kdaviper Posted August 30, 2023 Share Posted August 30, 2023 4 minutes ago, Razor235 said: Sooo.... what exactly does "improved" mean in this context? Is it actually fixed? Is it just slower or only when not warping? Or is there just one less step in the goat-sacrifice-saltcircle-seance-chanting procedure to ensure that it only happens some of the time maybe? It means, iirc, that they have fixed some causes but not all of them Quote Link to comment Share on other sites More sharing options...
ShadowZone Posted August 30, 2023 Share Posted August 30, 2023 I put a probe in a 13 by 26 km orbit around the Mun and it immediately started to degrade rather quickly. So... yeah... that needs some work, still. Quote Link to comment Share on other sites More sharing options...
Stephensan Posted August 30, 2023 Share Posted August 30, 2023 8 minutes ago, kdaviper said: It means, iirc, that they have fixed some causes but not all of them but also at the same time, people who didn't have the issues now have the issues, and the people who had the issue before say its more persistent and more frequent from what I'm seeing.. could be wrong however. Quote Link to comment Share on other sites More sharing options...
Astr0Guy5 Posted August 30, 2023 Share Posted August 30, 2023 Always love to see bugs that I've personally found frustrating being eliminated! Can't wait to test this update out when I find time. Quote Link to comment Share on other sites More sharing options...
Ultimate Steve Posted August 30, 2023 Share Posted August 30, 2023 (edited) 19 minutes ago, Razor235 said: Sooo.... what exactly does "improved" mean in this context? Is it actually fixed? Is it just slower or only when not warping? Or is there just one less step in the goat-sacrifice-saltcircle-seance-chanting procedure to ensure that it only happens some of the time maybe? I recall from the last KERB post that they found one reason orbits were drifting and fixed it, but orbits are still drifting for a different, unknown reason. 16 minutes ago, Stephensan said: from rumors of discord, its worse overall and there is more decaying-related issues. Quote It means, iirc, that they have fixed some causes but not all of them Note that these are not mutually exclusive. If, for example, there's one factor pushing a vessel 0.1mm/s^2 retrograde, and one factor pushing a fessel 0.11mm/s^2 prograde, the vessel would drift 0.01mm/s^2 prograde. If the devs found the cause behind the 0.1mm/s^2 retrograde push and fixed it, vessels would now drift 0.11mm/s^2 instead of 0.01mm/s^2, or 11x as much. This is a simple and exaggerated example, but in short, it is possible that there are two (or more) forces that partially cancel each other out, and fixing one root cause will make the overall effect worse until all causes are resolved. Edited August 30, 2023 by Ultimate Steve Quote Link to comment Share on other sites More sharing options...
chefsbrian Posted August 30, 2023 Share Posted August 30, 2023 2 minutes ago, Stephensan said: but also at the same time, people who didn't have the issues now have the issues, and the people who had the issue before say its more persistent and more frequent from what I'm seeing.. could be wrong however. Oof, sucks to hear it. Orbit decay is one of those hard blockers for me trying the game again. Better luck next patch. Quote Link to comment Share on other sites More sharing options...
KerbolExplorer Posted August 30, 2023 Share Posted August 30, 2023 43 minutes ago, Stephensan said: from rumors of discord, its worse overall and there is more decaying-related issues. Did they forget to hit the play test button on unity again? Quote Link to comment Share on other sites More sharing options...
RocketRockington Posted August 30, 2023 Share Posted August 30, 2023 45 minutes ago, ShadowZone said: I put a probe in a 13 by 26 km orbit around the Mun and it immediately started to degrade rather quickly. So... yeah... that needs some work, still. That's just realism. If you try to orbit the real Moon and don't put your satellite in a specific orbit, the orbit decays quickly too! Quote Link to comment Share on other sites More sharing options...
Mutex Posted August 30, 2023 Share Posted August 30, 2023 4 minutes ago, RocketRockington said: That's just realism. If you try to orbit the real Moon and don't put your satellite in a specific orbit, the orbit decays quickly too! Maybe the problem is they accidentally implemented n-body physics? Quote Link to comment Share on other sites More sharing options...
Strawberry Posted August 30, 2023 Share Posted August 30, 2023 1 hour ago, Stephensan said: from rumors of discord, its worse overall and there is more decaying-related issues. Important to note, as far as I can tell only one guy on discord is claiming this. I'm not saying their necessarily lying, however the case they're claiming (literally every mission theyre doing is experiencing decay), if true, is almost certainly a unique case. Quote Link to comment Share on other sites More sharing options...
Alexoff Posted August 30, 2023 Share Posted August 30, 2023 Wobbling rockets, wobbling orbits, wobbling kraken, lets wobble everyone! Quote Link to comment Share on other sites More sharing options...
cocoscacao Posted August 30, 2023 Share Posted August 30, 2023 (edited) @Nertea just one quick yes or no question that wasn't addressed in the AMA, pretty please. Will Ksp 2 introduce all variety of parts? Like, hydrogen tanks don't have all length/radius combinations. Same goes for cargo bays. Probably some other stuff as well... Ooh! And round structural panels Edited August 30, 2023 by cocoscacao Quote Link to comment Share on other sites More sharing options...
Sharky Posted August 30, 2023 Share Posted August 30, 2023 ok cool Quote Link to comment Share on other sites More sharing options...
The Aziz Posted August 30, 2023 Share Posted August 30, 2023 Quote Fixed: Camera panning orientation does not update when toggling vehicle orientation modes in the VAB Fixed: dates don't start on year 1 day 1 Added LODs to some KSC buildings Added LODs to spotlight shadows at KSC Fixed: error generated and failure to load when attempting to load a game with a crash-landed vessel Those are small but stellar in my book. Quote Link to comment Share on other sites More sharing options...
InterstellarDrifter Posted August 30, 2023 Share Posted August 30, 2023 2 hours ago, MechBFP said: 100% agree. I also often had issues trying to figure out how big to make the fairings in KSP1 because I was unable to move the camera at the same time to try to get some 3d perspective of what I was doing. You can move the camera to change your perspective while editing your fairing, which solves the issue of needing to see your payload from at least 2 angles in order to make a nice fitting custom fairing. I guess I just have too much bias for an old familiar, well refined, ksp1 system that worked great for me all these years, lol. I suppose my mind will likely change when the new system is ironed out and functioning without bugs, then I'll be able to judge it fairly. I just really avoid using fairings atm but am excited to see ksp2's improvement regardless. Quote Link to comment Share on other sites More sharing options...
herbal space program Posted August 30, 2023 Share Posted August 30, 2023 Do ships still explode and/or or fly off at absurd velocities when docking/undocking? I didn't see that on the list, and that's probably the biggest game-breaker for me. It's also definitely related to at least some modes of the orbital decay bug swarm based on my experiments. Quote Link to comment Share on other sites More sharing options...
the_tunnel Posted August 30, 2023 Share Posted August 30, 2023 Wow I love this update so many things are gone including the one that made it hard to do a simple orbital injection burn in the map view. Great update for performance as well. Quote Link to comment Share on other sites More sharing options...
RocketRockington Posted August 31, 2023 Share Posted August 31, 2023 (edited) 4 hours ago, Mutex said: Maybe the problem is they accidentally implemented n-body physics? They'd also have needed to implement mascons, afaik low lunar orbits decay - or rather, their orbits get perturbed - because the Moon's gravity field is pretty lumpy vs the point mass approximation in keplerian physics, rather than because of perturbations from other bodies. Edited August 31, 2023 by RocketRockington Quote Link to comment Share on other sites More sharing options...
Ruedii Posted August 31, 2023 Share Posted August 31, 2023 When you want to push a testing build with Native Linux, I will gladly run some basic testing. Quote Link to comment Share on other sites More sharing options...
RocketRockington Posted August 31, 2023 Share Posted August 31, 2023 6 hours ago, nestor said: Not other projects but other features. We are always looking for a balance between doing fixes for the next minor update vs future features such as heat, science and others. We are constantly looking at the top reported bugs and we try to fix as many of those as time and other priorities allow. What percentage of your sprint points would you say go to bug fixing vs new feature development? Quote Link to comment Share on other sites More sharing options...
InterstellarDrifter Posted August 31, 2023 Share Posted August 31, 2023 12 minutes ago, RocketRockington said: What percentage of your sprint points would you say go to bug fixing vs new feature development? This would be fun to know, though not too sure about our chances. rofl! Quote Link to comment Share on other sites More sharing options...
RickJM694 Posted August 31, 2023 Share Posted August 31, 2023 7 hours ago, gluckez said: that's great, but honestly, if it's just something cosmetic like that I don't mind at all. I think heating, wobbliness and science should be prioritized, but I guess that's not up to me xD. The game is perfectly playable as it is. Docking ports are still completely broken. So I wouldn’t say perfectly. Quote Link to comment Share on other sites More sharing options...
RocketRockington Posted August 31, 2023 Share Posted August 31, 2023 41 minutes ago, InterstellarDrifter said: This would be fun to know, though not too sure about our chances. rofl! Tbh I'm surprised Nestor replied once already, and you won't know if you don't try. Was a genuine question too, I am curious and I've heard they use agile. Quote Link to comment Share on other sites More sharing options...
Strawberry Posted August 31, 2023 Share Posted August 31, 2023 (edited) 1 hour ago, RocketRockington said: What percentage of your sprint points would you say go to bug fixing vs new feature development? Not Nestor but they did mention in dev tracker that the majority of dev time nowadays goes to new feature development, a percent would be interesting though Edited August 31, 2023 by Strawberry Quote Link to comment Share on other sites More sharing options...
astropapi1 Posted August 31, 2023 Share Posted August 31, 2023 (edited) So the orbital decay isn't fixed, neither are the wobbly rockets, and the reentry heating effects that were just around the corner are... still around the corner. I hate to be pessimistic, but with this glacial pace of development, it's hard not to be. [snip] Edited August 31, 2023 by Vanamonde Quote Link to comment Share on other sites More sharing options...
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