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  2. Here's the guide that I think most folks use to get started: Try this one: https://github.com/Kopernicus/Kopernicus/releases/download/release-38/Kopernicus-1.11.1-38.zip
  3. Thanks for replying. I shall have a play with it more. Yeah FAR seems to be killing movement underwater which is a shame. If i add a wing lets say to the sub it is like the craft is frozen in the water. I would mention it on the FAR thread but I think it has been mentioned before so the fact its still the same I assume its not an easy fix. Any way thank you.
  4. Corrected. There arer two transfer chambers, and it's unclear in which exactly. https://soldier-moskva.livejournal.com/485452.html
  5. Example station based on the movie Stowaway. Features parts from Planetside, HabTech & Restock Coriolis Space Systems | V1.0.0 | Space tethers & more based on the movie Stowaway Coriolis Space Systems is a small parts mod which adds a number of parts based on the movie Stowaway, most notably a set of simple extendible tethers in three sizes. These are ideal for constructing spinning tether-based spacecraft, building skycranes, construction equipment, or any other use you can think of. The tether parts use & require Breaking Ground's system, so they are effectively extreme
  6. You don't need C#, you can use the Kopernicus mod. Here's a tutorial: https://wiki.kerbalspaceprogram.com/wiki/Tutorial:Making_Planets
  7. Not an official submission as it won't improve my score, but inspired by the other entries with simple skids instead of landing gear, here's a 7 part modification of my original design, with a simple floor plate as landing gear skid: I've done the Island run with it, but not in a competitive time (about 7 minutes); mass and cost are not competitive either due to the size of the Goliath.
  8. it's not orion, orion is not near as efficient as an even low tech ICF engine the nerv (or any other NTR) doesn't have that much ISP when compared to other fission and fusion engines Metallic Hydrogen seems also way less than most fission and fusion engines it also depends on what you mean with exotic fission, as such stuff as NSWRs (which I personally count as exotic fission) don't have that high ISP (when compared to stuff like a ICF) or stuff like FFREs which have a really high ISP also I'm no expert, sry if I'm wrong
  9. When I see "balanced" used in this context, I see it as referring to game balancing, after all if we were to have tech to properly contain antimatter safely and for extended periods, as well as use its 100% conversion rate it would be game breaking. *Added - just adding the same idea that using a fully functional Alcubierre Warp Drive drive does not destroy the destination when you come out of warp.
  10. The definition of a torch drive is a drive that is both very powerful and very efficient.... This question is silly http://www.projectrho.com/public_html/rocket/torchships.php
  11. Many thanks, yeah the bevel tanks are in-game, but they are two separate part (just two cones you flip): The bevel upper tank part is where the fairing base goes - unfortunately we don't have that yet, but it's coming with the Tantares Simple Adjustable Fairing expansion, coming soon (ish): https://github.com/Tantares/TantaresSAF Sadly right now there isn't the human-power to put this number of things to production. Only me Current updates take up 100% of resources. Very nice, appreciate it.
  12. Now the stock parts in the stock game have a limited stock, so you can no longer make big ships! I wish for an economy in ksp
  13. How do you make a planet mod? I don't know how to code, texture, and etc. I'm a really a beginner beginner. Please give me some advise. Where do I start. Can anyone put all the fancy wording of code and texture in a simpletons words. (No Offense) I just want to understand all the particulars and wording.
  14. How do you make a planet mod. I do not know where to begin and I need some help. Where do I start? How do I make a planet? How to I make it orbit? How do I texture a plant? A complete beginner here who needs help. And to note, I do not know how to understand d C++.
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