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  2. Use Kerbin-side remastered for quality launchsites This mod will only provide the tools ( for compatibility and license reasons) There is no technical limit that restricts this mod to Kerbin, but until recently there was no way to build something on other planets in a non cheating way. Even then the launch should a rocket built on duna cost the same like one build on Kerbin?
  3. richfiles

    Thread to complain bout stuff

    That's what I do... Except what I pick are things that... hehe... Nope... not saying! Pick something that you know well, but others would not. The more obscure, the better. You can use random characters... underscores and tildes and dashes and such, when allowed. I often use them to separate password "units"... Blocks that you know by memory, and do NOT record anywhere. This is where personal knowledge is great... Come up with a different password block, to be represented by a different letter or number... In english, you could easily come up with 36 mental password blocks that you can rearrange, and recall with a single letter or number per mental unit. I also tend to pair those units with arbitrary numbers, unless they already contain numbers. I can easily track every password I have with a string of just 2-5 symbols... My longest password has more characters (symbols, numbers, uppercase, and lowercase letters) than is even in the english language, yet I can perfectly recall it ALL using only 4 characters! I don't even allow any one type of character to exceed 4 consecutive units of the same type (eg. no more than 4 numbers, no more than 4 lowercase letters, etc, with even that being highly variable from 1-4)... And yet, I can instantly recall it with only a reference of 4 symbols. Now that's how you password! I loath entering that one by remote control into the tv though... ugh...
  4. CatastrophicFailure

    What did you do in KSP today?

    I've spent entirely too long trying to get a submarine to Eve, to silently cruise the purple propellium seas (or are they explodium now?). Anyways, first I had to get it there, so I blatantly ripped off reverse engineered produced under license this neat minishuttle from @Triop. Slightly modified.
  5. You have to remember that payload affects that delta v, basically the bdb rockets have less payload in a 2.5x system. They should be closer to RL equivilents in 2.5x eg in stock ksp the Saturn 1B can easily lift a fully loaded block II Apollo csm. In both RL and 2.5x you need to actually lighten the SMs fuel load in order to make it. I can’t remember the values exactly but I think it’s from about 25t down to 18ish
  6. @XOC2008 Bullet type thing in the weapons was left over from older versions, I thought it would have mattered because some stuff is still there for backwards compatibility, but it looks like it isn't so I'll fix that later. Regarding categories, that's a good point you made, and I've also messaged spanner about it so hopefully soon I can make a custom category for the weapons. For now I'll leave a disclaimer.
  7. You squashed it? G tolerance is almost proportional to body size, so the smaller you are, the tougher you are.
  8. Earthlinger

    Design a Mad Max car

    YEASH I will definitely do this. Soon.... Also, this is my last triple-digit post before I reach 1000
  9. Earthlinger

    Facebook alternative?

    I like to think that FB is intrinsically evil ;-; Okay well maybe not 'evil' but I do have a dislike for it. And for Instagram. Twitter's okay (although I don't have it) but I think it's somewhat limited in what you can do. I personally think Reddit is great. At least, certain parts of it.....
  10. That only works if the asteroid is solid enough for the piton to set. What if the asteroid isn't that solid, or even little more than a floating gravel pile?
  11. And yet, I hit a wasp with my hat in midair today, and it didn't get back up. o.O
  12. Today
  13. Just as an FYI, bullet velocity is covered in a bullettype definition, not in the weapon cfg. And the weapons not showing up isn't a bug, it's intended behavior. The BDAc team wanted to filter out NON BDAc parts from the BDAc category in the editor. You should probably edit the cfgs so that they show up in Utility and give them your own manufacturer until you can make your own custom category for the weapons. I am certain any of the guys on the team would be happy to help you figure out how to do a custom category for Skyer's weapons. With your weapons showing up in the BDAc category, people may get confused and start asking questions of the BDAc team about weapons that aren't theirs.
  14. Xd the great

    SpaceX Discussion Thread

    And as a airbag for dragon capsule.
  15. Cuz russians and gas operated rotary guns. Most of the western multibarrels are externally powered. Russians use gas impingement from the cartridge or priming cartridges. Makes the gun smaller and lighter and faster spooling but also... explosive sometimes.
  16. 1. Because the silence of space doesn't make a great action movie and instead of making audience getting pumped, it turns them into yawnfest 2. Because early sci-fi writer thinks that space is just like air, like our atmosphere extending infinitely into space, so they think that fighting in space would be like WW2 dogfight (turns out they're wrong once sputnik launch revealed the orbital mechanic) 3. Real life Ion engine doesn't have a thrust sufficient for one man space fighters (hell, the concept of space fighter itself is impractical in the first place), but since it sounds high tech, and early prototypes has awesome blue glow, storywriters thought that it would be a powerful uber-drive of the future (turns out it's very weak) 4. Seeing a sleek cruiser bristling with gun turrets is much more appealing than guns strapped on giant propellant tanks 5. Goldilocks zone requirement for habitable planet is very very strict. We have scanned literally thousands of planets in our galaxy and no one ever come close in earth-like size, gravity and climate, so I guess... It's just for making a cool scenery more varied Also, isn't there a thread about this stuff already? Check this out:
  17. Cockroaches survived 300 g in a centrifuge.
  18. Well, in Star Wars, lots of the ships can fly in atmospheres. Star Destroyers can, I think. Some types, at least. Also, the presence of habitable planets may be a result of terraforming by ancient civilizations, and that isn't necessarily unbelievable, considering the artificial Star Systems that those ancients built...
  19. TanDeeJay

    Preventing an Extinction Level Event

    It was a 15T asteroid with 10T of ore. Since it was so easy to capture that 1st one, I'm lining up to capture another. 14 kerbin days until transfer maneuver node..
  20. Xd the great

    SpaceX Discussion Thread

    Maybe elon wants to strap himself on these bouncy rides.
  21. kerbiloid

    King of the Hill

    Ok, unfollowed myself.
  22. kerbiloid

    Steal the cookie game

    Cookie gets confiscated for obvious reasons.
  23. kerbiloid

    Derail this Thread

    Why use linux to power an eraser? That's an overkill.
  24. Cydonian Monk

    Forgotten Space Program

    Copper Loss Copper 7 The next of these little behemoths, Copper 7, was a healthy 262 tonnes at liftoff. It was the first of three planned radiator assemblies, and needed to keep the solar arrays from melting themselves and the rest of the station. (Well, probably not, but the math was questionable.) Plumbing for the coolant lines had been built into all of the modules, and was designed in from the start. The Cu7 arrived at the construction site just as everything was drifting into darkness. It also missed the rendezvous by rather a long distance, the orbital stage having _just enough_ Δv to bring the whole mess close enough for the construction tug to grab and rescue them both. This meant the tug had to go hunt the Cu7 down, in the dark, as was not really all that right and proper. It should've worked in the first place, and instead wasted fuel and time. (Both of which are more precious than the radiators.) Once the radiator assembly was captured, some fuel was transferred _into_ the Cu7's orbital stage, enough for it to remove itself from orbit. Around this time they noticed their error regarding the placement of the Aft Airlocks. It was easy to correct, just tedious, as they'd need to cut the Bridge off and slip the tug in to grab the airlock assembly. This would leave the rear section partially uncontrolled during the procedure. (Due to a distinct lack of radio equipment.) Once the airlock was secured and removed, the tug was able to place it in its correct position, all while the Bridge and everything attached to it docked back up. With the aft airlocks at the far end of the station, where they belong, the crews have the ability to use the sealed maintenance tube to reach them. Now, when they need to perform external assembly work towards the rear of the station, they can EVA from the aft airlock, saving both transit time and precious EVA fuel. Copper 8 The Copper 8 was The Node, an assembly with three large mounting points for other modules, and three docking ports for lengthened docking armatures. These armatures were included with the launch, and would be assembled prior to The Node's own installation at the fore of the ship. The Node and all its accoutrements made for a smaller module, only 230 tonnes on the pad, but no less significant than the previous pieces. Copper 8 was the lightest, lowest mass on the launchpad module of all Project Copper. And it was a stunning night and/or twilight launch. At least it was until things went more than a tiny bit sour. It was goinggjg s0 [email protected]>> uuuμμμuuunnnnnunun+111 += untl$$$$$ #%%#* until it't't't~~~~~~ IT waz-NT 3.1 ¥30000 <corruption detected> <attempting reboot> <reboot failed> <installation corrupted> <attempting reinstallation> <downloading backup from DropBox> <reinstallation failed> <we are currently experiencing technical difficulties> <we apologize for the inconvenience> -- None of them were quite sure what happened. They remembered launching the Copper 8. They vaguely remember it exploding, shortly before the entire universe collapsed. Somewhere, somehow, one of the kerbals in Mission Control managed to hit the big red F9 button (which was more of a softkey touchscreen type thing now and not so much a button), and not a moment too soon. Everything was slowing down, time stretching out to infinity. And yet there they were again, in the middle of the Copper 8 launch. It was already a good minute into the flight, just about when it.... Ok, there it went again. Deja-vu? Maybe. The craft disintegrated a couple minutes into flight, resulting in total loss of the vehicle and payload. The review board was unable to find a root cause on account of the flight records and telemetry being completely corrupted. They suggested The Node, despite its small size, might be too heavy for the LV-30 Overture. Never mind that the LV-30 had quite capably handled much heavier payloads in the very recent past. Or perhaps it was the fault of the docking armatures, despite them having been strutted, auto-strutted, duct-taped, and super-glued into place. Regardless of the findings from the review board, The Node was needed and would have to be launched again. It was placed back into the construction queue, and they moved on to the already-integrated and ready to launch Copper 6. Copper 6 Next up was this twice-delayed mess of solar arrays. This hefty payload and its companion rocket displaced 262 tonnes at liftoff (or they would, were they in water), and was only a fraction of a kg lower in mass than the radiator assemblies. Unfortunately for these freshly-made solar arrays and everyone who depended on them, the failure of the Copper 8 wasn't a fluke. When things as large and as complex as an LV-30 fail, they don't just simply blow up. No, instead they spread shrapnel and debris over half of Kerbin while sending several still-firing engines off in all directions. The meteor storm which resulted from the mid-flight explosion of the Copper 6 would become the stuff of legend (at least the legend of the few kerbals living down-range as it was nowhere near orbital velocity). Fragments of destroyed solar arrays were skimming across the upper atmosphere for days, often reflecting the Sun or giving off their own glow as they turned themselves and the air around them to plasma. It also took days for the incident review board to reach their conclusion, in part because they were still working out what exactly had gone wrong with the Copper 8. This time they decided the loss was due to improper anchoring of the payload, coupled with "pogo action" and "seeking" from the booster. This produced a vibration which dislodged a portion of the fairing, a failure which proved fatal to the craft. Their recommendation? Use a more powerful booster and add more struts. More boosters, more struts. The Copper 6 payload was placed back in the production queue, this time at the head of the queue. Development of the heavier launcher needed by the upcoming habitation assemblies was also accelerated, with instructions that it be ready for the _next_ launch of the Copper 6. Copper 6A That new launch vehicle was the LV-50 Orchestra. This was a truly massive rocket, 5 meters in diameter, and at liftoff it was twice the mass of an LV-30. Powered by six SpaceY R1 Ratite engines, it produced a whopping 12,060 kiloNewtons of thrust at ignition. Total payload capability was not calculated, but instead estimated as "sufficient to launch the VAB into orbit." Jonbald wondered if they meant for the VAB to be empty or full. It was deemed too large and too expensive to fly on a test flight with a dummy payload, so the Copper 6A became its first launch. Total mass at liftoff was a mucho grande 587 tonnes. Really. Big. Kerbal. Rocket. A Really Big Kerbal Rocket that made it about as far as a really small kerbal could jump. At least the launchpad survived with minimal damage, with the bulk of the flaming wreckage of their hopes and dreams crashing far enough away from anything important. Jonbald even let the accident review board take their time with the investigation, as he knew fixing this and the other problems would take more time than the review board could ever need. And besides, it was clear from having just observed the launch what the issue was. The payload and its fairing had "bent", as though they were strutted to the ground, and then sprang back towards the sky once those invisible struts broke. This caused the rocket to flip over, and broke the linkages between the payload and said rocket. Either some mysterious force had swatted it from the sky, the payload had been improperly secured, or some last-minute stay cables had not been detached prior to ignition. Or there was someone deliberately sabotaging them. Either way the construction and assembly crews had proven to Jonbald they could not be trusted. Not with a new project such as the Overture, and probably not with finishing Copper. He needed someone to whip them back into shape. Someone to get all their frogs in a row. And to get that someone he needed to revive an old project. Most of it was sitting in the spaceplane hanger, covered with a tarp, waiting for its chance to be reborn. It would take some work, and they'd have to sacrifice a large part of the VAB to make room for it, but it was the only option he was comfortable with. So, no. There was no rush to finish the accident review. There was no great hurry to clean up the mess. And he didn't need the in-house design team to go over the LV-30 or the LV-50 another time to tell him what they thought the problem was. He had a better idea. He'd call in the expert. ====
  25. I admit I'm a bit confused... I'm playing the game on bone stock (system scaling-wise.. I'm using Outer Planets, too) and BDB rockets seem pretty balanced against the normal system... The earliest rockets (Viklun, Etoh, etc) seem to have exactly the DV you'd expect for early low-Earth-orbit rockets... ~4-5K DV, depending on the rocket. 2.5x scale would mean they wouldn't even make it to orbit. Am I missing something?
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