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So for the Home 3, I just need Porkjet's Habitat Pack plugin? I don't need the firespitter one that comes in the Habitat Pack.zip also?

Yes, that's the only one. Firespitter isn't used in this particular pack.

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I threw this together for people using Home 2 or stated on front page Home 3. This is so Home will work with Deadly Reentry and use default O2 and CO2 values of TAC.


///////Home 2 Remove Life Support, So TAC Can Use Default Values///////


@PART[HOME2_Mk2Pod]
{
!RESOURCE[Oxygen]{}
!RESOURCE[CO2]{}
}

@PART[HOME3_Mk3_Orbital]
{
!RESOURCE[Oxygen]{}
!RESOURCE[CO2]{}
}

@PART[HOME3_Rover_pod]
{
!RESOURCE[Oxygen]{}
!RESOURCE[CO2]{}
}


///////Home 2 Add Deadly Reentry///////


@PART[HOME2_Mk2Pod]
{
@maxTemp = 1800

MODULE {
name = ModuleHeatShield
direction = 0, -1, 0
reflective = 0.05 // 5% of heat is ignored at correct angle
ablative = AblativeShielding
loss
{ // loss is based on the shockwave temperature (also based on density)
key = 650 0 // start ablating at 650 degrees C
key = 1000 320 // peak ablation at 1000 degrees C
key = 3000 400 // max ablation at 3000 degrees C
}
dissipation
{ // dissipation is based on the part's current temperature
key = 300 0 // begin ablating at 300 degrees C
key = 500 90 // maximum dissipation at 500 degrees C
}
}
RESOURCE
{
name = AblativeShielding
amount = 1000
maxAmount = 1000
}
}

@PART[HOME2_Pod_descent]
{
@maxTemp = 1800

MODULE {
name = ModuleHeatShield
direction = 0, -1, 0
reflective = 0.05 // 5% of heat is ignored at correct angle
ablative = AblativeShielding
loss
{ // loss is based on the shockwave temperature (also based on density)
key = 650 0 // start ablating at 650 degrees C
key = 1000 320 // peak ablation at 1000 degrees C
key = 3000 400 // max ablation at 3000 degrees C
}
dissipation
{ // dissipation is based on the part's current temperature
key = 300 0 // begin ablating at 300 degrees C
key = 500 90 // maximum dissipation at 500 degrees C
}
}
RESOURCE
{
name = AblativeShielding
amount = 1000
maxAmount = 1000
}
}


@PART[HOME3_hub_lander]
{
@maxTemp = 1800

MODULE {
name = ModuleHeatShield
direction = 0, -1, 0
reflective = 0.05 // 5% of heat is ignored at correct angle
ablative = AblativeShielding
loss
{ // loss is based on the shockwave temperature (also based on density)
key = 650 0 // start ablating at 650 degrees C
key = 1000 320 // peak ablation at 1000 degrees C
key = 3000 400 // max ablation at 3000 degrees C
}
dissipation
{ // dissipation is based on the part's current temperature
key = 300 0 // begin ablating at 300 degrees C
key = 500 90 // maximum dissipation at 500 degrees C
}
}
RESOURCE
{
name = AblativeShielding
amount = 1000
maxAmount = 1000
}
}

This is for people who don't use TAC:


///////Home 2 Add Deadly Reentry///////


@PART[HOME2_Mk2Pod]
{
@maxTemp = 1800

MODULE {
name = ModuleHeatShield
direction = 0, -1, 0
reflective = 0.05 // 5% of heat is ignored at correct angle
ablative = AblativeShielding
loss
{ // loss is based on the shockwave temperature (also based on density)
key = 650 0 // start ablating at 650 degrees C
key = 1000 320 // peak ablation at 1000 degrees C
key = 3000 400 // max ablation at 3000 degrees C
}
dissipation
{ // dissipation is based on the part's current temperature
key = 300 0 // begin ablating at 300 degrees C
key = 500 90 // maximum dissipation at 500 degrees C
}
}
RESOURCE
{
name = AblativeShielding
amount = 1000
maxAmount = 1000
}
}

@PART[HOME2_Pod_descent]
{
@maxTemp = 1800

MODULE {
name = ModuleHeatShield
direction = 0, -1, 0
reflective = 0.05 // 5% of heat is ignored at correct angle
ablative = AblativeShielding
loss
{ // loss is based on the shockwave temperature (also based on density)
key = 650 0 // start ablating at 650 degrees C
key = 1000 320 // peak ablation at 1000 degrees C
key = 3000 400 // max ablation at 3000 degrees C
}
dissipation
{ // dissipation is based on the part's current temperature
key = 300 0 // begin ablating at 300 degrees C
key = 500 90 // maximum dissipation at 500 degrees C
}
}
RESOURCE
{
name = AblativeShielding
amount = 1000
maxAmount = 1000
}
}


@PART[HOME3_hub_lander]
{
@maxTemp = 1800

MODULE {
name = ModuleHeatShield
direction = 0, -1, 0
reflective = 0.05 // 5% of heat is ignored at correct angle
ablative = AblativeShielding
loss
{ // loss is based on the shockwave temperature (also based on density)
key = 650 0 // start ablating at 650 degrees C
key = 1000 320 // peak ablation at 1000 degrees C
key = 3000 400 // max ablation at 3000 degrees C
}
dissipation
{ // dissipation is based on the part's current temperature
key = 300 0 // begin ablating at 300 degrees C
key = 500 90 // maximum dissipation at 500 degrees C
}
}
RESOURCE
{
name = AblativeShielding
amount = 1000
maxAmount = 1000
}
}

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Is there american rockets pack?

There is not, not yet. I'm pretty sure work is being done on it, but it will be out when its out. I think Dragon01 wants the highest level of realism before he releases anything.

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There is not, not yet. I'm pretty sure work is being done on it, but it will be out when its out. I think Dragon01 wants the highest level of realism before he releases anything.

there was one the american pack and it will be back, and i have it but i dont know how to put it online you can ask someone else

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there was one the american pack and it will be back, and i have it but i dont know how to put it online you can ask someone else

IIRC the license was CC-BY-NC-ND, so you can upload it to something like DropBox and share it, as long as you haven't changed anything in the pack. BTW Dragon01, what license was the MPSS Nautilus licensed under?

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Hey guys I was wondering if you could knew of or could make a faring for the top of the Soyuz second stage so we could recreate the Sputnik launcher. If I am not mistaken the 8K71PS (M1-1PS) launcher was the same as the current crop of TMA launchers, minus the third stage.

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Hey guys I was wondering if you could knew of or could make a faring for the top of the Soyuz second stage so we could recreate the Sputnik launcher. If I am not mistaken the 8K71PS (M1-1PS) launcher was the same as the current crop of TMA launchers, minus the third stage.

I recommend checking out raidernick probes. He has a whole setup for sputnik. It's really well done http://forum.kerbalspaceprogram.com/threads/88045-0-24-2-WIP-Soviet-Probes-NOW-WITH-ROCKETS%21-v0-94-9-10-14

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  • 2 weeks later...

Check out the new asset rover I have decided to adopt it modular design and you can make trailers and they have docking ports. Every new release brings problems for the poor old Demv's and I guess its time to let them die http://forum.kerbalspaceprogram.com/threads/94947-Exploration-Rover-System-by-A-S-E-T-%2829-09-14%29

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Hey great mod!

Is there a guide how to put together those crafts correctly. Having problems figuring the Soyuz out all by myself.

There are craft files included. They are already built. I believe they are in the folder called saves. Just copy the .craft files into your VAB and its done.

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