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Jovzin

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Everything posted by Jovzin

  1. Really ??? A lot of bugs and you released it you should wait with the release. At least another week to fix ther rest of big bugs what is happening with SQUAD ?! Wheels and legs broken, map view broken, orbit lines badly visible, etc etc... Well guys wish you luck. But as I am reading the discussions on the Steam a lot of bugs and errors...
  2. As usual great model Good luck wit the textures
  3. Hello sarbian. Aha so it is Q&A. And yes if you can share with us this plugin it will be great for us/me to better find my stupid mistakes with wheels settings.
  4. May I ask what is this private experimentals area and how can I access it?
  5. Unity 5 part tools???!!! You have them??? Btw I am afraid of the new wheels too. Have not learnt the current ones and still can not figure out the suspension thing so I think I will have bigger problems with setting new ones.
  6. DECQ I have the same issue with the texture turning black on zooming out Using DX11 parameter for KSP and WIN64 hack to start KSP in 64bit for Win. Here is the video from VAB :
  7. Great work DECQ :) Really nice to see this finished :) Keep up the good work and send my regarts to Dragon :) Now I think it is my turn to finally finish that other Shuttle... Just to find that free time...
  8. Hello I have the same issue. And in the map view it is not there:
  9. Proud Maya user here I am using FBX as export for Unity. And I think you do not need a second set for closing.
  10. Hmm Not for KSP but for 3d modelling planning to buy SSD samsung 850 EVO with 250GB. Planning to upgrade my RAM from current 8 to 16Gb DDR3 And planning to upgrade from my Saphire HD 5850 2GB to some GTX 770 4GB or maybe some AMD 380 4GB. I think my i5 2500K @4.2GHz is still doing OK after 5 years
  11. Great tutorials. I watched all of them. Just a question. How about tutorial for wheels and cargo bays? I would really be thankful for them. Mainly for the Unity part how to set it up in unity. Thank you
  12. Hello can I ask you one thing ? I am getting this error for evry planet in my debug file: [Log]: [OD] ERROR: getting pixelFloatD with unloaded map New_Horizons/KopernicusFiles/NewHorizonPlanets/Lave/PluginData/Lave_height.dds of path New_Horizons/KopernicusFiles/NewHorizonPlanets/Lave/PluginData/Lave_height.dds, autoload = True But next lane is this : [Log]: [OD] Map New_Horizons/KopernicusFiles/NewHorizonPlanets/Lave/PluginData/Lave_height.dds enabling self. Path = New_Horizons/KopernicusFiles/NewHorizonPlanets/Lave/PluginData/Lave_height.dds Whad does it mean ?
  13. Yes do it pls. I do not have problems with 3d models in maya or blender. but my biggest problems are with unity when trying to convert model for ksp. So I hope you will do some tutorials how to properly set up wheels, engines, IVA in Unity pls. Thank you a lot.
  14. If those new techniques and tricks are from 3d model or from unity settings perspection can you share them? Maybe it will help me too. Can you PM me Liquid? I am watching your progress and you really made a step from novice to great modder. Thank you
  15. Proot I wish you Happy New Year and a lot of joy and love creating such great mod like this one in year 2016.
  16. You can use Mike-NZ SPP for the time being. CSS new version is in development but not ready yet. Or if you like a bit of a new scifi shuttle merged with some functions from space cargo ships and inter-planetary travel ships you can wait for my development release of my own scifi shuttle mod after new year, bcs I got some spare time to work on my ideas finally.
  17. Hello guys. I am planning to create those scatterer configs for New Horizon planets. I will download that scatterer config tool and try something. As I really like this mod and want to contribute to it a bit if possible. Just I can start working on it after 1st of January as I am away from my home right now. Thank you Kill for really great mod.
  18. Thanks a lot for the reply. Yes I was one of the few supporters for that wiki. Btw if you finish that unity demo I would be very very very thankful. Have a nice day and Merry X-mas guys and thank you for all the support you are giving us.
  19. thx for tips. But I still have problems with unity importing. So I would be glad for some up to date tutorial for wheels and engines and moving parts how to assign the collider to them that will follow the part during animation.
  20. wau great thx for info. we have something simmilar in Maya called duplicate special.
  21. No I do not think it is your PC. I am running KSP on 4 years old PC and still is good. I think there is some problem with texture or model. Or maybe Firespitter plugin can not find the path to the texture? change configs. If configs are OK , check textures if all are there. And if textures are OK than it has to be something with model. Maybe need of update in unity to bind the UV mapping or something.
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