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Enceos

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Everything posted by Enceos

  1. Lol, you're completely right. Don't know how the error creeped in. The config file has a wrong filepath for textures. I fixed the problem. You can download the fixed version now from the SpaceDock. Thanks for reporting.
  2. I posted one other thing in the thread "Crazy things to do in KSP". I believe I've never seen it done by anyone. Meet a killer asteroid while flying a spaceplane in Kerbin's atmosphere. Preferably D or E size. It must be a spectacular view ) * Extra hard difficulty - Follow the asteroid and see its impact. ** KSP God Difficulty which even Scott Manley will have trouble achieving - Have a claw and a ton of parachutes, match asteroid's speed while in atmosphere, approach, grab, land safely. Stock parts preferred but not necessary.
  3. I made some Stock Alike textures for everyone in Ven's Revamp style. Download from SpaceDock
  4. RCS Thrust slider in flight became stock in 1.0.5
  5. @fast_de_la_speed I applaud you sir, I wanted to do this task but coordinate guesswork refrained me from it. Nice job!
  6. @tay KSP game log has all the scene changes you may want to use.
  7. Basically works like SoundSense for Dwarf Fortress? Neat.
  8. It's basically the same model, I just retextured it stock spaceplane style quite a while ago. A have a code to make it procedural, but it will have to wait until 1.1
  9. Over the course of playing KSP I created numerous parts and patches for myself to improve the game experience. Time to start sharing. Ven's style Textures for Procedural Parts Credit goes to @Ven for his amazing artwork. I used his textures from the Stock Part Revamp to make these. Get Procedural Parts to use the textures. DOWNLOAD Ven's Style Textures for Procedural Parts Hazard Tanks Textures for Procedural Parts Procedural textures for tanks with hazards stripes. Give the badass look to your vessels! The play nicely with the Orbital Utility Vehicle by @nli2work Get Procedural Parts to use the textures. DOWNLOAD Hazard Tanks Textures for Procedural Parts Asphalt Tiles A useful set of three parts which are building bricks for offworld landing pads and roads. Made specifically for my Extraplanetary Launchpads base. Good for those who want to have the neat look of our KSC parking area even away from home. Works best when placed on flat area or welded with UbioZur Welding. Various pattern examples Easy to assemble in the field with KIS. Tiles can be attached to the surface. Luminescent stripes glow in the dark. Can be buit whole via Extraplanetary Launchpads. Archive contains an "Extras" folder with already welded examples (welded parts are independent from the UbioZur Welding mod). DOWNLOAD Asphalt Tiles Portable Science Crate Based on @RoverDude's part from the PackRat era. Useful for storing all the EVA gathered science on the fly. Can be sent back home on a probe without distracting the Kerbal from his other planetary activities. Serves the same purpose as the Stock Science Box. Great for rovers with External Command Seats and for small pods from other mods which deliberately don't have science storage in them. Requires KIS for the best experience. White texture available on demand. DOWNLOAD Science Crate Droptank "Wrapper" A curved wraparound droptank with an integrated decoupler. 4 way symmetry wraps perfectly around a 1.25m tank. Now has an aerodynamic nosecone. Now has its own thread Simple Mission Flags An assortment of flags to mark everyday missions. The archive contains the source .psd file for anyone who wants to roll his own shapes/colors. DOWNLOAD Simple Mission Flags _______________________________________________________________________________________________________________________________________________________ Stock 5m and 7m Fairing Looks like there are no bigger fairings in 1.1 for us. This patch adds a stock 5m fairing to the game. Made for those who love extra big launchers and stock fairings. Thanks to @Stone Blue for making an even bigger 7m config. Or download the ready config file and place it anywhere in GameData. DOWNLOAD The config for fairings. All content is under the Creative Commons 4.0 License More stuff in development
  10. @StahnAileron Actually StackInline lights was the first mod which changed texture emissive color along with the light color and did it since the beginning. It doesn't need any updates cause it works in any version of KSP. I use the version without the VanguardTech plugin. I also love the BULB mod by @Alshain, which allows to change the light color in flight it goes with StackInlight lights without any conflict. It's not available since Kerbalstuff went down but I have it in my dropbox if you're interested.
  11. @Mythos really looking for the "add and delete nodes and attributes" feature. for now I'm ising notepad++ in tandem with your sweetness.
  12. @JebKeb I hope you begin with one planet from start to finish and then expand. Even a single planet may take weeks to finish. Are you planning to texture them yourself?
  13. At first glance I didn't get why two Kerbals are staring at the wall on your picture. But then I remembered Bib Fitch using solar panels as monitors in his early screensets.
  14. Brilliant artwork! Btw, you can use the Plasma Screen TVs from the WildBlueTools instead of solar panels, you can change picture on them to anything from the Screenshots folder and they come in different sizes.
  15. CoM and CoL in flight for the stock aero debug menu is actually such a cool idea.
  16. I think C.C. BY 4.0 is good for everyone.
  17. I see, some info slipped out of my attention. Thanks for clarifying. The outher question is about adding new anomalies. Some people who make planets via Kopernicus want to give them a hidden history through easter eggs/anomalies. Is that possible yet?
  18. Stock SAS markers are indeed terrible, they don't point exactly at the vector but little sideways plus current math doesn't account for overcompensation. SAS is trying to point at the vector as soon as possible which results in overshooting. I use Mechjeb SAS, its what you need as well. I don't know if this issue was tackled in 1.1
  19. The Kerbal Konstructs OP reads this issue: No official support of launchsites off of Kerbin. You can make them but be prepared for issues due to limitations in KSP that we've not figured out how to work-around. Plus I've seen people add new planets but never new anomalies, is that possible at all?
  20. Meet a killer asteroid while flying a spaceplane in atmosphere.
  21. Your OP reads: Does that change anything if I have RemoreTech but use antennas from other mods?
  22. @ment18 Done by a person working for Squad, but we'll soon find out.
  23. If SAS is jittery, then it's a design flaw from the user. Don't put reaction wheels for probes which already have built-in SAS. They already have one as weak as you can get in stock to not overcompensate. If designing is hard there's Mechjeb SAS which does the best job.
  24. There are some very useful mods for Blender users. I Use UV Square to straighten up and pack my UVs very tightly on the map. Very useful for cutting and merging the UVs.
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