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  2. Wesley Balestrini

    Best "realistic" setting to play with mods?

    I am aware of this possibility. So I will let the reversion activated yes, but I will only use it in case of bugs. I had made another package previously with kerbalism on the hard. I liked the difficulty. I'm the type to play that although it does not know the game, prefers already to start in the most difficult way - even if it takes more time to complete. In addition, without the biological needs (food, water, oxygen), trips that last for years do not seem right. Now a simple orbital mission in Kerbin should be well planned. Thank you for your response. But I'm more interested in what setting to use when starting the game. Which money modifiers and search should I use.
  3. Wallygator

    [1.3.1] Realism Overhaul v12.1.0 [29 Apr 2018]

    I think the logic reregarding a release now and a focus on 1.6 is very sound. I look forward to seeing the results of this uocoming RO release. Every mod developer involved here has the weight of the world on their shoulders regarding this addon. And I’m not speaking of the kerbal one. i for one quietly appreciate it. I’ve donated funds where I could to show support. And I’ll do it again.
  4. lunardog15

    Revelations of the Kraken (Chapter 32: Perfect Tonight)

    what did Burdous ever do to you
  5. miki1234

    Can't reach higher orbit

    Thx. I think I dont have big enough reaction wheels..
  6. Curveball Anders

    KSP Loading... A closer look into Update 1.6

    Creeping Featurism (or Feeping Creaturism) is a scary malady that tends to be propagated by almost everyone in the software industry except for Project Managers and QA Staff. New features, no matter how optional, tends to complicate code, increase resource demands and create new unexpected (and often unwanted) application behavior. In short, more code -> more bugs. Mods or plugins (if there is a framework for such) is often a much better way to add optional features.
  7. GRYPHUS-01

    [1.5.1] Kerbal Remote Manipulator Systems v1.1.1

    Sorry, but it is a first timer getting effectively involved in bug hunting. You want to see a log file of the craft which uses the arm? or something else like a logging file? Edit: (feedback) no undock option was shown on either the effector or the fixture. Updating to implement fixes and re-test and see to reproduce the scene...
  8. kerbiloid

    Ban the user above you!

    Banned for being a shogun's guard.
  9. JacobJHC

    Jacob's Planet Compendium

    Rinkeutov and Oran will be SSTO paradises Oxygen for the win.
  10. Is scatterer working on the planets? Sunflares are controlled by scatterer and that could be the cause.
  11. Not Sure

    Best "realistic" setting to play with mods?

    If you have no quick saves / reverts I wouldn’t recommend using kerbalism, as it by itself was very difficult for me. However there is a mod that adds random launch failures, and although it sounds like a bad thing it is quite fun with no reverts as it means you need to add a functional LES to every crewed mission unless you want to face even more extreme risks. I found this to be pretty fun.
  12. tater

    ISRO Thread

  13. Rocket In My Pocket

    Best "realistic" setting to play with mods?

    I personally don't recommend using no reverts, or "ironman" mode. The first time you lose a mission, ship, or Kerbal to a bug/glitch you are going to regret it.
  14. I'll admit I didn't look carefully to see exactly what was deducted, but I actually meant the sim cost. It doesn't seem useful to me to pay to see a failure simulated if I'm seeing what my rocket can do under normal conditions.
  15. Xurkitree

    Jacob's Planet Compendium

    Durr looks like a pencil shaving x cornflake x something id rather not tell. kinda werid. Good luck! Are you making places for SSTO to go to though?
  16. DarkOwl57

    KSP Rewind 2018

    No-one mentioning BDA? Sheesh
  17. Friends, I mounted a package with several mods (list down), prioritizing the reality and so I imagine that the game became more difficult. I played KSP without modifications just enough to land on Mun and I've already started to try the mods - so I have no time parameter for "things" to happen. I will play in the HARD where it will not be allowed to redo actions and deaths will be final. What I want: A "realistic" enough setting for the game does not get too easy (or arcade). But do not make me do exactly the same thing 100 times. I want to feel a significant but not frustrating progress and learning curve. My main doubt is about the settings of money and science, but any other suggestion is welcome. Here is the list of mods. I tried to put the most relevant ones at the beginning with a brief description:
  18. @Omega482 I thought that I’d bring this thread back, because all of this stuff looks fantastic! It’s using stock textures to reduce RAM footprint, right?
  19. Rocket In My Pocket

    [1.5.1+] Hullcam VDS Continued

    I used to use and love this mod, but I swore off it long, long ago (and all part adding mods) when I borked a save file by trying to load it sans camera parts and it deleted half my vessels. My fault I know, was a long time ago and I wasn't keeping back ups. Wouldn't even be an issue now that I know better. Still, I swore I'd never do it again....but every now and then I come check back in on this thread, gaze longingly at all the cool pics of people using the cameras and I'm like...
  20. Today, I created my first ever part, an engine, then exported it to unity and created a model. However, even though the model is in the correct folder and the folder it being loaded, the model isn't loading. I checked output.log and found this - Here's is the Config file of the engine - Any clue on what's happening and how to fix this? I hope i didn't mess up big time ...
  21. Today
  22. Hmmm. Seems that a mod to kill all engines at surface contact might be useful
  23. GRS

    Ban the user above you!

    Banned for Ninja-ing.
  24. Are you sure that the funds are deducted in KLF? KRASH essentially does a revert, so any fund deducted should be restored (not counting the sim cost)
  25. Green Baron


    617 tedious work ahead ...
  26. I was able to solve it! By downloading from curseforge, I discovered that the latest version (1.6.6) also works on KSP 1.4.1. Problem solved!
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