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What did you do in KSP1 today?


Xeldrak

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Nothing... RL not fun. Checking in before bed. Weekend soon.

On 1/26/2022 at 3:14 PM, jimmymcgoochie said:

How bad? Well, the copies of those missions I launched a year later are arriving at the same time and with a lot more fuel left in the tanks!

:( Can't you always get there faster with more dV ... is that true? I think so, if you use a "reverse bielliptic transfer" dropping to a low solar altitude and back up to final orbit. Or direct cannon shot. I mean theoretically. All kinds of stuff happens when you're playing KSP.

On 1/26/2022 at 5:21 PM, swjr-swis said:

Slowly recovering from a crashed HDD

Sorry man welcome back

On 1/26/2022 at 5:21 PM, swjr-swis said:

field testing the SWiS Mujoob 1F prototype VTOL

it has the air intake inside the engine exhaust... creative :D. So what happened there? There's a drone and a missile hit it? how what huh? 

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1 minute ago, Krazy1 said:

it has the air intake inside the engine exhaust... creative :D. So what happened there? There's a drone and a missile hit it? how what huh?

That small intake is purely for aesthetics: it doesn't do a thing for intake air once at speed, pointed backwards as it is. When I had the plane design how I wanted, the edges of the rudders and wings were visible through the engine exhaust, which I end up looking at a lot while flying, and I didn't like how that looked.

 

What happened in that video? I was really just test flying the plane and the placement/delivery of the underwing payload of 2x A2A3 Chainsaws. Those things really fly off when fired: they're barely more than an Oscar B tank and a Spark rocket engine, so even at mach 3 they will easily sprint away from you. They also fly quite a long way on the one tank - I've had them at times go suborbital on me. So usually they're fire-and-forget in the sense that once fired they will quickly be way out of range to the point of despawning.

They do however glide extremely well. So every once in a while, one of them will veer off in such a way that it will stay within physics range and fly within your immediate air space for quite a long time. Since they're not actively being controlled anymore, their flight/glide path can be delightfully random sometimes. Which offers a rare opportunity to play at them being an invading bogey and needing to be intercepted and/or escorted - until its path inevitably intersects the terrain. This one time I just happened to remember hitting record before 'engaging'. :D

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57 minutes ago, Krazy1 said:

 

:( Can't you always get there faster with more dV ... is that true? I think so, if you use a "reverse bielliptic transfer" dropping to a low solar altitude and back up to final orbit. Or direct cannon shot. I mean theoretically. All kinds of stuff happens when you're playing KSP.

Just getting somewhere as fast as possible isn’t important when you want to actually stay there. Delta-V is precious, time is not for these missions.

In this case both sets of probes were arriving at Ceres at the point where its orbit crossed the plane of Earth’s orbit, saving a lot of delta-V over doing a significant plane change in solar orbit; however the first window required the apoapsis to be much higher in order to let Ceres catch up to that point whereas the second window was a near-perfect Hohmann transfer, reducing the delta-V needed both for the transfer and capture burns quite significantly. And by significantly I mean somewhere around 2-3km/s.

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Continuing from last episode...

I enjoyed some structural integrity issues at night

9nEeCwB.png

But after some redesign a freshly commissioned Carryall ejected spent ascent stage and unfolded its stubby solar wings.

kubUu22.png

One tedious launch later a temporary engine section arrived. Nuclear replacement should become available after landing on Kerbin moons.

lr9kHjL.png

Now it awaits some tanker flights and up to 72 tonnes of cargo to Munar surface.

Edited by PT
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I started attempting to build a massive orbital ring habitat. It's planned to be around 500 meters in diameter, but I haven't figured out what parts to use for the ring to keep part count to a minimum aside from giant fuel tanks, which, as far as I can tell, aren't exactly up to OSHA standards. As far as I know, Ubio Welding isn't updated to the latest version of KSP, so I can't use that (nevermind, found a workaround) So far, I have an unfinished core, which I'll probably have to make an entirely new rocket for, because none of the fairing parts I have get large enough. As usual, I forgot to take pictures (in my defense, it was 3 am and I was tired,) but I'll upload some later today if I can.

EDIT: screenshot acquired. behold: B A L L .

o2kFe5G.png

Edited by Kebab Kerman
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10 minutes ago, Misguided Kerbal said:

Holy-

I didn't realize that until now. There's only one sun in the solar system, what the??

And if you take a look a bit more closely at that shot of descent over the grasslands, you'll see the shadows from the trees aren't all going the same direction.  In fact, it looks like there is light on both sides of the scene, pushing shadows from the outer edges into a center point.

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14 minutes ago, ColdJ said:

Been rebuilding off an old mod with an open use licence to have something to go with my Millennium Falcon cockpit.

GRSZK88.pngArRXv7X.pngD3ZHPiS.pngdOVTjQr.png1m6hwR5.pngjEbZduu.png

Does it have a really high DeltaV when it's in Vacuum Space? Like any Interstellar Spacecraft?

Btw i love that spacecraft! It's Veeeeeery Detailed!:D

Edited by BlackMesaSurvivor
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1 minute ago, BlackMesaSurvivor said:

Does it have a really high DeltaV when it's in Vacuum Space? Like any Interstellar Spacecraft?

It has an always on generator for electricity and currently a switch on fuel generator to keep it in Xenon. Ion engines are huge resource hogs when used for large thrust applications. So basically it has unlimited Delta V. It is for the SciFi value not realistic fuel use. You have to assume it has something like a fusion reactor. Even when I upped the ISP to 50,000 it still was running out very quickly, so it has a very powerful generator for the VTOL thrusters and a massive alternator for the main engines. It is made up of parts so that is why my demo was showing it with twin cockpit and access tubes and comm dishes. The original author is the high detail, I actually had to go in and cull alot of internal stuff and cut the hull into sections in the 3d modeler in order for it to be acceptable by the unity engine. I'd say the original model was probably a 3d printing model. Mine has separate cockpit, access tube, saucer section, mandibles, cargo pods middle, centre airlock tube/ramp, engines, radar dish, landing gear and an RCS cross that pops inside with multi direction RCS at each end of the cross. I'm really pleased that Ion engine effect worked, as you see in the pics it starts black when not on and then glows brighter the higher the throttle.

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