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What did you do in KSP1 today?


Xeldrak

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Today I finished all my homework at school, so:

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With tycho evacuated, the engineers remotely removed the rods from the reactor, and it went prompt-critical, blowing the thing up with all the debris in gaseous form.

eCHYWea.png

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  On 1/20/2022 at 6:25 PM, ColdJ said:

Jeb oversaw the testing of the new prototype E.M.U.V (spacewalk chair.)

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Edited just now by ColdJ
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It's, it's ...

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One minor suggestion, I think I'd look a bit better if there was more of a headrest, just the the one from the Shuttle Era.

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  On 1/20/2022 at 6:28 PM, AtomicTech said:

One minor suggestion, I think I'd look a bit better if there was more of a headrest, just the the one from the Shuttle Era.

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Did I mention "Prototype"? This is the bare bones, primer coat, proof of concept, with spot welds, uncompleted structural elements, no pretty panels, first to be built one. Long way to go yet. :)

 

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Was testing an attempt at a long range spaceplane.  Just took it to orbit and brought it down while entertaining 20 Kerbals.  It turned out to be nose heavy but stabilized in the lower atmosphere and landed nicely.  That was when I discovered that the brakes didn't work.  Not at all.   It rolled for a very long time before hitting a small rise and stopping, then started to roll backwards.   Normally raising the landing gear and dropping it to the ground stops stuff from moving, but not this time.  One would think 200 tons laying on the ground at Kerbin would be pretty well stuck in place.

 

BtRx9Zn.jpg

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Okay, so I was able to get the spacecraft to Kerbin without having to get out and push, it's just, I jettisoned a bunch of unnecessary items. How many? well

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And

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Edited by Kerb24
I finally figured out how to post screenshots.
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Created a brand new copy of KSP and threw all sorts of mods into it- most important being JNSQ, GPP and GEP with the latter two having a 2.5x rescale to make them (almost) match the scale of JNSQ. I plan to use this for some kind of big interstellar game and to try out various mods too, but of course as soon as I was done making it I went and did something else, in this case a second Phobos landing and some EVA exploration to get surface samples from three nearby biomes.

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  On 1/20/2022 at 10:48 PM, Kerb24 said:

it's just, I jettisoned a bunch of unnecessary items. How many? well

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Well, in space, anything not permanently bolted to your ship can double as propellant. No shame in a more down to earth (kerbin?) application of Newton's 3rd law when circumstances call for it.

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Constructed another iteration on an interplanetary vessel, this time capable of landing on Eve. (Though it took a few tries ...) Landing on Eve feels like landing in water. It doesn't help that most of the ground is also actual water, and aiming for a particular landing spot is tricky. Maybe it would be helpful to have some wings next time?

 

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Edited by kerboknaut
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I actually fired up KSP and discovered I actually remember how to get to orbit.  And return!!  Nothing too impressive, but I haven't played in a while so it was nice to still remember what I'm doing.  I also realized this build didn't have a lot of the mods I usually used - particularly Scatterer.

Suborbital hop

gTNsBael.png

Jeb in LKO

wWPZoh0l.png

And coming home

oKJWyesl.png

 

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  On 1/20/2022 at 2:11 PM, magnemoe said:

Where did you get these models as in who mod? 

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Hi it's Kerbal Space Ponies.

https://spacedock.info/mod/352/Kerbal Space Ponies

 

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It is an older mod. Can't guarantee it will work for you. I don't think (99.99 positive) it is maintained at all anymore.

I am running on Linux and my game was from the store. I don't know anything about windows, mac or steam.

You put the folder in GameData as usual but....For some reason I cannot run the game from a shortcut on the desktop.

I have to start the game from my game folder.

If I use a shortcut then the ponies appear as just regular Kerbals.

Sometime on a rescue the ponies don't appear as ponies immediately.

To get the ponies in the game they must be hired as new crew or you can edit Kerbals and rename them as ponies in the save files.

 

Good luck.

 

ME

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