Jump to content

First beta KSP2 images


Recommended Posts

14 minutes ago, GoldForest said:

@ 80 bucks, it's not really worth it to go for a cheaper, less powerful option. Makes more sense to spend the extra 100 for supiror performance. If you could find a 7000 series AMD for cheap, then I would say go for it since the 7000 series has the same performance as the 3000 series from Nvidia.

True. I am excited to see what people can do with the new wing system. 

The 6800XT is not inferior to the 3070, it's more on par with a 3080.

And that's the point, AMD's may not be on the same level on ray tracing performance, but the 6800 XT, which goes toes to toes performance wise with the 3080 is often times priced in line with a 3070.

On the RT stuff the consoles lead the way in term of AAA development that means that the games you're going to play for this generation are not going to be so dependent or even take full advantage of NVidia superior RTX.

Link to comment
Share on other sites

Just now, Master39 said:

The 6800XT is not inferior to the 3070, it's more on par with a 3080.

And that's the point, AMD's may not be on the same level on ray tracing performance, but the 6800 XT, which goes toes to toes performance wise with the 3080 is often times priced in line with a 3070.

On the RT stuff the consoles lead the way in term of AAA development that means that the games you're going to play for this generation are not going to be so dependent or even take full advantage of NVidia superior RTX.

Huh, I didn't know that. I don't really follow AMD, so assumed since the 6000 series was a generation behind that the performance would be too. My bad. 

Link to comment
Share on other sites

1 hour ago, Master39 said:

I know "NVidia" is basically used as a synonym for a GPU these days, but unless you have some specific use case in mind keep an eye open for the other team options, I was shopping around for a new GPU and I managed to find a 6800 XT for 80€ less than the cheapest 3070.

 

Yep, but it won't be a requirement anymore for anything that's Space Shuttle or airliner sized and isn't exactly one of those two things.

It's an all in one laptop from Costco so I don't really have control over the components.

I do really like the specs for the price though!

Link to comment
Share on other sites

3 hours ago, Master39 said:

I can't even begin to understand how anyone that has ever tried to build a big plane in KSP can look at this screenshot and say anything that isn't screaming: "PROPER BIG WINGS"  over and over again.

How can you all talk about development, clouds, terrain textures, wobbling connections and stuff like that when there's PROPER PROCEDURAL HUGE WINGS there on display.

 

I don't know if I have explained myself enough: PROPER HUGE WINGS! LOOK AT THE SIZE OF THOSE WINGS!

i see this photo all i can think is "air supply transport" for colonies and rss

 

way cheaper than a rocket

Link to comment
Share on other sites

From the "Recording Rockets" feature video. It's the clearest image of the KSC so far. You can see the VAB (connected to both the launch pads and the runways), research facility, tracking station, astronaut complex, administration building, auxiliary buildings (I think), 2 runways, 4 launch pads and 4 landing pads. Towards the ocean you can see some artificial lakes where other buildings could be added in the future. There's also the docks, but I don't understand why there's no road that connects to them. You can also see the long water way at the bottom of the image, have no idea why it's there. Terrain is also not blended very well, and the water textures are visibly repetitive in direct sunlight. Can't see the big mountains, they're always hidden by the clouds. Persistent contrails are not implemented.

ksc-beta.png

 

Edited by Vl3d
Link to comment
Share on other sites

On 1/10/2023 at 5:51 AM, Vl3d said:

That's a KSP post from yesterday referring to ongoing development. Read yourself.

My dude, have you coded?

It's pretty much a physical impossibility for those quotes in the image to not be said!

Link to comment
Share on other sites

44 minutes ago, LHACK4142 said:

My dude, have you coded?

It's pretty much a physical impossibility for those quotes in the image to not be said!

That's not the point. I was talking about KSP1 bugs being present in KSP2.

Edited by Vl3d
Link to comment
Share on other sites

14 minutes ago, Vl3d said:

That's not the point. I was talking about KSP1 bugs being present in KSP2.

KSP 2 is being made from the GROUND UP. All new code. No bugs from KSP 1 can be in KSP 2. If they are, it will be coincidence, and they will promptly be removed. KSP 1 bugs are such a non-issue for KSP 2, it shouldn't even be a thought you should have. 

Link to comment
Share on other sites

3 hours ago, GoldForest said:

KSP 2 is being made from the GROUND UP. All new code. No bugs from KSP 1 can be in KSP 2. If they are, it will be coincidence, and they will promptly be removed. KSP 1 bugs are such a non-issue for KSP 2, it shouldn't even be a thought you should have. 

Keep in mind it is still using Unity as the engine, and we don't know if they purchased the license required to access and modify the under laying source code of the engine. So any issues in KSP 1 that were a result of the Unity engine have a possibility of being present in KSP 2 if the team was unable to work around it.

Link to comment
Share on other sites

1 hour ago, MechBFP said:

Keep in mind it is still using Unity as the engine, and we don't know if they purchased the license required to access and modify the under laying source code of the engine. So any issues in KSP 1 that were a result of the Unity engine have a possibility of being present in KSP 2 if the team was unable to work around it.

Yes, unity bugs, not KSP bugs.

Edited by GoldForest
Link to comment
Share on other sites

8 hours ago, Vl3d said:

Can't see the big mountains, they're always hidden by the clouds.

The mountains near the KSC were removed. Nate did say that in one of the pieces he did about the KSC. He didn't say what actually happened to them.

Link to comment
Share on other sites

It might be smart to reduced the height and danger of those mountains especially if they'd like to make recovery a more accessible mechanic. For newer players just trying to land a capsule close to KSC can be a treacherous exercise if you short it. Ideally they'd be encouraged to try to land close many times, refining their ability to predict where they'll come down before thinking about using space planes or powered descent to really pinpoint. 

Link to comment
Share on other sites

On 1/6/2023 at 6:20 PM, Vl3d said:
  1. Kerbin's surface is still barren.
  2. Where are the impressively tall mountain cliffs?
  3. The highlands / mountains show signs of water erosion. Weather effects?
  4. Are the tree trunks collidable / breakable?
  5. The clouds could use some work.
  6. What's the point of the KSC inland circular water ponds? Should we build bridges?
  7. Very few new parts.
  8. I don't see anything that indicates new gameplay features. Yes, EA Phase 1 is all about validating the physics, but we still don't really know anything about the new game mechanics.
  9. Why is the skybox so green?

All in all great work by the dev team! Love the textures and lighting quality, the launch pad smoke, the paint system. Slowly but surely we're getting there!

Do not forget this is the first version of the game. KSP1 graphics also increased by a lot in later versions. I think it will be the same for this game. They set a solid base and keep making the game look better and adding more features even after the early access. That will keep the game alive for a lot of years

Link to comment
Share on other sites

On 1/6/2023 at 12:20 PM, Vl3d said:

Kerbin's surface is still barren.

I would like to believe they do that for performance purposes? The game is still yet to reach a fully optimized state so it would make sense for them to avoid rendering trees and other ground scatter/vegetation until the game reaches peak performance. We will likely have to wait until EA release to actually see trees if they even exist at all.

Edited by Awfulwaffle
Link to comment
Share on other sites

Everyone says "we have to wait", but we've been waiting for at least 3 years and I really want to get hyped for the game release. I can't really get excited without seeing cool marketing stuff every day.

Link to comment
Share on other sites

1 minute ago, Vl3d said:

I can't really get excited without seeing cool marketing stuff every day.

This is a joke, right?

I've been seeing KSP 2 discussions for three, four years now and it surprises me how riled up people get over delays and "going without seeing cool marketing stuff every day". The solution is simple, just don't spend every day of your life waiting for KSP 2. I can't force you, I'm just a text box, but it works. You can wonder why I haven't been driven insane by several year-long delays... It's because I only spend a bit of my time waiting for KSP 2. The rest of my time I'm doing something else. Just don't dedicate all of your life to watching individual sand grains fall down and you'll find you won't get as bored waiting for the hourglass to drain. Being able to shrug off, for example, a delay to 2024, is a skill I think many people could do with. I can't imagine what it'd be like to be someone who feels tortured just because each day doesn't bring new novelty things.

Link to comment
Share on other sites

3 minutes ago, Bej Kerman said:

The solution is simple, just don't spend every day of your life waiting for KSP 2.

Since this game was announced I've started and abandoned 5 or 6 different hobbies.

 

Right now my main worry with the launch is that the game is going to gobble up all my time and I'll fall behind in writing my fanfic (not Kerbal related).

 

Link to comment
Share on other sites

×
×
  • Create New...