Guest Posted September 27, 2014 Share Posted September 27, 2014 So for the Home 3, I just need Porkjet's Habitat Pack plugin? I don't need the firespitter one that comes in the Habitat Pack.zip also?Yes, that's the only one. Firespitter isn't used in this particular pack. Link to comment Share on other sites More sharing options...
Kerbal01 Posted September 27, 2014 Share Posted September 27, 2014 any chance of a all in one download like the old Soviet Pack? Link to comment Share on other sites More sharing options...
thermalmedic Posted September 28, 2014 Share Posted September 28, 2014 Don't know if this is just me, but I can't deploy the forward landing gear on the Buran.This is obviously a problem and I already lost a shuttle to it.If anyone knows why this is happening I'd be grateful. Link to comment Share on other sites More sharing options...
Virtualgenius Posted September 28, 2014 Share Posted September 28, 2014 in the past you had to hit the G key twice Link to comment Share on other sites More sharing options...
thermalmedic Posted September 28, 2014 Share Posted September 28, 2014 Didn't work. Can't even use the right click function.I might just have to set an action group... Link to comment Share on other sites More sharing options...
kiwiak Posted September 28, 2014 Share Posted September 28, 2014 Dont you guys think that home jetpack shoudl have KAS module for storing it inside containers? Link to comment Share on other sites More sharing options...
bilsta1000 Posted September 29, 2014 Share Posted September 29, 2014 Just a heads up, you've totally spelled my username wrong on the OP Link to comment Share on other sites More sharing options...
therealcrow999 Posted September 29, 2014 Share Posted September 29, 2014 I threw this together for people using Home 2 or stated on front page Home 3. This is so Home will work with Deadly Reentry and use default O2 and CO2 values of TAC. ///////Home 2 Remove Life Support, So TAC Can Use Default Values///////@PART[HOME2_Mk2Pod]{ !RESOURCE[Oxygen]{} !RESOURCE[CO2]{}}@PART[HOME3_Mk3_Orbital]{ !RESOURCE[Oxygen]{} !RESOURCE[CO2]{}}@PART[HOME3_Rover_pod]{ !RESOURCE[Oxygen]{} !RESOURCE[CO2]{}}///////Home 2 Add Deadly Reentry///////@PART[HOME2_Mk2Pod]{ @maxTemp = 1800 MODULE { name = ModuleHeatShield direction = 0, -1, 0 reflective = 0.05 // 5% of heat is ignored at correct angle ablative = AblativeShielding loss { // loss is based on the shockwave temperature (also based on density) key = 650 0 // start ablating at 650 degrees C key = 1000 320 // peak ablation at 1000 degrees C key = 3000 400 // max ablation at 3000 degrees C } dissipation { // dissipation is based on the part's current temperature key = 300 0 // begin ablating at 300 degrees C key = 500 90 // maximum dissipation at 500 degrees C } } RESOURCE { name = AblativeShielding amount = 1000 maxAmount = 1000 }} @PART[HOME2_Pod_descent]{ @maxTemp = 1800 MODULE { name = ModuleHeatShield direction = 0, -1, 0 reflective = 0.05 // 5% of heat is ignored at correct angle ablative = AblativeShielding loss { // loss is based on the shockwave temperature (also based on density) key = 650 0 // start ablating at 650 degrees C key = 1000 320 // peak ablation at 1000 degrees C key = 3000 400 // max ablation at 3000 degrees C } dissipation { // dissipation is based on the part's current temperature key = 300 0 // begin ablating at 300 degrees C key = 500 90 // maximum dissipation at 500 degrees C } } RESOURCE { name = AblativeShielding amount = 1000 maxAmount = 1000 }}@PART[HOME3_hub_lander]{ @maxTemp = 1800 MODULE { name = ModuleHeatShield direction = 0, -1, 0 reflective = 0.05 // 5% of heat is ignored at correct angle ablative = AblativeShielding loss { // loss is based on the shockwave temperature (also based on density) key = 650 0 // start ablating at 650 degrees C key = 1000 320 // peak ablation at 1000 degrees C key = 3000 400 // max ablation at 3000 degrees C } dissipation { // dissipation is based on the part's current temperature key = 300 0 // begin ablating at 300 degrees C key = 500 90 // maximum dissipation at 500 degrees C } } RESOURCE { name = AblativeShielding amount = 1000 maxAmount = 1000 }}This is for people who don't use TAC:///////Home 2 Add Deadly Reentry///////@PART[HOME2_Mk2Pod]{ @maxTemp = 1800 MODULE { name = ModuleHeatShield direction = 0, -1, 0 reflective = 0.05 // 5% of heat is ignored at correct angle ablative = AblativeShielding loss { // loss is based on the shockwave temperature (also based on density) key = 650 0 // start ablating at 650 degrees C key = 1000 320 // peak ablation at 1000 degrees C key = 3000 400 // max ablation at 3000 degrees C } dissipation { // dissipation is based on the part's current temperature key = 300 0 // begin ablating at 300 degrees C key = 500 90 // maximum dissipation at 500 degrees C } } RESOURCE { name = AblativeShielding amount = 1000 maxAmount = 1000 }} @PART[HOME2_Pod_descent]{ @maxTemp = 1800 MODULE { name = ModuleHeatShield direction = 0, -1, 0 reflective = 0.05 // 5% of heat is ignored at correct angle ablative = AblativeShielding loss { // loss is based on the shockwave temperature (also based on density) key = 650 0 // start ablating at 650 degrees C key = 1000 320 // peak ablation at 1000 degrees C key = 3000 400 // max ablation at 3000 degrees C } dissipation { // dissipation is based on the part's current temperature key = 300 0 // begin ablating at 300 degrees C key = 500 90 // maximum dissipation at 500 degrees C } } RESOURCE { name = AblativeShielding amount = 1000 maxAmount = 1000 }}@PART[HOME3_hub_lander]{ @maxTemp = 1800 MODULE { name = ModuleHeatShield direction = 0, -1, 0 reflective = 0.05 // 5% of heat is ignored at correct angle ablative = AblativeShielding loss { // loss is based on the shockwave temperature (also based on density) key = 650 0 // start ablating at 650 degrees C key = 1000 320 // peak ablation at 1000 degrees C key = 3000 400 // max ablation at 3000 degrees C } dissipation { // dissipation is based on the part's current temperature key = 300 0 // begin ablating at 300 degrees C key = 500 90 // maximum dissipation at 500 degrees C } } RESOURCE { name = AblativeShielding amount = 1000 maxAmount = 1000 }} Link to comment Share on other sites More sharing options...
Maverick221 Posted October 3, 2014 Share Posted October 3, 2014 Is there american rockets pack? Link to comment Share on other sites More sharing options...
Budgie Posted October 3, 2014 Share Posted October 3, 2014 Is there american rockets pack?There is not, not yet. I'm pretty sure work is being done on it, but it will be out when its out. I think Dragon01 wants the highest level of realism before he releases anything. Link to comment Share on other sites More sharing options...
jebandhisfriends Posted October 3, 2014 Share Posted October 3, 2014 There is not, not yet. I'm pretty sure work is being done on it, but it will be out when its out. I think Dragon01 wants the highest level of realism before he releases anything.there was one the american pack and it will be back, and i have it but i dont know how to put it online you can ask someone else Link to comment Share on other sites More sharing options...
Guest Posted October 3, 2014 Share Posted October 3, 2014 Just a heads up, you've totally spelled my username wrong on the OPFixed, should be OK now. Link to comment Share on other sites More sharing options...
wasmic Posted October 5, 2014 Share Posted October 5, 2014 there was one the american pack and it will be back, and i have it but i dont know how to put it online you can ask someone elseIIRC the license was CC-BY-NC-ND, so you can upload it to something like DropBox and share it, as long as you haven't changed anything in the pack. BTW Dragon01, what license was the MPSS Nautilus licensed under? Link to comment Share on other sites More sharing options...
bjbeardse Posted October 5, 2014 Share Posted October 5, 2014 Hey guys I was wondering if you could knew of or could make a faring for the top of the Soyuz second stage so we could recreate the Sputnik launcher. If I am not mistaken the 8K71PS (M1-1PS) launcher was the same as the current crop of TMA launchers, minus the third stage. Link to comment Share on other sites More sharing options...
sp1989 Posted October 5, 2014 Share Posted October 5, 2014 Hey guys I was wondering if you could knew of or could make a faring for the top of the Soyuz second stage so we could recreate the Sputnik launcher. If I am not mistaken the 8K71PS (M1-1PS) launcher was the same as the current crop of TMA launchers, minus the third stage.I recommend checking out raidernick probes. He has a whole setup for sputnik. It's really well done http://forum.kerbalspaceprogram.com/threads/88045-0-24-2-WIP-Soviet-Probes-NOW-WITH-ROCKETS%21-v0-94-9-10-14 Link to comment Share on other sites More sharing options...
Xadhoom Posted October 14, 2014 Share Posted October 14, 2014 Hello,there is a way to make HOME 3.0 work with 0.25 version of the game?(btw, the file you download is still called HOME2) Link to comment Share on other sites More sharing options...
Boamere Posted October 14, 2014 Share Posted October 14, 2014 Not much content on Home is there? :L I thought is was going to be like it was back in the old days of home 2(Unless it's still being worked on, but I haven't seen much activity here recently) Link to comment Share on other sites More sharing options...
johnnyhandsome Posted October 16, 2014 Share Posted October 16, 2014 Anyone working on the DEMV V "Ant" for updated versions of the game? Link to comment Share on other sites More sharing options...
Virtualgenius Posted October 17, 2014 Share Posted October 17, 2014 Check out the new asset rover I have decided to adopt it modular design and you can make trailers and they have docking ports. Every new release brings problems for the poor old Demv's and I guess its time to let them die http://forum.kerbalspaceprogram.com/threads/94947-Exploration-Rover-System-by-A-S-E-T-%2829-09-14%29 Link to comment Share on other sites More sharing options...
Spooks Posted October 17, 2014 Share Posted October 17, 2014 i have all the mods and stuff istalled for barun but the arm wont show is it removed ? Link to comment Share on other sites More sharing options...
TMBakeNaut Posted October 17, 2014 Share Posted October 17, 2014 Spooks, verify that the Lazor System .dll file is properly loading, without an update to .25 for that mod it is probably knocking the arm out. Link to comment Share on other sites More sharing options...
sp1989 Posted October 17, 2014 Share Posted October 17, 2014 Could you make the progress a little more destructible? I mean it survived reentry and crash pretty much intact. Link to comment Share on other sites More sharing options...
Mounti Posted October 18, 2014 Share Posted October 18, 2014 Hey great mod!Is there a guide how to put together those crafts correctly. Having problems figuring the Soyuz out all by myself. Link to comment Share on other sites More sharing options...
sp1989 Posted October 18, 2014 Share Posted October 18, 2014 Hey great mod!Is there a guide how to put together those crafts correctly. Having problems figuring the Soyuz out all by myself.There are craft files included. They are already built. I believe they are in the folder called saves. Just copy the .craft files into your VAB and its done. Link to comment Share on other sites More sharing options...
sp1989 Posted October 18, 2014 Share Posted October 18, 2014 Speaking of craft files could you include a Buran craft file? It isn't hard to make but it stillWould be nice to have it done right. Link to comment Share on other sites More sharing options...
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