MARL_Mk1 Posted November 22, 2022 Share Posted November 22, 2022 The 1 nozzle version of the Poodle still plays the 2 nozzle version plume. Would it be possible to fix that? Quote Link to comment Share on other sites More sharing options...
Kerbal hunter101 Posted November 23, 2022 Share Posted November 23, 2022 On 10/21/2022 at 6:57 PM, Rakete said: @Knight of St John Tested your newest configs in combination with Scatterer's newest version can confirm: The issue to be seen here has not been fixed. First reported here: I understood your post here, in a way, that the newest configs would contain a fix. So maybe, if you like, you may want to have a look at the issue again? Reverted to SMAA for scatterer and Stock waterfall effect 0.5.2 Waterfall framework is the newest one installed. Just turn off all scatterer antialiasing both taa and sma and the issue will be fixed Quote Link to comment Share on other sites More sharing options...
Rakete Posted November 23, 2022 Share Posted November 23, 2022 10 hours ago, Kerbal hunter101 said: Just turn off all scatterer antialiasing both taa and sma and the issue will be fixed And everything will look like it's a game from the early 2000 years. Smaa is okay for this issue. Taa in scatterer looks better overall, but causes flickering, which knight said will be fixed in some release. Without any Antialiasing, thats a no go for me. Thats why i use at least smaa on quality mode. Not as good as taa, but until fix of the plumes the only way for me. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted November 24, 2022 Share Posted November 24, 2022 4 hours ago, Rakete said: And everything will look like it's a game from the early 2000 years. Smaa is okay for this issue. Taa in scatterer looks better overall, but causes flickering, which knight said will be fixed in some release. Without any Antialiasing, thats a no go for me. Thats why i use at least smaa on quality mode. Not as good as taa, but until fix of the plumes the only way for me. TAA in TUFX generally works better than the one in scatterer (it doesn’t cause flickering in the UI, etc). But it still has the engine bell artifact. Unfortunately there’s no perfect solution, you have to pick and choose what you’re willing to live with. Quote Link to comment Share on other sites More sharing options...
Kerbal hunter101 Posted November 24, 2022 Share Posted November 24, 2022 8 hours ago, JonnyOThan said: TAA in TUFX generally works better than the one in scatterer (it doesn’t cause flickering in the UI, etc). But it still has the engine bell artifact. Unfortunately there’s no perfect solution, you have to pick and choose what you’re willing to live with. i turned off TAA in scatter and used the SMA or FAA in TUFX and i stopped having problems @Rakete Quote Link to comment Share on other sites More sharing options...
EdwardB3020 Posted December 9, 2022 Share Posted December 9, 2022 When will the SRBs get added as an effect? I’d love to hear something similar to the SLS’s boosters like in the Artemis One launch Quote Link to comment Share on other sites More sharing options...
modus Posted December 10, 2022 Share Posted December 10, 2022 17 hours ago, CaptWhitmire said: When will the SRBs get added as an effect? I’d love to hear something similar to the SLS’s boosters like in the Artemis One launch Did you look at this? Quote Link to comment Share on other sites More sharing options...
Rakete Posted December 10, 2022 Share Posted December 10, 2022 (edited) 1 hour ago, modus said: Did you look at this? Yeah, but this is a heavy pack, requiring more dependencies. Unfortunatly there are no SRB configs requiring only Waterfall. On 11/24/2022 at 9:55 AM, Kerbal hunter101 said: i turned off TAA in scatter and used the SMA or FAA in TUFX and i stopped having problems @Rakete Didn't know, that there are also anti aliasing filters included. Cool. Is tufx having a hard impact on FPS? Edited December 10, 2022 by Rakete Quote Link to comment Share on other sites More sharing options...
modus Posted December 10, 2022 Share Posted December 10, 2022 20 minutes ago, Rakete said: Yeah, but this is a heavy pack, requiring more dependencies. Unfortunatly there are no SRB configs requiring only Waterfall Yeah I agree, I don't use it myself, but it's the only option afaik. Quote Link to comment Share on other sites More sharing options...
EdwardB3020 Posted December 10, 2022 Share Posted December 10, 2022 (edited) 7 hours ago, Rakete said: Yeah, but this is a heavy pack, requiring more dependencies. Unfortunatly there are no SRB configs requiring only Waterfall. Didn't know, that there are also anti aliasing filters included. Cool. Is tufx having a hard impact on FPS? The more dependencies is why I was asking. I’ll be using real plume whilst I wait. Edited December 10, 2022 by CaptWhitmire Grammar. Quote Link to comment Share on other sites More sharing options...
kStrout Posted December 11, 2022 Share Posted December 11, 2022 Just checking, this mod should be equal or better performance compared to stock right? Without this mod installed (still with waterfall working for some modded parts), the game runs smooth for me easily, with this mod, if any ship with a stock engine is in physics range, the fps drops to about 10. More engines makes it even worse, with just 3 an in atmosphere the game becomes unplayable. Note that this is true regardless of whether the engines are activated or not AND I've already set the light and distortion effects to false in the waterfall config. Anyone else having this issue? Quote Link to comment Share on other sites More sharing options...
kStrout Posted December 11, 2022 Share Posted December 11, 2022 Nevermind, I figured it out after poking through the logs, apparently tweakscale companion causes the issues (it's version of firespitter for handling reflections is broken I guess?). Anyways deleting tweakscale companion fixed the issue. Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted December 13, 2022 Share Posted December 13, 2022 On 10/11/2022 at 1:29 PM, Knight of St John said: Yes, this has been always the case for restock textured rapiers. I think I can probably fix this... but it's more a matter of finding time and motivation for me haha. Well if it's any help, I've been developing a Restock-exclusive variant of SWE I hope that takes the some of the load off your back Quote Link to comment Share on other sites More sharing options...
ElonsMusk Posted December 15, 2022 Share Posted December 15, 2022 I'm having this issue with the poodle, as well. I've uploaded my log in case there's a fix. My suspicion is TweakScale interacting causing a bork. On 11/22/2022 at 12:35 PM, MARL_Mk1 said: The 1 nozzle version of the Poodle still plays the 2 nozzle version plume. Would it be possible to fix that? Log here Quote Link to comment Share on other sites More sharing options...
EnderiumSmith Posted December 19, 2022 Share Posted December 19, 2022 For some reason in the newer versions (0.7) the rapier is completely broken. the air mode is misplaced and the closed mode is completely missing. 0.5.2 works fine. the plume is still misplaced but i can patch it myself. 0.7 doesnt even see the patch. @PART[RAPIER]:NEEDS[Waterfall]:AFTER[WaterfallRestock] { @MODULE[ModuleWaterfallFX],* { @TEMPLATE,* { @position = 0,0,-0.06 } } } this is the patch btw. the after part is probably wrong but it still works Quote Link to comment Share on other sites More sharing options...
plakman Posted January 5, 2023 Share Posted January 5, 2023 (edited) Hello there, I have a small problem. The normal small booster seems to work fine but the liquid swivel engine seems to be broken? Realplume works cause theres a smoke trail but swe doesn't seem to work on the swivel engine. (theres no boost visible) Don't have a picture of it but the sparkly little solid fuel booster works fine. Does anyone have an idea how to fix this please? Thanks in advance installed mods: Spoiler no boost image Spoiler Edited January 5, 2023 by plakman Quote Link to comment Share on other sites More sharing options...
NovaRaptorTV Posted January 6, 2023 Share Posted January 6, 2023 16 hours ago, plakman said: Hello there, I have a small problem. The normal small booster seems to work fine but the liquid swivel engine seems to be broken? Realplume works cause theres a smoke trail but swe doesn't seem to work on the swivel engine. (theres no boost visible) Don't have a picture of it but the sparkly little solid fuel booster works fine. Does anyone have an idea how to fix this please? Thanks in advance installed mods: Hide contents no boost image Reveal hidden contents You forgot to install the waterfall-core mod. That is the master for all of the plume effects. Quote Link to comment Share on other sites More sharing options...
plakman Posted January 6, 2023 Share Posted January 6, 2023 (edited) Ok you're a genius -_-", i swear i installed that before >.> think something went wrong cause i used ckan after that because i couldn't get EVE to work lol. thanks for this! i do have a small issue still... it's nothing big as the game is still running as it should but i get these errors after installing the latest dependency aswell. Edited January 6, 2023 by plakman Quote Link to comment Share on other sites More sharing options...
paddypro Posted January 8, 2023 Share Posted January 8, 2023 (edited) i installed this and waterfall and b9 parts switch but i dont see any plumes form, it removed all my plumes and nothing appears Edited January 10, 2023 by paddypro Quote Link to comment Share on other sites More sharing options...
Aebestach Posted January 17, 2023 Share Posted January 17, 2023 (edited) On 1/7/2023 at 4:48 AM, plakman said: Ok you're a genius -_-", i swear i installed that before >.> think something went wrong cause i used ckan after that because i couldn't get EVE to work lol. thanks for this! i do have a small issue still... it's nothing big as the game is still running as it should but i get these errors after installing the latest dependency aswell. @paddyproThis problem may be caused by Solid Waterfall Effects 2.4, switching to version 2.3 will solve the problem.RestockWaterfallExpansion.And if you downloaded the mod RestockWaterfallExpansion, there may be some reason for that as well. Edited January 18, 2023 by Aebestach Quote Link to comment Share on other sites More sharing options...
Bulltoad Posted January 25, 2023 Share Posted January 25, 2023 How can I make my rcs plumes white instead of orange? Also when will more plume options be available? Vector and Mammoth are the only engines right now with more options. I would really love a hypergolic wolfhound plume and hypergolic terrier plume btw! Quote Link to comment Share on other sites More sharing options...
purplespaceprogram Posted January 25, 2023 Share Posted January 25, 2023 Hi! Not sure if this is a waterfall or SWE issue, but it seems that others have had this problem too. Engine light from certain hydrolox/methalox engines such as the vector and rhino can be seen through parts. I've tried a bunch of native and scatterer anti-aliasing settings as recommended further back in the thread but that hasn't fixed it. Running on ubuntu with KSP 1.12.5, waterfall 0.9.0 and SWE 0.7.0 Any help is much appreciated! Quote Link to comment Share on other sites More sharing options...
Jebby Boi Posted February 24, 2023 Share Posted February 24, 2023 (edited) Should I be worried that the Skiff plume dosent work? Just sound, no light, visuals, anything. For reference, I don't have any mods that should conflict with it. I've got waterfall, This, hyperedit, and re-entry particle effect renewed. latest module manager installed. any ideas? Oh, and I also do NOT have B9part switch on, would that cause this to happen? Edited February 27, 2023 by Jebby Boi To add a paragraph for context. Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted February 27, 2023 Share Posted February 27, 2023 On 2/24/2023 at 3:21 PM, Jebby Boi said: Should I be worried that the Skiff plume dosent work? Just sound, no light, visuals, anything. For reference, I don't have any mods that should conflict with it. I've got waterfall, This, hyperedit, and re-entry particle effect renewed. latest module manager installed. any ideas? Oh, and I also do NOT have B9part switch on, would that cause this to happen? You need B9; can you also send screenshots and a ksp.log file? Quote Link to comment Share on other sites More sharing options...
NaviG Posted March 1, 2023 Share Posted March 1, 2023 Hi, do you know why i can't see the "select plume" option? I had to reinstall all my mods cause i messed something, now its working but its not showing that option. Amazing job, by the ways! Quote Link to comment Share on other sites More sharing options...
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