharing options...
AmiableBat Posted November 2 Share Posted November 2 Things used to be fine booting up the game, I don't recall changing anything before I was met by this message: https://imgur.com/a/ehlgCwc I tried reinstalling many mods to no avail, was wondering if I could get some help. Kopernicus Log: https://drive.google.com/drive/folders/1Ezu_JKzmT2vtsIlQVA3snus-jOM6yu41?usp=drive_link KSP.log https://drive.google.com/file/d/14jHSALB_HYQfyUUGeNSfCkEbd9y0FsKj/view?usp=drive_link ModuleManager.ConfigCache https://drive.google.com/file/d/1lz0yNZ0Bmfv724vAmLXc25cgRf0o7Vca/view?usp=drive_link Quote Link to comment Share on other sites More sharing options...
Brigadier Posted November 2 Share Posted November 2 Booster Guidance is giving you problems, though I don't think it's sufficient on its own to cause your Kopernicus issue. You may want to raise it independently with the mod maintainer at I can't help more than that, I'm afraid. Wiser heads will prevail. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted November 2 Share Posted November 2 21 hours ago, AmiableBat said: KSP.log ORANGES ORANGES-v1.0.0-beta-2 Outer-Planets-Mod-2.2.10 Outer_Planets_Mod_-_Parallax_with_Scatters-1.0.5 Outer_Planets_Mod_-_Volumetric_Clouds-0.9.4 Parallax Parallax-2.0.8 Parallax_ScatterTextures-2.0.8 Parallax_StockTextures Parallax_StockTextures-2.0.8 Photon-Corp-master my friend, nothing in here is correct. I don't know what prompted you to do things this way, but KSP will never run like this. I think you should start over with a fresh KSP install and use CKAN to install mods. Quote Link to comment Share on other sites More sharing options...
Rakete Posted November 3 Share Posted November 3 (edited) Kopernicus throws Logspams in my install with the latest version ... The log is constantly flooded with this message: here the logs and the craft file: https://www.filemail.com/d/blwoqctueuuqfbx ( @R-T-B: Available for 7 days, because of free file hoster.) The texted vehicle is a testcraft using solar panels from Planetside, Near Future, SpikeX. The Capsule is from TheMarsian4Ksp... Tested Location KSP-Launchpad and LKO. Installed Planetmods: REX and OPM. Error do not occur with my previous Kopernicus Version (150) Edited November 3 by Rakete Quote Link to comment Share on other sites More sharing options...
R-T-B Posted November 9 Author Share Posted November 9 (edited) FYI, my work has ceased on Kopernicus. It's not just lack of time, I just can't be bothered to work for such an ungrateful community that is constantly doing leaks of paid (and unpaid, private) users mods. MirageDev's unpaid mod has been the subject of a leak campaign by someone. Until such time as that stops, Kopernicus development from me has stopped as well. Same with blackrack's work. I don't want to see a single pirate copy in the KSP-sphere, guys. This has actually been in effect for a few months, nearly since last release. Consider that the last release until "no pirate builds on KSP discords and sites" is realized. This is very much a subjective thing from my perspective, but I'll be watching. To all legitimately appreciative and non-pirate users who had open requests, I'm sorry, but what you see is what you get until this stops. It doesn't help things that I've been very busy lately, but at least, take solace in the fact the latest build mostly does everything most people could need. Edited November 9 by R-T-B Quote Link to comment Share on other sites More sharing options...
modus Posted November 9 Share Posted November 9 1 hour ago, R-T-B said: FYI, my work has ceased on Kopernicus. It's not just lack of time, I just can't be bothered to work for such an ungrateful community that is constantly doing leaks of paid (and unpaid, private) users mods. MirageDev's unpaid mod has been the subject of a leak campaign by someone. Until such time as that stops, Kopernicus development from me has stopped as well. Same with blackrack's work. I don't want to see a single pirate copy in the KSP-sphere, guys. This has actually been in effect for a few months, nearly since last release. Consider that the last release until "no pirate builds on KSP discords and sites" is realized. This is very much a subjective thing from my perspective, but I'll be watching. To all legitimately appreciative and non-pirate users who had open requests, I'm sorry, but what you see is what you get until this stops. It doesn't help things that I've been very busy lately, but at least, take solace in the fact the latest build mostly does everything most people could need. Indeed, you reap what you sow. Too bad it had to come to this. Quote Link to comment Share on other sites More sharing options...
Rakete Posted November 9 Share Posted November 9 (edited) 11 hours ago, R-T-B said: FYI, my work has ceased on Kopernicus. It's not just lack of time, I just can't be bothered to work for such an ungrateful community that is constantly doing leaks of paid (and unpaid, private) users mods. MirageDev's unpaid mod has been the subject of a leak campaign by someone. Until such time as that stops, Kopernicus development from me has stopped as well. Same with blackrack's work. I don't want to see a single pirate copy in the KSP-sphere, guys. This has actually been in effect for a few months, nearly since last release. Consider that the last release until "no pirate builds on KSP discords and sites" is realized. This is very much a subjective thing from my perspective, but I'll be watching. To all legitimately appreciative and non-pirate users who had open requests, I'm sorry, but what you see is what you get until this stops. It doesn't help things that I've been very busy lately, but at least, take solace in the fact the latest build mostly does everything most people could need. This is fully understandable. Sad, that this is the way things go. I can't understand, why people need to leak stuff, that costs almost nothing compared to so many other things in life. As for me myself, I am very thankful for all the work you and all the other modders put into all this KSP 1 has become. I just want to say thank you and hope for a continue on Kopernicus, if things get sorted. [As for my reported bug report: You may want to download the files for maybe having a look at it later on because they are only available till tomorrow about this time, because it's a filehoster free of charge.] For my curiosity: What has exactly happened? What was stolen/pirated? Why should someone do that, given the fact, the affected mods surely won't a super duper premium price tag ? Things that cost less than a tasty steak shouldn't be an issue for the average adult KSP auditorium, I would guess. Edited November 9 by Rakete Quote Link to comment Share on other sites More sharing options...
modus Posted November 9 Share Posted November 9 (edited) 40 minutes ago, Rakete said: For my curiosity: What has exactly happened? What was stolen/pirated? Why should someone do that, given the fact, the affected mods surely won't a super duper premium price tag ? Things that cost less than a tasty steak shouldn't be an issue for the average adult KSP auditorium, I would guess. In short, and as far as I'm understanding it: MirageDev is making a (very promising) re-entry FX mod, which is in closed beta testing for the moment. However someone is constantly leaking it, which is a major dick move. Also, people (especially on reddit) are behaving like a bunch of entitled babies about Blackracks volumetric mod (and are also leaking it), and are whining about it being on Patreon. Edited November 9 by modus Quote Link to comment Share on other sites More sharing options...
KolonelKerbal Posted November 9 Share Posted November 9 7 minutes ago, modus said: In short, and as far as I'm understanding it: MirageDev is making a (very promising) re-entry FX mod, which is in closed beta testing for the moment. However someone is constantly leaking it, which is a major dick move. Also, people (especially on reddit) are behaving like a bunch of entitled babies about Blackracks volumetric mod (and are also leaking it), and are whining about it being on Patreon. Real, they are whining about a mod developer making something for the community for a small price to pay while looking for a job afaik. Quote Link to comment Share on other sites More sharing options...
dok_377 Posted November 9 Share Posted November 9 13 minutes ago, modus said: which is a major dick move Because somehow punishing the whole community doesn't fall under that description. And for what? For doings of one person? Great. As far as I see it, both sides are not thinking straight. The community went through some unpleasant things already, but these types of decisions will not help in the slightest. Like the person doing the leaks will care, yeah right. They will probably laugh their behind at this whole deal and start leaking mods even more. This will just feed the flame. Quote Link to comment Share on other sites More sharing options...
modus Posted November 9 Share Posted November 9 I get what you're saying, but still, if someone is making something (which will be available at some point) and asks not to leak, and someone still does it, that is, imho, a dick move Major dickinson should have been a little patient, but that is just my irrelevant opinion. Quote Link to comment Share on other sites More sharing options...
Oprissmian Posted November 9 Share Posted November 9 On 2/7/2021 at 9:14 AM, R-T-B said: FYI, my work has ceased on Kopernicus. It's not just lack of time, I just can't be bothered to work for such an ungrateful community that is constantly doing leaks of paid (and unpaid, private) users mods. MirageDev's unpaid mod has been the subject of a leak campaign by someone. Until such time as that stops, Kopernicus development from me has stopped as well. Same with blackrack's work. I don't want to see a single pirate copy in the KSP-sphere, guys. This has actually been in effect for a few months, nearly since last release. Consider that the last release until "no pirate builds on KSP discords and sites" is realized. This is very much a subjective thing from my perspective, but I'll be watching. To all legitimately appreciative and non-pirate users who had open requests, I'm sorry, but what you see is what you get until this stops. It doesn't help things that I've been very busy lately, but at least, take solace in the fact the latest build mostly does everything most people could need. The old Kopernicus post follows: Kopernicus Continued Planetary System Modifier is a mod that provides for the graceful introduction of custom celestial bodies in Kerbal Space Program. For those wondering, this is the new thread for the stable branch of Kopernicus under management of R-T-B. @prestja's old thread can be considered closed, and will soon feature a redirect link to here. This was done because @prestja though still a project member is busy with school and we did not want to bother him for every conceivable edit. This is usually the Kopernicus you will want. The bleeding edge branch that used to be the "one to get" is presently for beta tests only. If you want a safe gameplay experience, stable is here with full broad version support! Rejoice! Downloads Download Kopernicus here Credit Credit must be given to current collaborator @prestja as well as previous authors @Thomas P. , @Sigma88 and many others for their incredible work in building an elegant solution for bringing new worlds to KSP. Source Code Source code can be found on the GitHub repository License Kopernicus is licensed under the GNU Lesser General Public License The last release notes may be found below: New in this latest version release-214: 1.) Hotfix for some missing .cfg files for Sterling Systems (in other words, the support announced last release was working in the "yes, but no" style. Now it works fully. See Known Bugs & Caveats for known bugs. How to install Kopernicus: Extract the proper version release zip file to your KSP install directory. Replace anything if it asks. Do not simply replace the Kopernicus.dll file, you may miss many parts of the update if you just selectively replace like that. Extract the whole zip, please, or use CKAN. PS: We have a discord community, feel free to join us. Understandable. Those leaks are getting annoying not only in KSP but everywhere. Hope it stops soon. Quote Link to comment Share on other sites More sharing options...
Rakete Posted November 9 Share Posted November 9 3 hours ago, modus said: In short, and as far as I'm understanding it: MirageDev is making a (very promising) re-entry FX mod, which is in closed beta testing for the moment. However someone is constantly leaking it, which is a major dick move. Also, people (especially on reddit) are behaving like a bunch of entitled babies about Blackracks volumetric mod (and are also leaking it), and are whining about it being on Patreon. Googled that mod... looks very good. Any way to be part of that closed beta for testing and bug reporting? (legally, not by leak). Found no forum thread on that. Quote Link to comment Share on other sites More sharing options...
R-T-B Posted November 10 Author Share Posted November 10 (edited) 3 hours ago, Rakete said: Googled that mod... looks very good. Any way to be part of that closed beta for testing and bug reporting? (legally, not by leak). Found no forum thread on that. It's a private discord channel. I can ask for you, but no promises. It will eventually be completely free when done. Also, I got your logfile stored for posterity. To everyone else: This should not be viewed as a punishment, rather demotivating circumstances for myself that could and may be removed. Also, other team members could continue the project, and even may, but I'll be honest, I was doing 95% of the work the past 3 years. Anyone is welcome to try to pick it up though, and I have nothing against that. Edited November 10 by R-T-B Quote Link to comment Share on other sites More sharing options...
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