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  2. I'm wondering if this will affect the current Artemis mission architecture. Now that water has been detected elsewhere other than the Shackleton crater, could other landing sites that are easier to get to be back on the table? I would at least entertain that maybe two weeks of sun and two weeks of shade near the equator might be worth the savings on time, complexity, and dV that the NHRO and polar bases present.
  3. [EXC 14:10:13.949] NullReferenceException UnityEngine.Transform.get_position () (at <5aeafee3fea24f37abd1315553f2cfa6>:0) FlightCamera.UpdateCameraTransform () (at <c1858a3f77504bd1aaa946fdccf84670>:0) FlightCamera.LateUpdate () (at <c1858a3f77504bd1aaa946fdccf84670>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) This is what I frequently encounter now, a fcking flight camera error. First, I was just going to change some flags on a part via save fi
  4. Unless something has changed, "Air Toxicity" is what happens when you run out of EC. It has nothing to do with excess CO2.
  5. Grin - this was a play on my own knuckleheadedness. It's pretty easy for people to think of electricity as distinct from light and both as distinct from magnetism. Our words for these concepts - and even the concepts themselves go way back before Maxwell. There's a lot of cultural inertia at play - and as I quipped / implied - it's easy to think of things as distinct when we experience them differently. To be fair, I did hint that I knew the answer. I have a weird sense of humor sometimes.
  6. Its in unity. In game it will use the stock PBR shader that squad uses for foil, not textures unlimited. This appears to be a KSP 1.10 issue. Broken shadows all over. At least I assume you're on 1.10 based on what Im seeing. Someone told me there is some build of scaterrer (idk if its experimental or now released) that fixes it. I've only been using 1.10 for very quick testing on a bare bones install so dont know much more. If scaterrer is too much of a hit for your I guess you need to go back to KSP 1.8/1.9 or hope for a fix from squad.
  7. I can't believe I never spotted this thread: :)
  8. You're getting the right hunch. The last thirty years of international politics is Russia - first under Yeltsin, then under Putin - demanding to still be treated as an equal to the United States. The particular tone of the discussions changes (Yeltsin's discussions with Clinton show a very thuggish attitude... when he quite seriously asked for the US to leave all of Europe in the Russian sphere of influence), but the basic points remain the same. And Rogozin is nowhere near the dimwit he sounds like, he seems to be quite keenly aware of these politics, and even personally invested into th
  9. This article is a source of light for all humankind!
  10. I whipped this together this afternoon: A video is uploading to YouTube at the moment. Oops, I just saw it has to be a time lapse. Oh well.
  11. Then proven tools are the best. Doesn't need a power source. Collects dust from any surface. A must-have in space.
  12. Today
  13. The same thing all fictional writers do. The other option is...disposable fusion engine cores? I mean in a typical space opera setting with FTL and warp such a thing COULD be considered disposable.
  14. I agree. Organic is usually worse for the environment, anyways. And less healthy; not as many nutrients.
  15. Yes. Even black holes, and, as I’ve seen theorized, the expansion of the universe itself (no idea if that guy knew what he was talking about)
  16. *blinks* Uhh, whaddya plan to do with the heat when the engine warms back up?
  17. In other words, a compressed gas gun. Like this one? So you can increase the efficiency. Great. But the efficiency can't go over 100%. That would mean that you were getting more work out of the system than you put in. If you did capture your rocket exhausts, and somehow avoided slowing down (maybe a wizard did it), then your rocket would be >100% efficient. You would be getting free work. Incredibly useful, if it were possible. A shame it has been disproven. Of course, there are no wizards. When you do catch the exhaust, it slows you back down. So, there is no reaso
  18. if you start firing electrons out the tail pipe, your ship will develop a positive charge, and the electrons will come back. so you need to also fire something positive to neutralize them. you could fire protons, but then you have an ion drive. positrons might also work but now you are in antimatter drive territory.
  19. For KSP, I'm running 1.10.1 and for KAC, I'm running 3.13. And in looking at this, I just realized my issue: The KAC mod is updated for KSP version 1.9.1. Thank you helping me realize my own mistake!
  20. Well folks...now we finally know how to do the classic fusion scifi spaceship we all know and love. Just cool the engine to such a cool temperature that the atoms comprising it stop moving...totally. https://www.google.com/amp/s/www.livescience.com/amp/25959-atoms-colder-than-absolute-zero.html Then start the fusion process. I don't know how long it will take before the engine melts itself from the heat. So my guess is that one would use the engine on a limited basis, since you would have to cool off to get that fusion contained WITHOUT magnetic fields. Awes
  21. Terrain is disappearing in atmosphere. How can i fix this bug?
  22. Tried setting ALLOW_LEGACY_TARGETING = True in that already, no change EDIT: ok I looked through the BDArmory github history, seems like all the stuff related to legacy mode got removed in january 2019. I downgraded to bda version 1.2.4 and everything seems to still be working fine in ksp version 1.10
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