Kerbin Launch Coalition Posted September 12, 2022 Share Posted September 12, 2022 On 9/11/2022 at 10:14 AM, Hannil said: Hello ! Do you use any config file to make it compatible with OPM like this one : https://spacedock.info/mod/2958/Parallax for OPM ? but I'm wondering if it's still compatible since the 2.0 released. When you say it works is it not causing issue with OPM planets or is it adding parallax ground effet on the OPM's planets ? Also, what about compatibility with KRSS, anyone tried it ? Regarding surface effects on the Outer Planets, I'm not sure as I haven't visited any of them as of yet. It's gonna take quite a while to get that far out with 2.7 rescale. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted September 12, 2022 Share Posted September 12, 2022 @Gameslinxthis might be obvious but just in case: this looks like the grass is only being rendered by the near camera. OpenGL still uses the two-camera setup. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted September 12, 2022 Author Share Posted September 12, 2022 (edited) 9 hours ago, PatchedConic said: My log file is linked below. Also below is what I see when I took a stroll around the launch pad if that helps. Looking at your log I don't see anything amiss relating to textures but there's something else that might cause it. An item with the same key has already been added. Key: Bop This might mean you have another config for Bop somewhere in your GameData folder and it's trying to load another one. This could be causing the problem, as Parallax is unable to load fully before encountering this 41 minutes ago, JonnyOThan said: this looks like the grass is only being rendered by the near camera. Ah this is troublesome. Looks like I will need a second set of draw calls for the second camera. I presume the scatters are rendering entirely in the frustum of the first camera, which has a low farClipPlane, and the second camera frustum has its near clip plane set to the far clip plane of the first...? Edit: This should fix your problem: https://mega.nz/file/kd0iGZwA#_G2cNLu3HtwDAyZvnnK4LPFznsXVZTPOxD1joiiuCAw Edited September 12, 2022 by Gameslinx Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted September 12, 2022 Author Share Posted September 12, 2022 I've been working on reducing the memory usage and succeeded in getting a 30% reduction in Parallax's usage, and will be trying something else to get the usage down even further. I've gotten some feedback on Kerbin's scatters, namely the grass, so I've swapped from using grass cards for the tall grass to using actual mesh geometry. I've also made the grass shorter, increased the frequency and reduced the range slightly to make for a better blend with the terrain. Here's what the new grass looks like: I am also looking at changing the leaves for the oak trees to look less two dimensional Quote Link to comment Share on other sites More sharing options...
Nagysziszmo Posted September 12, 2022 Share Posted September 12, 2022 This is gross.Cool. Quote Link to comment Share on other sites More sharing options...
MakerTribe Posted September 12, 2022 Share Posted September 12, 2022 Linux / OpenGL with your latest Grass.dll. Scatter shadows seem to be rendering on top of everything. Also if I use any lights performance absolutely tanks, but that may just be my old 970 showing it's age...? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted September 12, 2022 Author Share Posted September 12, 2022 8 minutes ago, MakerTribe said: Scatter shadows seem to be rendering on top of everything. Also if I use any lights performance absolutely tanks, but that may just be my old 970 showing it's age Using lights causes a full re-render of anything the light touches. Sadly a limitation of KSP being 11 years old. I'll look into the shadows rendering on top of everything. That's really odd. Thanks for checking this out Quote Link to comment Share on other sites More sharing options...
Geonovast Posted September 12, 2022 Share Posted September 12, 2022 I'm getting the same results as above, except I haven't tested any lights. Shadows everywhere, and the grass is limited to a pretty tight circle around the active vessel, with trees going pretty far out. Quote Link to comment Share on other sites More sharing options...
RW-1 Posted September 12, 2022 Share Posted September 12, 2022 (edited) I got it to do it again, if you look close you can see a slight faint outline of the flames (waterfall) but nothing there ... Not sure of the cause myself, not a dealbreaker either, haven't seen it on kerbin or mun so far, just minmus. Minmus Burn Edited September 12, 2022 by RW-1 Quote Link to comment Share on other sites More sharing options...
PatchedConic Posted September 12, 2022 Share Posted September 12, 2022 Can confirm that the latest Grass.dll file solved my issues. Beautiful!! I'm also getting the shadows rendering over everything, but I think it's only something you notice at the space center. Great work Linx! Quote Link to comment Share on other sites More sharing options...
Geonovast Posted September 12, 2022 Share Posted September 12, 2022 Also, this. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted September 12, 2022 Author Share Posted September 12, 2022 (edited) @PatchedConic @Geonovast @MakerTribe Hi guys, I've not managed to figure out exactly what's causing the shadows to render over the top of geometry, but if it is what I suspect then the fix will take more time. In the mean time, I will be uploading a release today. I've added another entry in the ParallaxGlobal.cfg called 'castShadows'. By default it is set to true, however you all might be interested in turning this off to prevent shadows from being drawn at all. It will also significantly improve your FPS, as less shadow geometry requires rendering. Hopefully this is a good enough compromise while I work on something better. Thanks for testing Edited September 12, 2022 by Gameslinx Quote Link to comment Share on other sites More sharing options...
Geonovast Posted September 12, 2022 Share Posted September 12, 2022 Take your time! I really appreciate the effort you're putting into it. Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted September 12, 2022 Share Posted September 12, 2022 4 hours ago, MakerTribe said: Linux / OpenGL with your latest Grass.dll. Scatter shadows seem to be rendering on top of everything. Also if I use any lights performance absolutely tanks, but that may just be my old 970 showing it's age...? Is that a kerbal golf cart?! I need that craft file... Quote Link to comment Share on other sites More sharing options...
RW-1 Posted September 12, 2022 Share Posted September 12, 2022 There are two types of players here, those who use and love your stuff, and those about to. We're patient for the fixes, whenever you can get to them! Quote Link to comment Share on other sites More sharing options...
Kerbin Launch Coalition Posted September 12, 2022 Share Posted September 12, 2022 Got a rather odd question that may, or may not be related to Parallax. Anyone ever encountered a situation where the KSC appears 'sunken' into the ground? Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted September 12, 2022 Share Posted September 12, 2022 5 hours ago, Geonovast said: Also, this. Again looks like a near/far camera thing, but this time the lighting on the far camera is correct and the near one is not. Quote Link to comment Share on other sites More sharing options...
Admiral Fluffy Posted September 12, 2022 Share Posted September 12, 2022 Thank you very much for the video tutorial. Very cool mod. One question though. Is there anything underwater on Eve? I can hear my PC blowing up. Or at least burning. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted September 12, 2022 Author Share Posted September 12, 2022 9 minutes ago, Admiral Fluffy said: One question though. Is there anything underwater on Eve? Nope! I'm working on trying to fix the inconsistent colliders. It appears that they are generating for some quads but not others. All the data is received for each quad, but the issue seems to lie with querying the data structure that holds the positions of each object. I did plan on getting a release out today, but I'm going to fix this first Quote Link to comment Share on other sites More sharing options...
Captain Mathus Posted September 13, 2022 Share Posted September 13, 2022 Im having an issue where i see rocks floating above the ground. Ive noticed it most on Mun and Duna, can anyone suggest a fix? Maybe something in settings? Quote Link to comment Share on other sites More sharing options...
Kerbin Launch Coalition Posted September 13, 2022 Share Posted September 13, 2022 I must admit though, after using this since release this is seriously, seriously impressive stuff @Gameslinx, like genuine developer quality stuff. Thank you for investing your own personal time to make this, if I were running the development of KSP2 I'd honestly be looking to hit you up regarding a job. Quote Link to comment Share on other sites More sharing options...
m4ti140 Posted September 13, 2022 Share Posted September 13, 2022 (edited) [disregard] Edited September 13, 2022 by m4ti140 I can't read Quote Link to comment Share on other sites More sharing options...
fommil Posted September 13, 2022 Share Posted September 13, 2022 (edited) I absolutely love the new stunning visuals from Parallax 2.0, but I also don't like mods that change the lore of the game. So it's beautiful and cute that we have plants and floating bubbles on Eve, but I'm not into that. I do, however, love the Parallax terrain rendering. I couldn't find any pointy clicky way to disable the surface objects, is this possible? Likewise, when I use EVE Redux, I turn off the city lights... but I'd like to turn off the clouds on Eve (the planet) because it is hard enough *with* sunlight. https://github.com/Gameslinx/Tessellation https://github.com/LGhassen/EnvironmentalVisualEnhancements Edited September 13, 2022 by fommil Quote Link to comment Share on other sites More sharing options...
Vanamonde Posted September 13, 2022 Share Posted September 13, 2022 Hey @fommil. Your question has been merged into the thread for the mod involved. Good luck. Quote Link to comment Share on other sites More sharing options...
Nightside Posted September 13, 2022 Share Posted September 13, 2022 6 hours ago, fommil said: I absolutely love the new stunning visuals from Parallax 2.0, but I also don't like mods that change the lore of the game. So it's beautiful and cute that we have plants and floating bubbles on Eve, but I'm not into that. I do, however, love the Parallax terrain rendering. I couldn't find any pointy clicky way to disable the surface objects, is this possible? Likewise, when I use EVE Redux, I turn off the city lights... but I'd like to turn off the clouds on Eve (the planet) because it is hard enough *with* sunlight. https://github.com/Gameslinx/Tessellation https://github.com/LGhassen/EnvironmentalVisualEnhancements Don't install the "_Scatters" folder. Quote Link to comment Share on other sites More sharing options...
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