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Mini Sample Return Capsule (MSRC) v1.4.3.0 <Scanning Rodger, Rodger> edition


zer0Kerbal

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Mini Sample Return Capsule (MSRC)
KSP version License
Curseforge GitHub GitHub Pages

Mini Sample Return Capsule (MSRC)

Two size zero (0.625m) parts that make up an autonomous return capsule to stuff your experiments in for Kerbal Space Program.

Adopted by zer0Kerbal, originally by @CobaltWolf and @AlbertKermin

adopted with express permission and brought to you by KerbSimpleCo

MiniSampleReturnCapsule Hero

Features

  • This mod adds two parts
    • command pod with integrated parachute
    • cargo-bay with integrated heat-shield

Preamble by @CobaltWolf

Hello all! I have another new mod for you. A couple weeks ago, the incredibly handsome AlbertKermin asked me if I was interested in making a mini-mod. Inspired by the OSIRIS-Rex mission, he wanted a small sample return capsule that could be loaded with experiments and safely return.

See more

Youtube logo

Kottabos reviews Mini Sample Return Capsule

Cabin notes

Spoiler
  • Future Plans: lol. Except compatibility patches, keep it working with future KSP updates.
  • This pack is essentially feature and part complete.
  • There will be no additional parts.
  • There will be no more major version (1.4.0.0) after this one.
  • Any minor releases will be for additional patches and improvements.
  • I have not personally tested the patches.

Localization

  • English English
  • PortuguÊs Brasil Brazilian Portuguese (Portugues Brasil)- Gracias! soldanithiago!
  • your translation here

Help Wanted

Spoiler
  • Community Tech Tree integration
  • Tech Tree Balancing
  • Antenna animation
  • Add a blinking light or two
  • Compatibility patches
  • Contracts for these glorious parts
  • Sample crafts/subassemblies
  • Variant textures and model updates (add/improve: lights, iva, hatches et al)
  • Converting from FireSpitter to Stock and/or KSPWheel
  • Marketing Images and Videos such as hero shots, animated gifs, short highlights
  • Translations: See the README in the Localization folder for instructions for adding or improving translations. There is also the quickstart guideGitHub push is the best way to contribute. Additions and corrections welcome!
  • Have a request? Glad to have them, kindly submit through GitHub.

Installation Directions

Most recent releases only available via CurseForge/OverWolf Website/App

CurseForge/OverWolf App

Dependencies

Suggests

Supports

Tags

parts, uncrewed

red box below is a link to forum post on how to get support

How to get support

Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date

Credits and Special Thanks

Legal Mumbo Jumbo (License provenance)

Spoiler

Author (1) - zer0Kerbal

Forum: Thread - Source: GitHub
License: License

Original Author (ROOT) (0): @CobaltWolfand @AlbertKermin

Forum: Thread - Download: SpaceDock - Source: SpaceDock
License: License

Disclaimer(s)

  • All bundled mods are distributed under their own licenses

  • All assets, including but not limited to: animations, models, sounds and textures are distributed under their own licenses. License

  • see Notices for more legal Mumbo Jumbo

 

How to support this and other great mods by zer0Kerbal

Comment, click, like, share, up-vote, subscribe

Completely voluntary, absolutely amazing, and really does help out a lot!
and it is true.

Support Patreon

Connect with me

Track progress: issues here and projects here along with The Short List

zer0Kerbal | kerbalspaceprogram.comzer0Kerbal | CurseForgezer0Kerbal | redditzer0Kerbal | Patreonzer0Kerbal | YouTubezer0Kerbal | Twitchzer0Kerbal | PayPalzer0Kerbal | steamzer0Kerbal | Twitterzer0Kerbal | project list

  1.  

 

Edited by zer0Kerbal
updated readme
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Suggestions and patches are solicited via github push.
 

@zer0Kerbal zer0Kerbal released this 04 Aug 2021

Mod Version
KSP version License SimpleBSD

KSP-AVC Validate AVC .version files


1.4.0.0 - Old dog, new tricks for KSP 1.12.1 (04 Aug 2021)

DO A CLEAN INSTALL: DELETE EXISTING THEN RE-INSTALL

Release for KSP 1.12.1

>>-- Adoption for curation by zer0Kerbal --<<

  • Restructure folders
  • moved models/textures into /Assets/
  • updated .mu pointers from .tga -> .dds
  • initial Localization push
  • created GitHub Repo
  • created Curseforge page
  • updated SpaceDock
  • renamed GitHub repository to MiniSampleReturnCapsule
  • updated CKAN/NetKAN
  • created new forum thread
  • updated to automated back end processes.
  • automated deploy/release process
  • moved changelog into separate file
  • Changelog.md -> Kerbal Changelog Changelog.cfg
  • created Readme.md
  • added .version file
  • added license file(s)
  • merged in patches
  • linting and duct taping

Added

  • Localization
    • us-en.cfg should be completed
    • added localization readme.md
    • updated part tags

Updated

  • Cargo Pass
    • added ModuleCargoPart

Updated

  • modernization, polish, update pass on part.cfg's
    • fully updated and modernized all parts
    • added @thumbs

Changes

  • [mrsc-cargobay]
    • renamed part to [mrsc-cargobay] no _ and all lowercase
    • changed from size1 to size0
    • moved from [Utility] to [Payload]
    • updated [bulkheadProfiles] from size0 to size0
    • added [ModuleCargoPart] packedVolume = 1100 (based upon volume of a column~ish)
    • added [CoPOffset] = 0.0, 0.2, 0.0
    • added [CoLOffset] = 0.0, -0.05, 0.0
    • added [thermalMassModifier] and set it to 5.0 to match stock 1.25m service bay
    • didn't adjust [xxxDrag] because settings match stock 1.25m service bay
    • adjusted [lookupRadius] from 0.9 to 0.4 as suggested by @draqsko
    • added [lookupCenter] = 0.0, 0.1306, 0.0 as suggested by @draqsko
    • added [partTypeName] = Service bay to match stock 1.25m service bay
  • [mrsc-parachute]
    • renamed part to [mrsc-parachute] no underscore and all lowercase

    • moved [category] to [Pods] from [Utility]

    • added [RSCFX]

    • added [ModuleScienceContainer]

    • added [ModuleDataTransmitter]

    • [ModuleRCS] --> [ModuleRCSFX]

    • added [SASServiceLevel = 1] allows to hold (prograde/retrograde)

    • added [torqueResponseSpeed = 10] to [ModuleReactionWheel]

    • added [hasHibernation, hibernation, hibernateOnWarp, hibernationMultiplier] to [ModuleCommand]

    • adjusted EC consumption form 0.020 -> 0.005 for [ModuleCommand]

    • added [CrewCapacity = 0]

    • adjusted [maxTemp] to 1200 from 2000 to match mk1pod

    • added [skinMaxTemp] = 2200 to match mk1pod

    • added [skinInternalConductionMult] = 0.625 to match mk1pod

    • added [ModuleConductionMultiplier] to match mk1pod

    • added [heatConductivity] = 0.1 to match mk1pod

    • adjusted [maximum_drag] to 0.2 from 0.01

    • adjusted [minimum_drag] to 0.15 from 0.01

    • adjusted [angularDrag] to 1.5 from 0.1

    • added [ModuleCargoPart] packedVolume = 1200 (based upon volume of a sphere~ish)

    • adjusted [ModuleDragModifier][DEPLOYED][dragModifier] to 6 from 24

    • adjusted [ModuleDragModifier][DEPLOYED][dragModifier] to 9 from 6 - landed at just under 10m/s

    • added [explosionPotential] = 0

    • added [buoyancy = 6.0] darn thing refused to float!

    • *** Possible future changes ***

      • [breakingForce = 50] and [breakingTorque = 50] seems high ???

See Full Changelog for full details of changes
See Known Issues for known issues

Localization

  •  English
  • [ ]

See the README in the Localization folder for instructions for adding or improving translations for languages other than English. GitHub push is the best way to contribute.


red box below is a link to forum post on how to get support
How to get support


How to support

Support Patreon Github Sponsor Buy zer0Kerbal a snack


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Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date

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20 minutes ago, zer0Kerbal said:

added [ModuleCargoPart] packedVolume = 1100

 

20 minutes ago, zer0Kerbal said:

added [ModuleCargoPart] packedVolume = 1200

That's about 10 times too big, did you accidentally add a extra 0?

Edited by OrdinaryKerman
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6 hours ago, OrdinaryKerman said:

I think it should be 110 for cargo bay and 125 for capsule (bounding cylinders (if that's a thing) + round up or down to nearest 5 as appropriate).

Assume that anything is packaged up, in some sort of (most likely) a box of some sort.  That adds a LOT of volume you may not be thinking of

PartVolumes uses the max dimensions and then adds a bit to come up with the packed volume

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16 hours ago, linuxgurugamer said:

Assume that anything is packaged up, in some sort of (most likely) a box of some sort.  That adds a LOT of volume you may not be thinking of

PartVolumes uses the max dimensions and then adds a bit to come up with the packed volume

Then it’s about 160 litres for probe core and 140 for cargo bay (box+roughly 10% filler)

Edited by OrdinaryKerman
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4 hours ago, TaintedLion said:

I can't find this on CKAN, it only shows the old 1.2 version.

 

1 hour ago, zer0Kerbal said:

@HebaruSan- @DasSkelett- update was pushed through SpaceDock - original (I believe) was linked thorough SpaceDock to CKAN).

CKAN MiniSampleReturnCapsule - frozen? 

GitHub PR.

 

Is now showing in CKAN @TaintedLion(was frozen) @HebaruSanvery promptly fixed it. :D (Thank you)

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One functionality that is missing is the ability to actually store samples (science points) in it. ;)

Add the following to the CFG for either part, duplicating the stock Experimental Storage Unit capability:

Spoiler

MODULE
    {
        name = ModuleScienceContainer
        
        reviewActionName = #autoLOC_502201 //#autoLOC_502201 = Review Stored Data
        storeActionName = #autoLOC_502202 //#autoLOC_502202 = Store Experiments
        evaOnlyStorage = True // i.e. can nearby regular vessels also do this, or EVA only
        storageRange = 1.5
        canBeTransferredToInVessel = True
        canTransferInVessel = True
        showStatus = True
    }

KoS

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11 hours ago, Kerbals_of_Steel said:

One functionality that is missing is the ability to actually store samples (science points) in it. ;)

@Kerbals_of_Steelthank you for your post, however you must be using an old version. [ModuleScienceContainer] was added in 1.4.0.0 and is in the parachute module because that is where [ModuleCommand] is located.

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5 hours ago, zer0Kerbal said:

@Kerbals_of_Steelthank you for your post, however you must be using an old version. [ModuleScienceContainer] was added in 1.4.0.0 and is in the parachute module because that is where [ModuleCommand] is located.

Hmm, I will double check when I can open the game again. I thought it was an odd omission.

 

KoS

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19 hours ago, Kerbals_of_Steel said:

One functionality that is missing is the ability to actually store samples (science points) in it. ;)

7 hours ago, zer0Kerbal said:

@Kerbals_of_Steelthank you for your post, however you must be using an old version. [ModuleScienceContainer] was added in 1.4.0.0 and is in the parachute module because that is where [ModuleCommand] is located.

If I remember, that module was added to the game after the original mod had been discontinued. I remember being so frustrated that there was no way to transfer science data without a Kerbal on EVA!

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11 hours ago, CobaltWolf said:

If I remember, that module was added to the game after the original mod had been discontinued. I remember being so frustrated that there was no way to transfer science data without a Kerbal on EVA!

I saw the note you had on the todo and made it so. Made sense. :D Makes me wonder if I should include a ScienceDrive patch and a kOS patch....

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  • 1 month later...

working on version 1.4.1.0 - Packed and Ready to Return

Track progress here, issues here, discussions here.  

On 8/4/2021 at 4:47 AM, OrdinaryKerman said:

[ModuleCargoPart] packedVolume

  

On 8/4/2021 at 4:47 AM, OrdinaryKerman said:

That's about 10 times too big, did you accidentally add a extra 0?

@OrdinaryKermanHere are the issues; working on the maths now. 

Edited by zer0Kerbal
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9 hours ago, zer0Kerbal said:

@OrdinaryKerman @linuxgurugamer

100 for the parachute; see here for the math

125 for the cargobay with integrated heat shield; see here for the math.

I placed the part in the editor solo and used the checklist to show the size.

beta on Curseforge for two weeks. then to SpaceDock and CKAN.

 

What are you asking?

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3 hours ago, zer0Kerbal said:

final opinions. changes are in the wild.

PartVolumes uses the bounding box dimensions, if those are off, then it will be off.

In general, it calculates the largest size in each dimension, and then adds 10% to the volume for packing.  Doesn't matter that the top is smaller than the bottom, I assume everything is packed in a box

Could that have been your issue? 

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